05 July 2022, 13:09 | #21 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Great project.
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05 July 2022, 21:25 | #22 |
Apollo Team
Join Date: May 2014
Location: not far
Posts: 379
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Just tried 0.4 and I can't get to selection screen.
WinUAE (040+FPU), OS3.9, Picasso96 |
05 July 2022, 23:15 | #23 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 540
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06 July 2022, 06:23 | #24 | |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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Quote:
I can do a build later for you if you like, which has background graphics. But you wont be able to click on anything, as that's currently being worked on. Sadly no banjo music either. Thankyou for trying it out though. Good to know it runs on an 040 with an FPU on 3.9. Can I ask, what version/language of the game are you using? |
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06 July 2022, 16:48 | #25 | |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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Quote:
I have just put up a new release on Github (https://github.com/betajaen/goodsoup...tag/v0.5.27510). It has some of the graphics now. None of the input works, (or audio). So it will just sit at that screen - forever. If you try it out, please let me know it goes. |
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06 July 2022, 17:11 | #26 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,914
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07 July 2022, 08:20 | #27 | |
Apollo Team
Join Date: May 2014
Location: not far
Posts: 379
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Quote:
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07 July 2022, 19:22 | #28 |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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07 July 2022, 19:47 | #29 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,337
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I enjoyed the twitch stream last night!
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07 July 2022, 19:50 | #30 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
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Same as the above ( the Assign suprized me )
Tried the game on the Amiga ScummVM-RTG which worked until I tried to Save (see Grab) I tried a SaveState which 'sort of' worked IE the Sound was lost and it was a 640 screen sitting in an 800 window |
07 July 2022, 23:29 | #31 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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08 July 2022, 18:28 | #32 |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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08 July 2022, 18:29 | #33 |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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Aww that sucks. I have never tried COMI in ScummVM on the Amiga. The non-Scumm parts of ScummVM are such a beast though.
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10 July 2022, 18:52 | #34 |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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Major success now.
It will do some of the cutscene work, and the beginning part of the game. I have massively overhauled the object system, added inventory, and scripts. I have written a major amount of code this weekend. It is now getting to the point where the first part of the game is, with Wally and Guybrush. Attached are some screenshots of it running on the Amiga. |
10 July 2022, 18:59 | #35 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
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Great stuff! Watched the stream where you were figuring out how to make things clickable. Seems like it worked
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10 July 2022, 20:22 | #36 |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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10 July 2022, 21:13 | #37 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
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I kinda know how that feels Great to see the progress and to be able to follow along.
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10 July 2022, 22:38 | #38 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,857
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Great project !!!
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12 July 2022, 21:27 | #39 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
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Having this game on the Amiga is a dream coming true, even after all these years!
Thx for your work m8! |
14 July 2022, 18:19 | #40 |
Registered User
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
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Cheers!
Slowly getting there. As I program more, I find more and more things to implement. The engine is incredibly complicated and writing it out from scratch is difficult but do-able given enough time. Currently, I am solving a problem with a stack-underflow, just after Wally say his lines in the first cutscene. After, I figure out what is wrong with that, I can concentrate working on graphics, and draw these characters into the game. |
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