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#2501 |
Computer Nerd
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Location: Rotterdam/Netherlands
Age: 46
Posts: 3,412
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Clearly as a toy computer, NASA used Amigas with it's toy rockets
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#2502 | ||
Registered User
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Location: France
Posts: 355
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#2503 | |||||
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 2,514
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The professional market provides the volumes to allow mass-production, forget hobbyists. This phenomenon was over with the C64. The business market used and uses computers as appliances, not as a toy. Quote:
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There was a small market for "special applications" like CAD or TV production, and Amiga could get a foot at least into the latter. Quote:
CBM never understood this business - they wanted to "push boxes", but that is not how this market operates. That is how you sell C64 in masses, but not serious machines. |
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#2504 |
HOL/FTP busy bee
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Location: Germany
Age: 45
Posts: 28,066
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#2505 | |
Registered User
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Location: Munich/Bavaria
Posts: 2,050
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https://download.blender.org/source/...a-software.zip Blender was started by Ton Roosendaal on the Amiga as a program called "Traces" (in the download link), before he switched to SGI... https://zgodzinski.com/blender-prehistory/ Last edited by Gorf; 30 March 2023 at 14:46. |
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#2506 | ||
Registered User
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Location: France
Posts: 355
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#2507 | |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,687
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Not in going after the business market, as I don't think that was reasonable, but in not doing what Apple did. Education. Yeah, some schools had Commodore's (mostly inexpensive C64s), but most schools had Apples! And I think that went a LONG way in Apple's survival as a computer maker. People brought home what they had at work OR at school. And I think Commodore COULD have taken on Apple on that front. But it would have required them to give discounts to schools (which Apple did) that Commodore was too cheap to do... And that is fine if you are selling calculators or C64s at K-Mart (or wherever), but it's not OK for more serious PCs and not if you are trying to "capture a market." Commodore never got past the fact that they weren't selling calculators... It's too bad, because if there were Amigas in almost every school as there were Apples (at least here in the US), I think that would have sold a LOT more Amigas to homes... And they could have done that for less than a quarter of Mehdi Ali's salary... ;-) |
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#2508 |
Registered User
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Location: France
Posts: 14
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The Amiga, in schools ?
Really ? A disc based OS system, with no flicker free hi res mode, in schools ? I thought I had read everything on eab, but no, there can be more nonsense ... |
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#2509 | |||
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Location: Hastings, New Zealand
Posts: 1,737
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But what if by some miracle they did? Even in this ridiculous fantasy scenario they still would have failed. By the mid to late 90's SGI was being squashed by PCs just like Commodore was a few years earlier. Of course the Amiga fan will now tell us that SGI were also incompetent - I mean they could have used their 3D tech to make world beating gaming consoles that undercut the PlayStation, right? That would have been a piece of cake for a company which had no experience in the low-end consumer market. ![]() |
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#2510 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,591
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So in conclusion after 126 pages, Bruce were you disappointed in the A1200!?
