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#541 | ||
Registered User
Join Date: Dec 2020
Location: UK
Posts: 8
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Clock for clock the 68000 is faster than a 286 in mips, my own benchmark and other results on the web match.
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#542 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 680
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Are you thinking of Prehistorik rather than Caveman Ninja on the Amstrad Plus? That is seriously impressive, the sequel (which the Amiga and ST never got) even more so.
From the brief play I've given it, Amiga Caveman Ninja is an embarrassing juddery mess that US Gold might have thought twice about releasing. Can't comment on the PC version, but I'd assumed that a 286 wasn't capable of 256-colour 2D games with anything like Amiga-quality graphics at a decent speed, so I wonder how the programmers did it? |
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#543 |
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Join Date: Jun 2010
Location: PL?
Posts: 2,471
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but it was not faster - try to convert jpeg to 16 color bitmap with generally available djpeg (part of standard jpeglib) this can be quite representative - 386SX@16MHz was slightly faster but 286@12MHz slower.
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#544 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,108
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AT&T PC6300+ 80286 6MHz 0.81 MIPS Amiga 1000 68000 7.16MHz 0.54 MIPS That means a 12MHz 286 PC with no wait states should do 3 times more MIPS than a 7.16MHz 68000 Amiga. How that relates to real-world programs depends on the instructions being executed. I'm not sure how decoding jpegs relates to a 2D platform game, but I'm betting the instruction mix is quite different. |
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#545 |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 167
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Prehistorik was a standard CPC game, only Prehistorik 2 got a "Plus enhanced" version. It's impressive, but somewhat held back by the fact the base code has to also run on the standard CPC models so the Plus features are limited to largely decorative effects over the top (it doesn't take advantage of smooth hardware scrolling etc).
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#546 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,629
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How did they do it? They probably read some books on hardware registers and wrote the code. Assumptions don't tend to be correct, oh mighty Amiga warrior.
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#547 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 497
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Youtube videos of Caveman Ninja are a bit misleading. I did a quick test on various PCem configs and steady 60fps gameplay requires a 486DX2 66MHz which wasn't even available at the time, and with a 386DX 33MHz it starts to get quite choppy.
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#548 | |
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Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,530
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People always forgets how PC struggles with constant fps. This is why games to me looked so much more polished on my friend A500, then on my other friend 386DX/40. And these days.. even Amiga fans discuss if A1200 can beat 286. |
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#549 | |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,446
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How much would a PC cost that would have similar capabilities to the Amiga500 at the time? It means that for the PC of that time, it was necessary to invest in a better cpu, a better gfx card and a sound card! And if that gfx has a better resolution and more colors, and the sound of more channels and 16-bit, of course everything will look better. So I don't see the point of this. (unless you are comparing a PC of similar price) ![]() |
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#550 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,629
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"At the time" is very vague. Just like the Amiga 500 survived well into the A1200 era, the 286 survived well into the 386 era.
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#551 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,471
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#552 | ||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,108
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When someone says they are surprised by how well a late model 12MHz 286 plays certain games I am not surprised. Compared to a 7.1MHz 68000 It's doing more MIPS, and if it's dealing with byte or word data the 68000's 32 bit registers are no advantage. There aren't a lot of games that show this off though, because most 286's had slower memory and CGA or EGA, not VGA. |
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#553 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,108
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But that's the way it was with the PC vs Amiga. Everybody compared the latest model PC with all bells and whistles to a stock Amiga 500 - not an A2000 with 25MHz 030 or an A3000 with its 32 bit ChipRAM, and certainly not any 3rd party addons. Sadly this was justified because only the stock A500 had a large enough userbase to attract developers. There were millions of older lower spec PCs out there too, that users tried to play games on badly. But that didn't matter because most would soon upgrade to higher spec machines - unlike Amiga fans who stuck with their old machines to the bitter end (not that this was necessarily a bad policy - it was certainly a lot cheaper than upgrading your PC every few years). |
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#554 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 39
Posts: 2,067
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#555 | |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 680
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With hindsight, that was frustratingly short-sighted, although it remained expensive to accelerate an A500 for a bit too long, the GVP A520 in mid-1992 was a bit of a gamechanger but was still £750 (with a hard drive an 50Mhz processor). The whole thing feels quite chicken-and-egg though, maybe if the Amiga games mags had said "this is slow on a 68000, but on a 68020 it's fast enough to be playable, and on an 030 it really flies - and if it sells well and you fill in the reference cards to say you have an 030, who knows what else they'll make for us?". The bigger difference would have been an affordable model with a faster processor out of the box, at least a year before the A1200, to prevent the drift of those players towards PCs. Maybe instead of the A1500 we could have had an A500-form-factor 030 and more memory ECS system for say £700, maybe with 2 floppy drives? I know its contentious, but I honestly think the A600 sent the wrong message to especially fans of flight sims, with the missing keypad and lack of accelearatability (if that's a word) in its heyday. The six months were it was that or a clearance A500+ must have been offputting to fans of those games (who were big buyers of legal commercial games, flight sims always charted well even if they looked uncommercial - A320 Airbus was number 2 in Amiga Format's charts the month before the A600 launched) |
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#556 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 948
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Upgrading wasn't pushed at all by Commodore, the Amiga press and, most importantly, by the vast majority of the developpers in the Amiga market.
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#557 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 200
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Oops sorry! Jumped too quick on title to answer. On topic, pc games really took off after 1993 when Doom was released. After that Amiga went nose down to ground. Before 1993, Amiga was quite relevant still against PC.
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#558 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,629
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You did not need a bloody DX2 66 to run Caveman Ninja smoothly, on such a machine you could run Duke 3D for peet's sake. Using an emulator to conjure up numbers :/ If a bloody 2D platformer ran choppy on anything above a 386 SX, you had a bottom of the barrel video card with slow as molasses video memory.
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#559 | |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 497
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Never said it's unplayable with 386, but to reach steady 60fps like shown in youtube videos requires at least DX2 66mhz which wasn't available in 1991. |
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#560 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,753
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I think the 'problem' is that in 1991 'smooth' didn't mean 60 FPS. One video about Doom's performance sets the bar between 20 to 25 FPS. Of course that's subjective, but I think the goalpost for 'smooth' is more like 30 FPS which might help put things into perspective.
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