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#1 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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Another Unreleased Game - Blaze
Haven't seen this mentioned on here yet, an amazing looking Sonic clone:
[ Show youtube player ] Looking forward to trying it out later ![]() |
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#2 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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#3 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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#4 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Wow that game looks great!
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#5 |
With MMU and FPU!
Join Date: Mar 2015
Location: On your mainboard
Posts: 270
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Wow, this is seriously amazing! It even has those Sonic loops! Definitely the best Sonic clone on the Amiga. Unfortunately, there are only two levels but it clearly shows that the A500 could have handled a Sonic clone. Great!
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#6 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Nice, but of course it runs in 25Hz/fps. Full 50fps at that speed? Maybe on AGA only.
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#7 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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I'm going to try it on my real Amiga later, will report back how it runs. From the video it looks like the best platform game I've ever seen on the Amiga. Granted much of it is lifted from Sonic, but it's incredibly well executed and puts most commercial games to shame.
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#8 |
Moderator
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new stuff for AGTW.....
![]() and a gamemap of the first level... ![]() I think we have enough talents here on board to complete the game.... ![]() edit: full map will be added with HOL entry... ![]() Last edited by Joe Maroni; 16 November 2015 at 18:54. Reason: png size imited...:( |
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#9 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 47
Posts: 1,017
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It's sonic the hedgehog in all but name. Looks impressive except for the distant background - it needs some colour.
But perhaps the lack of detail in the background was a trade off for speed? |
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#10 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Did anyone manage to get this running on their real A1200?
If I run it from Workbench on a mounted ADF, I get graphic corruption. Trying to run it from disk has failed several times, I think all my blank diskettes are fucked. Trying to softkick my A1200 to 1.3 results in the system not recognizing the disk. It says DF0:BAD on Workbench. The bootblock is non-standard for some reason, but I couldn't recognize if it was a virus or not. Viruschecker came out clean but I don't have BootX to check the bootblock. Can anybody investigate? |
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#11 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 621
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This is extremely impressive technically and gameplay-wise and proves that, in the hands of a crafty programmer, the simple A500 was capable of pulling a proper Sonic clone. We can only imagine what a A1200 would be able to pull off!
How unfortunate that this game wasn't finished. I reckon that adding more levels, menus, music and sound would "weight" the game down a bit and I also agree that the backgrounds deserved at least some different colours (this sort of game looks always better when there are plenty of primary colours on screen). But what we get to see from this simple preview is already very impressive. Owing to the Sonic-craze that, as many of you probably remember, was very palpable back in the day, Blaze would have made it big on the Amiga had it been sold as a finished product. |
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#12 | ||
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
Quote:
I presume the background is made entirely out of sprites and copper effects. |
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#13 |
Moderator
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Get sprites from here:
http://eab.abime.net/showthread.php?t=80352 And HOL entry was already created.... Blaze Last edited by Joe Maroni; 17 November 2015 at 02:32. Reason: added link |
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#14 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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Can't get it to run on my A4000 via Workbench or booting from floppy. Is it easy to make a WHDLoad install for it?
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#15 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Quote:
Anybody did manage to run this on a real AGA machine? Does it really run on 1.3 machines? And what's with the custom bootblock, is it a virus or what? |
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#16 |
Born again WinUAE user
Join Date: Mar 2006
Location: South Yorkshire, UK
Age: 56
Posts: 1,667
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Wow. This is extremely impressive! Played it that much I almost forgot that this was on WinUAE and not the MegaDrive lol.
I'm not technically minded but am in total agreement with Joe that it would be wonderful if someone (or more) took this on board and finished it. ![]() |
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#17 |
With MMU and FPU!
Join Date: Mar 2015
Location: On your mainboard
Posts: 270
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Could this be used to port Sonic 2 to the A500? AFAIR Sonic 2 has been disassembled and commented and all the data files are available. If they could be converted to the BLAZE level format, it could really work out.
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#18 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,991
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#19 | |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 621
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Yes, it does. I've tested it on my Amiga 500 with the original 1.3 256k ROM and a 512kb RAM expansion. It loads perfectly just like in WinUAE.
I don't own any AGA machine (sadly), so I cannot test Blaze with the AGA chipset or KS 3.x. Sorry. Quote:
The ideal scenario would be for someone to finish Blaze up and someone else use its engine and port Sonic over the Amiga (with a "delay" of only two decades and a half :P). |
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#20 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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I'm not too interested in a Sonic 2 port, this is exciting because it's a new game.
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