![]() Seemingly talking about the A2000 and NASA this thread has lost its way! |
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#2511 | |
Registered User
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Location: Hastings, New Zealand
Posts: 1,737
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Before the PC, the BBC micro was probably the most popular school system in New Zealand, with the Apple II being dominant before that. Both systems were disk-based. Neither had a 'flicker free hi res mode'. The Archimedes did, but was mostly used with 15kHz monitors similar to the Amiga. The Mac had it, but in a tiny monochrome screen (Steve Jobs famously insisted that it not have color because he believed monochrome was better for documents. He had a point too - what's the use of color when your laser printer only does black?). Universities had their mainframes of course, and there was even an effort by the Wellington Polytech to make a home-grown educational computer, the Poly-1. The Mac became popular with graphic art students, while the BBC micro (and later the Archimedes) got in due to being the official educational computer in the UK. But State schools didn't have the budget or the curriculum to get into computers until many years later, by which time the PC was dominant. Having a computer manufacturer promote their machine to schools with special deals helped, but systems were often chosen because a pioneering teacher already had one of their own. Commodore New Zealand did have educational deals. However the Amiga - despite having some good educational qualities - arrived late on the scene when most private schools had already made their choice. By 1987 when the Amiga got here the personal computer market was awash with PC clones. Support for PCs wasn't an issue because every city had several PC vendors and IT support companies. So when schools felt the need to upgrade their aging machines, the PC was the obvious choice. The Amiga did have some educational presence here though. I dealt with several guys who were selling and supporting them around the country. Of course that all ended when Commodore did. By that time the PC was so ubiquitous that it was the only 'sensible' choice for classrooms anyway (no point learning on a system you won't be using when you enter the workforce!). |
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#2512 | |
Registered User
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Location: Finland
Posts: 1,092
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....Except SGI did exactly that, they designed the Nintendo 64. Now, the downfall of SGI is also a bit more complicated than all of this. They had reasonable 'low-end' products (Indy and O2) but their sales pipelines where never setup to sell them to anyone who wasn't a government contractor, VAR's, large universities or massive engineering companies like the Ford's and GE's of the world. More interestingly, SGI did leave a large mark on computing history in the standards it left behind, OpenGL, massive institutional knowledge that drifted across the industry (AMD, Nvidia, etc all started off on generations of ex-SGI engineers). |
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#2513 | ||
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Location: Finland
Posts: 1,092
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I've mentioned this before, but i seriously doubt the seriousness of the Sun license story, there's no corroboration from ex-Sun employees on it, and it's source is some vague USENET posts. Quote:
Just because a magazine gave a good review did it make it into a decent offering. Think about it, other UNIX's like the ones mentioned in the review unique selling points Commodore had absolutely none. NeXT got you the absolute best development environment around (Genera was better, I'm biased), with rapid GUI development tools that allowed solving new problems. A/UX, you get a UNIX running on common hardware (simplified support) with the convenient MacOS GUI you are already used too. Other commercial UNIX's at the time might not have had such unique features (Solaris, HP-UX, AIX). But did however come with a whole software ecosystem, middleware layers, extensive compiler suites, third party software etc. What did you get with AMIX? A vanilla SystemV with a basic UNIX toolchain and GCC, no software vendors, running on hardware that with the expansions required to fulfill the business requirements of a typical UNIX machine wasn't even much cheaper. That AMIX (And also Atari UNIX) where stillbirths is completely understandable. We have no idea about the sales numbers of the 3000UX, but I'm sure it was a business net-negative, even though it was probably cheap to develop (the port was subcontracted and minimum-effort, the A2140 was a licensed design, the A2065 was AmigaOS cross marketed) it's just a misdirection. ....AMIX what a terrible idea.... |
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#2514 | ||
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Location: Hastings, New Zealand
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#2515 | |||||||||
Registered User
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Location: Hastings, New Zealand
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Personally I don't care a whit about UNIX and couldn't see the point in it, but I would probably think differently I was a UNIX user at the time. Quote:
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#2516 | |
Registered User
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Location: Germany
Posts: 1,625
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Staying in the toy niche was what made Commodore's business so little profitable and later on killed it altogether when PCs also became usable as toy computers. |
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#2517 | |
Registered User
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Location: Finland
Posts: 1,092
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I knew i was shooting myself in the foot by ever replying to you, this is bizarre circular reasoning just is futile to engage with. The actual factual errors in your response, ...why even bother at this point. Sorry for adding on to this thread. |
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#2518 | |
MI clan prevails
![]() Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,406
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#2519 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,344
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What, you're calling Thomson TO7 and MO5 (that we had in France) crap?
Well you're right. |
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#2520 | |||
Registered User
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Location: Munich/Bavaria
Posts: 2,050
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They just took a more professional approach. Quote:
the "Reality" coprocessor in the N64 was designed by Silicon Graphics. Later (1999) a large group of important engineers left SGI for Nvidia. So the successor of SGI-technology can now be found in the XBOX, the PS3, and the Nintendo Switch. (and in the PC of course) Quote:
(macOS IS essentially NextStep by just an other name) |
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