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Old 07 January 2024, 21:36   #21
vulture
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Looks very promising!
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Old 07 January 2024, 21:46   #22
TEG
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This is beautiful! Great graphics conversion. The CD32 is the way to go for this kind of game.

I'm currently testing AI for helping with coding (Python and PHP). I hope I will be able to train a model with the specificity of the Amiga and so it would eventually help you. I don't know if we have enough Amiga C and asm source code easily reachable.
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Old 07 January 2024, 22:01   #23
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Wow, really good news. Great graphics.
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Old 07 January 2024, 23:59   #24
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The graphics on this are absolutely amazing! The choice of colour pallete really let's you appreciate the beautiful visual art capabilities on the Amiga.

I was looking at your past games and they remind me of Thalion games notably Lionheart with how well you construct the landscape but also depth of pixel art to truly appreciate a game.

Really looking forward to this one.

You don't fancy making a RPG game like Zelda for the Amiga do you!? I could imagine how you would completely throw something like that out of the park
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Old 08 January 2024, 03:18   #25
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Thumbs up

looks like my type of game
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Old 08 January 2024, 08:10   #26
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Looks really intriguing Glad that it won the poll and to see it progress
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Old 08 January 2024, 10:10   #27
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@cookieninja This game is less maze like than Final Odyssey and has some more open areas to explore overall. A little bit faster paced too perhaps.

@Predseda Thank you for the Wiz 2 vote last year and also thank you again, I hope it turns out all OK.

@sokolovic No, these levels are all hand mapped and quite varied in design so far.
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Old 08 January 2024, 10:17   #28
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@lesta_smsc I tried to make a Zelda type clone on PC once called 'Wiz' but I never finished it, as it became a huge project in terms of design quite quickly. I think I bit off more than I could chew with that one. This game does have elements of many others in it but is not so demanding as that PC project long before.

Thank you everyone else for the feedback etc.
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Old 08 January 2024, 19:34   #29
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Looks good so far, can't wait to see some gameplay videos. 30 years after Commodore's death, the Amiga is still alive - even some of the programmers from its heyday are still making a little money from games for it.
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Old 09 January 2024, 00:24   #30
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Quote:
Originally Posted by Adrian Cummings View Post
Well since CyberPunks 2 I've only given a little time to this project in reality, as been busy with life in general. Hoping to get this out in 2024 but not sure yet, could even be 2025 as just don't know and a lot to do yet before it becomes a game. Thank you tho
Hi, How many colors on screen is this lovely game ?
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Old 09 January 2024, 00:43   #31
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Graphics looks awesome, the question is how it will look in action.
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Old 09 January 2024, 07:03   #32
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Thanks.

It's about 32 colours onscreen in this game at this stage. The UI is 256 colour tho (AGA).

Long way from any gameplay video yet, as still working on the tile & map graphics.
This is just any early taste of what it will mostly look like pretty much.

Cheers
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Old 09 January 2024, 09:31   #33
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...also I meant to add that I have a 'public' Threads account below where I release latest game update/info stuff from time.

https://www.threads.net/@amigadweeb

Cheers,

Adrian
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Old 10 February 2024, 12:47   #34
AmigaDweeb
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Dungeonette Amiga colour and layout tests part II.

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Old 10 February 2024, 13:01   #35
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Oooooh!
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Old 10 February 2024, 13:03   #36
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Looks great
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Old 10 February 2024, 14:09   #37
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Old 10 February 2024, 21:18   #38
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Cute!
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Old 13 February 2024, 08:33   #39
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Oh yes, we have to be careful not to wonder off in to the Atarian Outlands,
nasty things is going on there!

This game certainly has a unique style and makes one curious to start exploring.
Looking forward to see the finished result one day.
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Old 13 February 2024, 08:40   #40
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Haha yes nobody wants to go there for sure

Thank you. It's pretty huge now and I'd say about 75% mapped as of early this morning, where I just finished mapping the somewhat complex 'Dainava Caverns' level.

I hope it will be out later this year, but it will be done when it's done. There's still a lot to cram into the design and graphics before I even start coding it all up.

I hope everybody will like it when completed anyway
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