11 May 2020, 01:13 | #41 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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The play area would fit on an ntsc screen, so the levels would be the same. The panel would have to be replaced by something covering parts of the main board. Sprites maybe? Menu redone with smaller fonts. Gfx-wise not that big of a change. Code would be a huge headache for sandruzzo since it depends on pal timings. It runs on ntsc but is way too fast and unplayable.
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11 May 2020, 01:32 | #42 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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Gotta keep in mind US amigans, they are supportive
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11 May 2020, 08:43 | #43 |
Puttymoon inhabitant
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11 May 2020, 16:56 | #44 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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I've been getting feedback from a lot of folks playing the game and it seems many are enjoying it
It's very easy to add more levels to the game. They're just plaint txt files stored in the Raw/Level0 drawer. Here's the level00.txt file (and the resultting level above): Code:
06 08 100 100 0,0,0,0,0,0,2,0,0,0,0,0,0 0,0,0,0,0,0,2,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,1,1,0,1,2,0,0,0,0,0,0 0,0,0,0,0,3,4,0,4,4,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,3,0,0,0,0,0,0,0 0,0,0,0,0,3,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0 Y starting position (00-08) Moves (000-999) Time (000-999) Layout 13x9, 1-4 separated bu commas. You don't have to include all colors but each color should have at least to two starting tiles. Hope someone tries their hand at making a few levels In case you missed it, the demo is out now. |
11 May 2020, 17:16 | #45 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
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I want to tell Thanks to ppill and simone69 These guys are amazing. We did a great job together!
Now we're moving toward next one, which will be a little bit challenging sinc I want try to do it with 64 colors and parallax. Here our inspiring game : [ Show youtube player ] But I want to keep wall as the spectrums' original: [ Show youtube player ] Last edited by sandruzzo; 11 May 2020 at 17:28. |
11 May 2020, 22:26 | #46 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 326
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Chips - small gameplay
[ Show youtube player ] |
11 May 2020, 22:41 | #47 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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12 May 2020, 00:01 | #48 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 326
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Sorry about that. Great game!
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12 May 2020, 00:12 | #49 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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Quote:
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12 May 2020, 00:16 | #50 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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13 May 2020, 17:45 | #51 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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Version 2 of the Beta/Demo is out.
Changes: - fixed a gameplay bug that allowed you to move "behind" tiles - after dying and pressing ESC, Restart is the default button - you can move by holding down the direction on the joystick (same applies to keyboard). - joystick now works in the Options menu. Also made a Hires 4 color icon for the game. Enjoy! |
22 May 2020, 20:56 | #52 |
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Great work guys! The updated version displays the menu screen correctly now on AGA machines!
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22 May 2020, 22:14 | #53 |
CON: artist
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Age: 43
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22 May 2020, 22:19 | #54 |
Registered User
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Location: Italy/Rome
Posts: 2,281
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We fixed some more bugs! Thanks to all for supporting us!
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22 May 2020, 22:26 | #55 |
Registered User
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22 May 2020, 22:28 | #56 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
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@Amigajay
Was it on real Aga? |
22 May 2020, 22:53 | #57 |
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