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#421 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 1,545
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I am confused as it builds and works from the .amos source, but, if I export as ascii and reimport the same unedited ascii file, it has as I explained (some upper case is lower and unexpected spaces)
![]() Could it be one of the extensions causing the issue I am having? |
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#422 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 1,545
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@Karlos
sorry for all the distraction I am causing, maybe I should have started a new thread for LevelED after all (and taken over the forum one thread at a time ![]() |
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#423 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,103
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#424 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 1,545
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#425 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 3,013
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#426 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 1,545
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I know but I have opened a thread here
https://eab.abime.net/showthread.php...94#post1619194 all the same ![]() |
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#427 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 3,013
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Roger that.
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#428 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 3,013
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Almost done removing the last deprecated textures from Level O. However, in the process, I wanted to test out @abu_the_monkey's latest LevelEd changes and ended up redesigning the wasp encounter area, which is basically a mini (though pretty huge) arena area.
I plan to add a set of higher vantage points for attacking the wasps and connect them with a teleport loop. However, I am wondering if the teleport areas (especially the second one) provide too much cover. [ Show youtube player ] |
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#429 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 3,013
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Problem solved. I made the space behind that top ledge between the edge and the teleport an acid spillage. So you can't just camp behind the wall indefinitely, you have to go out on the ledge and fight, or have your HP eroded. Literally.
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#430 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 389
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Got your new Highres/Highresc files. How do I run this in RTG? Nice framerate bump though!
Last edited by BigD; 01 June 2023 at 17:05. |
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#431 | |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 389
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Quote:
OK, edited the KarlosTKG file to link to the Highresc file instead and got RTG!!!! Great! All working good! Last edited by BigD; 01 June 2023 at 17:06. |
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#432 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 1,545
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Right mouse button or 1 to 0 on the main keyboard.
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#433 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 1,545
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Be aware that many things in the rtg version are 'broken' as this is an early release
This includes text output for weapons, ammo and health to name a few. |
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#434 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 389
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#435 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 1,545
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Currently there is no clean exit from the game back to workbench in the asm or c builds
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#436 | |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 389
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Quote:
Thanks for all the efforts made on this game! It is great on Pistorm32/060 hardware! It even works two player - very smooth and stable! More so than I remember AB3D1 was! |
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#437 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 3,013
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Pushed the current work in progress changes to Level O, including the changes to the wasp arena. Bonus marks if you find the hidden area (which is all you will get because I haven't moved any loot to it yet, the level is pretty much at the object count limit).
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#438 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 3,013
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#439 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 3,013
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Screenshot from the reworked area with the two wasps. Because the only thing better than fighting two wasps in a closed area with huge amounts of airspace, is doing the same thing, in near darkness with the floor all broken with pits of exposed magma.
On the plus side, there are now ways to get a height advantage too. Caption: "Have it, you stinging bastid." |
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#440 | |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
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