07 January 2015, 11:50 | #1 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
|
How arcade to Amiga conversions should be.
Hi,
I made 3 videos, showing how arcade conversions to Amiga should be: Gradius: [ Show youtube player ] Side Arms: [ Show youtube player ] Fairiland Story: [ Show youtube player ] I converted background to 16 colors and main sprites, bullets and something more to other 16 color palette. |
07 January 2015, 14:07 | #2 |
Puttymoon inhabitant
|
GREAT videos!!!
|
07 January 2015, 14:10 | #3 |
CaptainM68K-SPS France
|
Side arms is in fact a 256 colors game
Rainbow Islands is using 32 colors only in arcade, i did some test a while ago |
07 January 2015, 14:42 | #4 |
Unregistered User
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 44
Posts: 4,190
|
That 'original' port of Side Arms looks really horrible, almost unplayable..
|
07 January 2015, 16:22 | #5 |
Registered User
Join Date: Jun 2014
Location: Uckfield, UK
Age: 53
Posts: 195
|
Seeing Gradius/Nemesis reminds me of playing it to death on my MSX. Konami did the best cartridge games for it in those days lol
|
07 January 2015, 17:50 | #6 | |
Registered User
Join Date: May 2010
Location: London, UK
Posts: 268
|
Quote:
Funny to see this as I have been considering tackling a port of this for quite some time but have never found the time to explore it further due to other projects. |
|
07 January 2015, 21:12 | #7 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
|
Imagine this Gradius on Amiga, what a wonderfull horizontal shooter, Amiga is capable of doing the game almost like pixel perfect.
|
07 January 2015, 23:25 | #8 |
Registered User
Join Date: Jun 2014
Location: milan / italy
Posts: 174
|
Hi Toni,
how do you create these video? You said you allocate 16 colors for BG and 16 colors for Sprites, how you obtain the 2 separate videos? Thanks in advance! |
07 January 2015, 23:55 | #9 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
|
I like the fact that amiga got also aga chipset and can display more colors so I do not understood why force ports to work only with 16 colors. I'm sure that games could work faster when there's smaller palette, but amiga games do tricks to have both great speed and audio/visual high level.
|
08 January 2015, 00:24 | #10 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
Quote:
also a pre-AGA arcade game should be converted to OCS, really. |
|
08 January 2015, 08:20 | #11 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,862
|
|
08 January 2015, 10:56 | #12 |
CaptainM68K-SPS France
|
Pang use a routine which allows WAY more than 32 colors on screen. Pierre Adane used a trick for that. That's why the screen are as good as the coin-op original.
|
08 January 2015, 11:01 | #13 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
|
Maybe I didn't watch far enough into the video, but Fairyland Story certainly looks ripe for conversion to Amiga without too many problems...
|
08 January 2015, 11:02 | #14 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
|
The Maptapper docs have a lot of screenshots from the game Pang demonstrating how it was done.
|
08 January 2015, 11:06 | #15 |
CaptainM68K-SPS France
|
6 stripes of 16 color palettes, thanks to the copper That's what thierry told me about Pang. i guess that this technique could be employed in a side scrolling game too ? Allowing to have a lot more colors
|
08 January 2015, 11:21 | #16 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
|
First, look this Final Fight on 16 colors, all the ingame graphics with the same palette
First of all, I captured some pictures on the same level or levels in the game. The original graphics: I extract the parts I supose to make with HW sprites, this is the background with the BOBs in 16 colors: This is the HW sprites, another 16 colors: This is all mixed: For the video, I make the same conversion for Gradius, then I load the image in Promotion (a good graphics program), with the color palette, I can import the Avi I captured with Mame, then, the video will have 32 colors (in this case, all the graphics because I am not separated the HW sprites from the backgrounds). |
08 January 2015, 11:28 | #17 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
|
I made the same with Rastan:
Original graphics: 16 colors backgrounds and BOBs 16 colors HW sprites: Background+BOBs+HW sprites: What do you think? |
08 January 2015, 12:07 | #18 |
Targ Explorer
|
I think the comparison of image 1 to image 4 is excellent!
Are you actually planning to create Amiga ports of any of these? |
08 January 2015, 12:12 | #19 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
|
|
08 January 2015, 12:14 | #20 | |
Targ Explorer
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Amiga arcade conversions | Bombjacker | Nostalgia & memories | 94 | 20 June 2024 08:59 |
Which are the most accurate Amiga arcade conversions? | Codetapper | Nostalgia & memories | 288 | 25 August 2017 08:53 |
Old Amiga's conversions Vs. MAME | atchoo | Retrogaming General Discussion | 33 | 13 January 2012 01:22 |
AtariST games to Amiga conversions list | superturrican2 | Retrogaming General Discussion | 18 | 11 January 2010 23:35 |
What Amiga-conversions did you miss the most? | Danielos | Retrogaming General Discussion | 9 | 30 January 2006 01:01 |
|
|