English Amiga Board


Go Back   English Amiga Board > Coders > Coders. Language > Coders. AMOS

 
 
Thread Tools
Old 01 June 2023, 01:26   #21
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
screen shots, cos otherwise it never really happened
Attached Thumbnails
Click image for larger version

Name:	094.png
Views:	52
Size:	22.7 KB
ID:	79217   Click image for larger version

Name:	093.png
Views:	44
Size:	26.7 KB
ID:	79218  
abu_the_monkey is offline  
Old 01 June 2023, 01:31   #22
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,122
Looks good!
Karlos is offline  
Old 01 June 2023, 01:38   #23
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
it would be better if it automatically adapted the the selected resolution but it early days. In that test like I said, I just extended the screen size, but, if you select a lower resolution it still scrolls the screen just like normal, just as bit further.
abu_the_monkey is offline  
Old 01 June 2023, 01:58   #24
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
@Karlos

if you are happy that the changes I have made are an improvement on the previous build and show no obvious issues, I will merge them into the main branch later and upload a version with the extended screen for you to test some time tomorrow
abu_the_monkey is offline  
Old 01 June 2023, 02:06   #25
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,122
I've not found anything yet. I thought there was an issue grabbing a wall texture but I think UAE had gotten confused about the state of the caps loc key.
Karlos is offline  
Old 01 June 2023, 02:22   #26
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
that's cool, I will leave it a day, and have a play with the 800*600 version, build and edit a few levels to see if there is anything more to it.

the only concern I have is a 'yres' crops up from time to time in the code, hoping that is just interlace vs non interlace.
abu_the_monkey is offline  
Old 01 June 2023, 02:47   #27
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,122
Quote:
Originally Posted by abu_the_monkey View Post
that's cool, I will leave it a day, and have a play with the 800*600 version, build and edit a few levels to see if there is anything more to it.

the only concern I have is a 'yres' crops up from time to time in the code, hoping that is just interlace vs non interlace.
Here's a preview of what I managed to make with it so far:

[ Show youtube player ]
Karlos is offline  
Old 01 June 2023, 02:57   #28
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
Top stuff
abu_the_monkey is offline  
Old 01 June 2023, 03:07   #29
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
Guess there is no reason to wait, I will merge that in the morning and upload you a new version to test in the evening.
abu_the_monkey is offline  
Old 01 June 2023, 09:47   #30
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,122
Quote:
Originally Posted by abu_the_monkey View Post
Guess there is no reason to wait, I will merge that in the morning and upload you a new version to test in the evening.
Will that be 3.05 then?

I'm going to test deleting control points, after all, my mod is under version control so as long as everything is committed, I can always revert a bad build if removing a control point has issues.
Karlos is offline  
Old 01 June 2023, 16:21   #31
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
Quote:
Originally Posted by Karlos View Post
Will that be 3.05 then?

I'm going to test deleting control points, after all, my mod is under version control so as long as everything is committed, I can always revert a bad build if removing a control point has issues.
I think I will stick with 3.04 as no 'new' features have been added, only minor bug fixes.

Let me know how deleting control points pans out
abu_the_monkey is offline  
Old 01 June 2023, 16:24   #32
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,122
Quote:
Originally Posted by abu_the_monkey View Post
I think I will stick with 3.04 as no 'new' features have been added, only minor bug fixes.

Let me know how deleting control points pans out
You could consider moving to semantic versioning, LevelEd 3.0.5, increment the middle digit only for new features, and the last for bugfixes. The first would only change for something that breaks compatibility with the existing level format.
Karlos is offline  
Old 01 June 2023, 18:50   #33
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
@Karlos

here is the version with 800*600 support. enjoy

I will think about moving to semantic versioning, but it can wait till after this first round of quick mods, not much has changed in the code so is easy to follow when comparing the ascii to v303.

Last edited by abu_the_monkey; 11 June 2023 at 23:37.
abu_the_monkey is offline  
Old 01 June 2023, 21:42   #34
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,122
Quote:
Originally Posted by abu_the_monkey View Post
@Karlos

here is the version with 800*600 support. enjoy

I will think about moving to semantic versioning, but it can wait till after this first round of quick mods, not much has changed in the code so is easy to follow when comparing the ascii to v303.
I'll give it a spin once the kids are in bed. I only just wrapped work for the day. Gotta love crunch time.
Karlos is offline  
Old 02 June 2023, 01:08   #35
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
it would seem (and I am no expert) that there is a limit to the screen resolution that amos programs (or its extensions) will allow me to open them in. selecting anything bigger that 1280*1024 in the screenmode requester does not work, so obviously I tried that as the hard coded screen size and it all seems to still play nice.
Attached Thumbnails
Click image for larger version

Name:	095.png
Views:	49
Size:	66.3 KB
ID:	79234  
abu_the_monkey is offline  
Old 02 June 2023, 01:42   #36
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,122
I think that's high enough though. The UI gets a bit hard to read at those resolutions.
Karlos is offline  
Old 02 June 2023, 01:49   #37
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
Quote:
Originally Posted by Karlos View Post
I think that's high enough though. The UI gets a bit hard to read at those resolutions.
true, I was just curious though the buttons/windows/gadgets could be scaled to match the resolution I suppose.
abu_the_monkey is offline  
Old 03 June 2023, 02:00   #38
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
Had another play with the screen mode stuff today and implemented a 'CanvasWidth' and 'CanvasHeight' tooltype to enable the user to select the size of the screen from the icon info.

This is independent on the resolution selected from the asl screen mode selector. So if you were to set the canvas to 1920*1200 and the resolution to 800*600 it will auto scroll the view across the set canvas size, and if not set in the icon tool type, default to the standard 664*532.

also I can now open the editor in all the available resolutions. don't know what was going on the other day

edit: added a screen shot @ 1920*1200 (unusable as everything is tiny, but it works)
Attached Thumbnails
Click image for larger version

Name:	096.png
Views:	42
Size:	88.9 KB
ID:	79245  
abu_the_monkey is offline  
Old 03 June 2023, 09:10   #39
pixie
Registered User
 
pixie's Avatar
 
Join Date: May 2020
Location: Figueira da Foz
Posts: 340
Quote:
Originally Posted by abu_the_monkey View Post
Had another play with the screen mode stuff today and implemented a 'CanvasWidth' and 'CanvasHeight' tooltype to enable the user to select the size of the screen from the icon info.

This is independent on the resolution selected from the asl screen mode selector. So if you were to set the canvas to 1920*1200 and the resolution to 800*600 it will auto scroll the view across the set canvas size, and if not set in the icon tool type, default to the standard 664*532.

also I can now open the editor in all the available resolutions. don't know what was going on the other day

edit: added a screen shot @ 1920*1200 (unusable as everything is tiny, but it works)
It gives me out of memory warning. Is there something special I got to do? I'm using WinUAE
pixie is offline  
Old 03 June 2023, 10:24   #40
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 1,941
@pixie

I have not run into this issue

does the original v303 from aminet work on your setup?
http://aminet.net/package/game/edit/AB3Dedit

what is you configuration in winuae?

the 'CanvasWidth' and 'CanvasHeight' options are only on an experimental build I have on my locale machine.
abu_the_monkey is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
RemApollo Help required please. Pollock support.Hardware 2 20 September 2019 21:30
Help required with A1500 Hoops support.Hardware 7 05 August 2008 20:46
Required? girv project.SPS (was CAPS) 1 24 December 2006 15:47
Required ICONS... nikvest request.Other 2 10 July 2006 02:23
More help required Galahad/FLT request.Demos 2 16 August 2002 21:08

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:29.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.63770 seconds with 14 queries