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Old 24 June 2022, 09:10   #1341
vroom6sri
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That almost gave me goosebumps. It looks and sounds amazing and, like you say, I could imagine it looking and sounding that way on an actual Amiga. The finished game is going to long amazingly professional and I'm very excited to see it when it's finally released. Clearly going to be worth the wait!
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Old 24 June 2022, 10:11   #1342
Tsak
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Quote:
Originally Posted by Tsak View Post
Here's something special, for a long time we've been talking in the team about music for the Amiga version and what style and direction we should go with. Given the fact KK has plans to eventually make his own custom format (which will include wavetable synthesis, as well as normal sample support) we've been pushing this discussion further down the line.

However the Amiga version has remained silent for too long and while the talk and speculation in the community about this issue is frequent, I thought it would be nice to do some testing and explore a few possible tunes. Not long after, I had in my hands a brand new track I was pleased with, but it felt it belongs to some intro or main menu (rather than in-game), so I decided to double down and also do some additional audio/visual testing, pairing the track with a possible intro.

The following video showcases that experiment. Note that the track is a legit Amiga mod. There's still a slight possibility we get mod support eventually and if not then it will have to be remade in the new format (if we stick with it).
As for the visual part, it's currently a mockup (i.e. not running on Amiga) however the effects showcased are stuff we can do (so the whole deal remains plausible).

Enjoy
[ Show youtube player ]
Btw I forgot to mention (for anyone wondering) that the 'story' presented is also a quick draft. It has a few of the elements and beats we'd like to see in the final game but besides that it's quite simplistic and barebones.
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Old 24 June 2022, 10:36   #1343
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Tsak: The music I like a lot. Great quality!
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Old 24 June 2022, 13:33   #1344
invent
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Nice work Tsak and team, love the crisp visuals also.
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Old 24 June 2022, 22:56   #1345
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Incredible quality !! Congratulations guys!
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Old 25 June 2022, 09:49   #1346
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Definitely awesome material, I can not wait to see next update
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Old 29 June 2022, 16:32   #1347
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Well if you're looking for some more Amiga news on this upcoming game, then we have just been contacted by Saberman via Facebook, that he has told us that the in-development project by KK/Altair has been teased with a brand new look at the overhauled map remake by none other than Tsak!

https://www.indieretronews.com/2022/...-atari_29.html
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Old 29 June 2022, 18:05   #1348
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Very nice
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Old 29 June 2022, 22:02   #1349
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Ooops! This ain't my "big map" remake but the previous "eye" monster map. KK uploaded the wrong file initially but he corrected this now.
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Old 30 June 2022, 14:03   #1350
zzbylu
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Dread Tsak's "Big map" - gameplay:
[ Show youtube player ]
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Old 30 June 2022, 15:43   #1351
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That's really amazing and I have to keep reminding myself this is running on the A500.

I especially like the part at 3:11 where you go outside and there is that pseudo round building.

A question though, if the game is to support stairs etc. (I've seen the video showing them working) isn't building all these flat levels going to be a waste in the long run?

Or is the stairs version more for the A1200 era?
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Old 30 June 2022, 15:47   #1352
Leo42
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Quote:
That's really amazing and I have to keep reminding myself this is running on the A500.
This is not running on the A500: it's running on 1200 + 8Mb FAST.

Still impressive though.
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Old 30 June 2022, 16:06   #1353
Tsak
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Quote:
Originally Posted by Leo42 View Post
This is not running on the A500: it's running on 1200 + 8Mb FAST.

Still impressive though.
This specific footage is captured on a1200+8mb ram, yes. But the map is also playable on a500, just like the first demo
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Old 30 June 2022, 16:10   #1354
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Quote:
Originally Posted by rothers View Post
That's really amazing and I have to keep reminding myself this is running on the A500.

I especially like the part at 3:11 where you go outside and there is that pseudo round building.

A question though, if the game is to support stairs etc. (I've seen the video showing them working) isn't building all these flat levels going to be a waste in the long run?

Or is the stairs version more for the A1200 era?
Nope, it's meant for a500 (as was always the target). As for these levels, we do have to keep ourselves occupied, test the engine and its features until the heights feature comes. Working on this particular level for example was an excellent opportunity to bring in a ton of optimisations and other features we'll definitely need going forwards
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Old 30 June 2022, 16:21   #1355
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Quote:
Originally Posted by Tsak View Post
Nope, it's meant for a500 (as was always the target). As for these levels, we do have to keep ourselves occupied, test the engine and its features until the heights feature comes. Working on this particular level for example was an excellent opportunity to bring in a ton of optimisations and other features we'll definitely need going forwards
I'm looking forward to the A500 version for sure and am interested to see how well it'll end up running once feature complete and having the new features fully optimised. KK has shown himself to be a wizard of sorts, so who knows he can eek out some more performance yet once the stairs/height differences are done

That said, the A1200 performance is absolutely wonderful to see as well. Great stuff
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Old 30 June 2022, 19:03   #1356
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It's already such a professional-looking product! As others have said could you imagine if this had come out in the days before AGA Amigas and having this on your A500 to show off to non-Amiga users at that time. Could you imagine the reviews in magazines??!?!?
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Old 30 June 2022, 19:04   #1357
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Amazing this runs on an ST now imagine that back in the day.
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Old 01 July 2022, 18:16   #1358
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Quote:
Originally Posted by Leo42 View Post
This is not running on the A500: it's running on 1200 + 8Mb FAST.

Still impressive though.
Agreed.

However, the video is advertising an Amiga 500 game but runs on a faster computer. Is that really necessary?

It always causes confusion on what you can expect from a real Amiga 500 since the game is particularily developed for it.
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Old 01 July 2022, 21:30   #1359
Tsak
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Quote:
Originally Posted by AnimaInCorpore View Post
Agreed.

However, the video is advertising an Amiga 500 game but runs on a faster computer. Is that really necessary?

It always causes confusion on what you can expect from a real Amiga 500 since the game is particularily developed for it.
Imho depends on the source. Some preffer to play and showcase the game under the best config possible (in this case a1200+fast maxes out performance). Others preffer minimum configs to show how the game performs on them and emphasize the achievement. I've seen both approaches (as is the usual with fps games on retro systems) and both are fine as they cater to different audiences/needs.
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Old 02 July 2022, 08:02   #1360
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Quote:
Originally Posted by Tsak View Post
Imho depends on the source. Some preffer to play and showcase the game under the best config possible (in this case a1200+fast maxes out performance).
That's fine, but they should tell us what configuration it was running on. No upvote from me until then!
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