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Old 17 March 2011, 15:21   #101
Vollldo
 
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khph_re he he !!!
 
Old 26 April 2011, 10:38   #102
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One of the best AGA games would be the pinball simulator "Slam Tilt" made by the Swedish group Liquid Deign.

Scavenger Hunt Game

Last edited by Alastair; 30 April 2011 at 12:57.
 
Old 26 April 2011, 10:52   #103
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Pinball Fantasies CD32 is far better Super Stardust is another good one.
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Old 26 April 2011, 19:11   #104
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Slam Tilt. Besides WHDLoad the main reason to buy an A1200.
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Old 07 June 2011, 23:12   #105
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Slam Tilt was the first i transfered when i had my A1200 . At the time, i had only my A500 and i never played it. And i must say that it is a fantastic game !!!

Another one : The AGA version of 'Naughty ones' is a bit more cute than the standard version and the game is really fun to play in 2 players mode !
 
Old 08 April 2022, 12:33   #106
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Looking at this tread there is one fantastic AGA game from back in the day.
Just do not use the whd-load version since it is slow and something wrong wtih it.
Fantastic use of the AGA chipset, 50hz scrolling.

Marvin's Marvellous Adventure

T-Zero is good with very nice use of the AGA chipset.

From more recent time we have the fantastic Reshoot-R.

GunBee F-99 is also nice.

Last edited by nikosidis; 08 April 2022 at 12:49.
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Old 08 April 2022, 13:02   #107
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Overkill
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Old 08 April 2022, 13:05   #108
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Ah, yes. Thanks. Forgot that one. Will try it on my A4000 now
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Old 08 April 2022, 23:44   #109
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For pure AGA games, Banshee probably stands out as the best to me, but there were a good number of others.

The AGA versions were often the definitive versions (Alien Breed 2, Chaos Engine, Civilization, UFO) as well.
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Old 09 April 2022, 01:23   #110
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There have been many great AGA games but for me nothing beats OnEscapee....
that's right
nothing beats OnEscapee
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Old 09 April 2022, 19:45   #111
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Interestingly, the OCS/ECS and AGA versions of UFO have different music. The OCS version has renditions of the PC game music (including the ambient in-mission bits) while the AGA version has its own music (superior in my opinion)
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Old 27 April 2022, 18:06   #112
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I dunno, I liked Subwar 2050 you know.

Plus Banshee.
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Old 28 April 2022, 16:13   #113
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Slam Tilt and Guardian. Guardian is one of the only games to really NEED a CD32 pad to play and is the best 3D spiritual sequel to Defender = awesome arcade action! It isn't interested in Star Fox style story telling instead it's about "just one more go" arcade high score chasing!
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Old 28 April 2022, 21:42   #114
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Marvin's Marvelous Adventure was underated in my opinion...great little AGA platformer in the Mario style.
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Old 22 May 2022, 12:04   #115
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By the time the A1200 came out, and I bought mine at 9am on launch day in the UK Oct 1992 btw, I was in full on 'try before you buy' due to the horrendously low standards by people like Ocean/US Gold/Activision etc etc and I never ever saw a game that came remotely close as a reason to buy an Amiga 1200 as Shadow of the Beast for A500 (although it runs just fine on a stock Amiga 1000).

I thought the A1200 was a great general purpose computer but, just like with the C64 scene, the games on average seemed to be getting worse at a time when the competition was getting better (PC DOS, Sega, Nintendo). I suppose Lotus III counts because you need to run it on an A1200 (or 14mhz A500 accelerated?) to get the full no frame drops Lotus II experience on Amiga but nah...A1200 was the time when there was no software that made your jaw drop (unless you are pretty clueless about what you can actually do with the enhancements).

Banshee looks rubbish next to an A1000 running Battle Squadron. Commodore expected people to spend 400 quid on an A1200 or 300 quid for the turd of an idea CD32 (stuck with compromised Chip RAM only idiotic idea, no RGB analogue output just as SNES/Megadrive were being used with SCART RGB cables, the most ugly case I have seen in turd brown colour, the worst build quality this side of an FSO Polonez piece of shit car).

