26 July 2023, 07:04 | #1 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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Death Rally port released
Enter the corrupt racing world of Death Rally, where defensive driving means annihilating your opponents. You'll become ravenous for the power and glory that comes with being the best at Death Rally, but first you must pay your dues. Put the pedal to the metal and smash, blast, and obliterate the competition, to earn the chance to face the undefeated master, "The Adversary". Make deals with loan sharks and mob bosses to get the cash you need to build the ultimate battle racing machine. Remember, no trick is too dirty, no spectator too innocent, in your savage quest for the checkered flag. The Amiga port is now "officially" out, you can get the package from Aminet and the complete source code is released as well. If you have the latest version from May there isn't much new, but I rebuilt the executables from the cleaned up sources. Amiga version: http://aminet.net/package/game/race/drally Game data: https://store.steampowered.com/app/3..._Rally_Classic Soruce code: https://github.com/BSzili/dRally/tree/amiga Development thread: https://eab.abime.net/showthread.php?t=114226 |
26 July 2023, 15:05 | #2 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 753
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Thanks BSzili, is this official release more optimised over the May release when you say it's built from cleaned up sources?
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26 July 2023, 16:14 | #3 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,357
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Thank you for all your hard work. You have done some very nice things for us this last few years. We all appreciate it.
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26 July 2023, 17:56 | #4 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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Quote:
Cheers! It's always nice if there are people who have fun with these. |
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26 July 2023, 18:11 | #5 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 330
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Awesome Amiga port!
[ Show youtube player ] |
26 July 2023, 18:23 | #6 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,608
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Thanks for your work on this. Had quite some fun with this on Pistorm32.
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27 July 2023, 23:24 | #7 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 169
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Would it be possible to change the graphic resolution of the menus and the presentation?
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28 July 2023, 07:41 | #8 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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Unfortunately not. The menus are hardcoded for 640x480 and the gameplay for 320x200.
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01 November 2023, 13:10 | #9 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,650
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Is it possible to add a gamma correction option? The game is so dark that it is not really playable.
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01 November 2023, 15:54 | #10 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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Although I disagree with that broad sweeping statement, gamma correction shouldn't be hard to implement.
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01 November 2023, 15:59 | #11 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,650
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Well, for me, a racing game is unplayable when it is so dark that you can't see corners on most tracks. And that is the case. The DOS version seems a bit brighter, maybe due to color space. But even that... well, just an example:
(I think the light mapping in that DOS screenshot is not present in the Amiga port?) Gamma control would be awesome. |
01 November 2023, 16:11 | #12 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,650
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btw, I have a strange bug with the game. I can not play the very first race. It starts, shows the keys that are available in-game and then when pressing fire, the race is immediately over and it shows the results. This only happens with the first race of a new game.
Also, the console output window stays open after quitting the game and can not be closed. |
01 November 2023, 21:50 | #13 | |||
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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Quote:
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02 November 2023, 09:55 | #14 | |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
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Quote:
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02 November 2023, 11:37 | #15 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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I'm happy to fix the problem, if someone can tell me what the "wrong button" is.
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02 November 2023, 13:33 | #16 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,650
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For the first race, it shows an info box and says "Press ENTER to continue". Doing so will start the race normally. Pressing the fire button on the joystick however instead somehow makes the race "crash" to the results immediately. Since that only happens with the first race, it must have something to do with the code that displays the in-game keys.
Quote:
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02 November 2023, 15:18 | #17 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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Okay, so it was the joystick fire. Still no joy (pun intended), for me it just closes the dialog and starts the race.
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02 November 2023, 16:04 | #18 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,650
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Can you change it so that the fire button simply does not work at that point? You are asked to press ENTER anyway, so there is no need to allow pressing fire to continue. That should also bypass the bug.
Would of course be better if you could replicate the bug yourself. |
02 November 2023, 16:48 | #19 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,292
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I'm not going to remove this feature as it works fine here, and I prefer to keep it that way. You can just press Enter to bypass the bug.
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02 November 2023, 17:05 | #20 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,650
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It works for you. But two people reported it, so the bug is there. I thought you would be happy to fix it. If you don't want to remove it, you can also add a tooltype to toggle it.
Pressing ENTER is not a solution if the fire button works as well. As if I remember having to do that if I play the game in a year or so. And what about the people that are not aware of that at all..? Maybe do some debugging. It can't be that hard to see what is different between pressing fire and pressing ENTER. It must be doing something different. If you need me to do some testing, let me know. |
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