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Old 27 January 2013, 18:53   #1
blindfold
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Wolfchild Maps

Hi.
Is there a chance to get Wolfchild maps?
Actually I think it is a big loss not to have it for all maps collectors out there.
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Old 27 January 2013, 20:25   #2
CodyJarrett
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I think that I can get the maps if someone can work out how to get the tiles. The tiles seem to be in the correct place but the colours aren't right. See the attachment for the closest I can get to in GFXRip.
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Old 29 January 2013, 17:42   #3
blindfold
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Been sitting on tiles for a while, can't figure out what's wrong either. I will give it one more shot when I get back from work.
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Old 30 January 2013, 21:23   #4
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I've manually coloured the tiles and generated maps for the levels:

http://hol.abime.net/1745/gamemap

Thanks to Codetapper for advice!
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Old 30 January 2013, 21:56   #5
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Good work! It's a hard game but I like it.
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Old 30 January 2013, 23:04   #6
zenox98
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@CodyJarrett

Any chance you could share with us how you created the maps?

I'm sure many others would like to be able to do this, but have little idea where to even begin ( or maybe it's only me)
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Old 31 January 2013, 09:33   #7
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I could write a tutorial if there is enough interest!
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Old 31 January 2013, 09:42   #8
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I'd be interested too
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Old 31 January 2013, 09:50   #9
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Count me in as interested :-)
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Old 31 January 2013, 20:23   #10
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And me! Thanks, Cody!
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Old 31 January 2013, 20:34   #11
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By all means. The HOL game maps are indispensable. The more making them the better.
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Old 01 February 2013, 13:38   #12
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I'm interested too Thanks.
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Old 02 February 2013, 14:22   #13
blindfold
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Thank you very, very much! Great Job!

BTW. After trying to get colours right I think it gets wrong because most of the backdrop is done by 'hblank' palette change. Ok, no rocket science here and actually it shouldn't mess other colours... :/

Last edited by blindfold; 03 February 2013 at 00:58.
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Old 03 February 2013, 11:19   #14
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It's more likely due to the fact the game uses dual playfield mode and the tile layer is playfield 2, so it uses palette entries 8-15. GfxRip probably only selects the first 8 colours from the memory dump since it thinks it's ripping a 3 bitplane game.
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Old 05 February 2013, 18:36   #15
Joe Maroni
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@Cody: i´m interested too...
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Old 07 February 2013, 20:49   #16
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BTW: i´ve already made some tutorials about how i did maps some years ago, but sadly lost them....
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Old 07 February 2013, 20:55   #17
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I've uploaded your tutorials to the Zone!
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Old 07 February 2013, 21:29   #18
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thanks...this brings back memories...ah...i noticed the AOL icon on right bottom of the screen...that was back the days when i don´t had DSL...just my AOL Flatrate......and jobless and no father of 2 childs....
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