If you look at the sort of 2.5D pushed around on the 3D levels of Unreal for Amiga OCS/ECS there should have been something like the Europress PC DOS/SNES Network Q Rally Game for Amiga (the Amiga version was cancelled due to lack of performance and yet that PC rally game on a 386 looks less impressive than what alternating 3D levels of Unreal is doing on an A500/1000)

I used my A1200 as a graphics computer, I passed on CD32 and spent my 300 quid on a SNES Star Wing bundle AND a Megadrive SF2 CE bundle and the 30 quid left over I spent on petrol for my BMW 325i Sport.

WTF were Commodore doing in the 90s, no wonder they went bust.

Considering the 3DO is just an Acorn Archimedes A3010 + custom chip talents of Dave Needle + RJ Mical but cost about the same as a floppy disk only based Acorn A3010 computer....... If Commodore had embraced the core Los Gatos Amiga team then by the time of CD32 the 1993/1994 256 colour Amiga CD based console would have been as powerful as the 3DO and the A500plus probably something like the 2D bitmap shifting abilities of the Atari Jaguar or Neo Geo.
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Old 31 October 2022, 22:48   #116
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Aga was a joke. It is a proof that commodore sat on their arse for years watching amiga fading away. It was not even capable of running 3d amiga fps games without any cpu upgrade. Unchanged 7mhz chip bus speed etc..
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Old 01 November 2022, 00:46   #117
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I guess I misread the thread title. I thought it said "best AGA games" and not "whinge about the same old shit for the 10 millionth time".
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Old 01 November 2022, 02:11   #118
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Aga was a joke. It is a proof that commodore sat on their arse for years watching amiga fading away. It was not even capable of running 3d amiga fps games without any cpu upgrade. Unchanged 7mhz chip bus speed etc..
Sorry but by the time A1200 AGA was released for playing games like Doom required a hugely expensive PC.

The Amiga 1200 with AGA was just the low end of the PC market, you can't knock it for that!!!
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Old 01 November 2022, 02:17   #119
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The A1200 was so bad at 3D, someone threw one at me one time and because I couldn't gauge the distance (because of the poor 3D performance) it hit me in the face and broke my cheekbone. Thanks Commdore.
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Old 01 November 2022, 10:36   #120
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With hindsight, its clear that the AGA chipset wasn't as impressive for 1992 as the original Amiga hardware was for 1987 - it was a cutdown version of the original intended AAA hardware that Commodore never managed to finish before going bust 18 months later. The A1200 was a lot cheaper on launch than the A500 was (at well over £1000 the A1000 was never going to be a 'home' system, especially in Europe) but there was a lot more competition. Still, a 386 PC with hard drive and monitor was over £1000 at that time, and once the upgrades were out there an A1200 could be upgraded to a similar or higher spec for the same price or less. For 2D performance the A1200 outdoes a PC of similar clock speed, but barely beats a Megadrive or SNES in some ways, but for 3D performance a 14Mhz PC would probably edge it.

Perhaps Commodore should have aimed for a £5-600 launch price and given the A1200 an 030 processor, more memory, maybe a 000 on board for compatibility, high density disk drives (if resultant compatibility issues could be avoided) so that all AGA games could come on half as many disks with half as many swaps. That way there's a clear differentiation between the A1200 and A600.

But hey, the A1200 sold nearly a million in its 18-month lifespan, which is about the same as what the A500 sold in its best year, so it wasn't a total flop by any means. And, what would you buy instead? Consoles only really had action games at that time, decent PCs cost well over twice as much, the Falcon was more expensive for less memory and very little software, the Archimedes never approached the mainstream...

On the topic it had SlamTilt and Pinball Illusions, Guardian, Aladdin (contrast that with Cool Spot on an A500 to see the difference....), Super Stardust, Roadkill, Subwar 2050, Banshee (funnily enough my first impression was 'it doesn't look very AGA' but that water effect a minute in changed my mind) and improved versions of dozens of A500 games, plus the faster processor improved a lot of other games, so it wasn't a total disaster

Last edited by Megalomaniac; 01 November 2022 at 11:18.
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