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#101 |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 349
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Denise has completely different settings and identifiers. That can't work.
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#102 | |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
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Quote:
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#103 | |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 349
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Quote:
Denise.exe Disk1.adf -config-amiga settings.ini -swapper game.zip or Denise.exe Disk1.adf -config-amiga settings.ini -swapper Disk1.adf Disk2.adf Disk3.adf |
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#104 |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 349
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In the last nightly, Vsync can now be enabled again together with VRR.
This may be necessary for certain graphics hardware. There are isolated indications of this. I can't confirm it with my hardware, at least not for 2D retro gaming, which is described by the fact that the frame pacing remains constant and changes are rather the exception and certainly not from frame to frame. |
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#105 | |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,446
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Quote:
This tool creates an .adf file and put the .exe file on it together with startup-sequence file. (I think winuae uses a similar metod to start an exe file directly) So tested remain demos = no prob. found! (EDIT: Some problems found and reported in Denise bugfixes and improvements thread) Last edited by amilo3438; 01 June 2023 at 18:39. |
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#106 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,446
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I recommend updating to the latest nightly version! (many of the gfx problems have been fixed)
How? Check it out in post #1. |
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#107 |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 349
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nightly: added DMS support
currently supported: ADF, ADZ, EXT1, EXT2, DMS or archives DMS, ADZ, ZIP, GZ, TAR.GZ archives can be written in the emulation and the write process is also visible within the emulation. However, these changes are not saved permanently (outside of emulation) because Denise does not modify archives. Savestates, however, also store these changes. In this way it is possible to permanently preserve changes in ADZ and DMS files. Note: EXT1 (used by some Factor 5 games) is not suitable for mapping write operations. For this reason, each write operation within an EXT1 creates an EXT2. So the next time you start it, it's an EXT2. Don't worry, persistent writes don't happen right away. But only when the floppy disk is removed or restarted. If a write process takes place in the emulation, there is a security question when swapping the disk whether the changes should actually be written. In this way, an EXT1 will not accidentally become an EXT 2 or changes will be made to ADF's. |
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#108 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 47
Posts: 2,153
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Great!
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#109 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,446
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I checked several demos with the .dms extension and they all worked fine!
![]() Ps. Maybe IPF would be nice to support also in Denise! IPF Support Library: http://www.softpres.org/download Last edited by amilo3438; 08 August 2023 at 19:36. |
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#110 |
Registered User
Join Date: Jul 2019
Location: Poland
Posts: 302
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@PiSiJi I did a bit more testing of problems I have, and it seems that:
1. GSync is indeed working, and interlace jerkiness comes from somewhere else not related to frame pacing - I suspect GUI updates (disk drive info?). 2. Integer scaling is integer when I disable Crop border. You might reconsider order in which you do cropping & scaling so it is always integer when enabled. Also looking forward for IPF and encrypted ROM support. |
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#111 | |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 349
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nightly: add IPF support, minimum supported version is 4
Windows: put CAPSImg.dll or CAPSImg_x64.dll in Denise folder Linux: put libcapsimage.so to /usr/lib, ln -s /usr/lib/libcapsimage.so.4.2 /usr/lib/libcapsimage.so.4 OR ln -s /usr/lib/libcapsimage.so.5.1 /usr/lib/libcapsimage.so.5 macOS: put CAPSImage.framework to /Library/Frameworks OR copy CAPSImage to /usr/local/lib and rename to libcapsimage.4.dylib or libcapsimage.5.dylib When using the floppy setting "Turbo" in combination with IPF, problems can occur, as exact timing is often important here. In order not to have to constantly remember to change the "Turbo" setting when switching from ADF to IPF, "Turbo" (if enabled) is automatically deactivated temporarily on all tracks of an IPF image, where timing informations are included in the IPF. This reduces the likelihood of read errors with Turbo IPF's. However, a track without timing information can also have a non-normal (like EXT.ADF) bit cell length and thus serve as copy protection. Without timing information, the bit cell length applies equally to the entire track. Only by means of timing information can variable bit cell widths be defined within a track. edit: like DMS or compressed ADF there is no way to write changes (e.g. hiscores) back to IPF. Only a savestate can memory such changes. Later i will support delta files. this way a image can be restarted without a savestate. Quote:
Last edited by PiCiJi; 25 August 2023 at 15:59. |
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#112 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,008
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Great improvements!!!
Erm, how I download nightly build to test it? |
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#113 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,774
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Quote:
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#114 | |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 462
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Quote:
![]() BTW: Build failed with g++ 13.2.1 due to missing #include <cstdint>in emulation/tools/DLLoader.cpp |
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#115 |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 349
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#116 |
Registered User
Join Date: Jul 2019
Location: Poland
Posts: 302
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#117 |
Registered User
Join Date: Aug 2007
Location: USA
Posts: 346
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#118 |
Registered User
Join Date: Jul 2019
Location: Poland
Posts: 302
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Right, 3.2+ are from Hyperion and are unencrypted. But Denise emulates A500 where 1.3 is most relevant.
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#119 |
Registered User
Join Date: Jun 2012
Location: Worksop/UK
Age: 59
Posts: 1,317
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Load Workbench in WinUAE or other emulator, insert a grabkick.adf image or extract the Grabkick.lha to RAM: and run it from there. It will read and save the Kickstart ROM as a unencrypted file.
You can get Grabkick on Aminet. ![]() |
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#120 | |
Registered User
Join Date: Feb 2008
Location: New York / USA
Posts: 353
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Quote:
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