English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 21 June 2008, 00:12   #1
Paul_s
Stuck in the 80s

Paul_s's Avatar
 
Join Date: Nov 2006
Location: Amigaville
Age: 43
Posts: 3,293
Happy Worst copy protection?

Ok, so from memory...

Worms code sheet - faint silverish lettering on a shiny black card thing.
F19 Stealth Fighter - Identify this plane from 20 - 30 blinking drawings!
JetStrike - page 1, paragraph 78, 3rd sentence, word 3

Argh, so what was the most annoying form of copy protection you came across for those of us who bought the genuine article of course
Paul_s is offline  
Old 21 June 2008, 00:16   #2
davideo
Amiga Tomcat

davideo's Avatar
 
Join Date: Sep 2007
Location: Boston Lincs
Posts: 1,339
Quote:
Originally Posted by Paul_s View Post
Ok, so from memory...

Worms code sheet - faint silverish lettering on a shiny black card thing.
F19 Stealth Fighter - Identify this plane from 20 - 30 blinking drawings!
JetStrike - page 1, paragraph 78, 3rd sentence, word 3

Argh, so what was the most annoying form of copy protection you came across for those of us who bought the genuine article of course
All of them

I hated the ship recognition in Silent Service

And the bike specifications in one of the motor bike games - Honda RF I think

Dave G
davideo is offline  
Old 21 June 2008, 00:16   #3
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 43
Posts: 24,024
I remember that Powermonger had this 'identify the island' copy protection. You had to flip through all the pages of the manual to find the correct one. Really annoying!
The best part of it was I didn't like that game very much back then and sold it to a friend of mine

Edit : Just looked it up and it wasn't that bad. You were given a range of pages to look at, but still it was annoying

Last edited by TCD; 21 June 2008 at 00:21.
TCD is offline  
Old 21 June 2008, 00:18   #4
Ironclaw
Banned
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 42
Posts: 3,313
Quote:
Originally Posted by Paul_s View Post
Ok, so from memory...

Worms code sheet - faint silverish lettering on a shiny black card thing.
F19 Stealth Fighter - Identify this plane from 20 - 30 blinking drawings!
JetStrike - page 1, paragraph 78, 3rd sentence, word 3

Argh, so what was the most annoying form of copy protection you came across for those of us who bought the genuine article of course
Don't remember which game it was... hmm... could have been Ween, No Exit, Turtles for c64..... anyway, a game I had had this copy protection where the codes where pitch black, and the paper they were on were pitch black too, only way I could read the codes was if I held them up towards the light so the reflection would shine on the numbers making them almost visible... lame ass code sheet... guess they made it like this so people couldn't copy them with copy machines.... but hey... it worked anyway for some reason....
Ironclaw is offline  
Old 21 June 2008, 00:22   #5
Paul_s
Stuck in the 80s

Paul_s's Avatar
 
Join Date: Nov 2006
Location: Amigaville
Age: 43
Posts: 3,293
Oh yes, code wheels. Monkey Island had one iirc.
Paul_s is offline  
Old 21 June 2008, 00:23   #6
laffer
Zone Friend

laffer's Avatar
 
Join Date: Oct 2006
Location: Norway
Age: 40
Posts: 1,335
Quote:
Originally Posted by Ironclaw View Post
Don't remember which game it was... hmm... could have been Ween, No Exit, Turtles for c64..... anyway, a game I had had this copy protection where the codes where pitch black, and the paper they were on were pitch black too, only way I could read the codes was if I held them up towards the light so the reflection would shine on the numbers making them almost visible... lame ass code sheet... guess they made it like this so people couldn't copy them with copy machines.... but hey... it worked anyway for some reason....
If the paper was dark red with black letters (very hard to read!), it's Turtles for Amiga (and possibly C64 if it's the same there).
laffer is offline  
Old 21 June 2008, 00:24   #7
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,640
Quote:
Originally Posted by Paul_s View Post
Argh, so what was the most annoying form of copy protection you came across for those of us who bought the genuine article of course
Hands down the most annoying copy protection I ever experienced was the one of Elite II - Frontier. Countless times it asked you to "Enter word xxx, page yyy". Bloody annoying and for me a classic example of copy protection overdone.
StingRay is offline  
Old 21 June 2008, 00:30   #8
laffer
Zone Friend

laffer's Avatar
 
Join Date: Oct 2006
Location: Norway
Age: 40
Posts: 1,335
Quote:
Originally Posted by Paul_s View Post
Oh yes, code wheels. Monkey Island had one iirc.
Code wheels were cool
laffer is offline  
Old 21 June 2008, 00:49   #9
Ironclaw
Banned
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 42
Posts: 3,313
Quote:
Originally Posted by laffer View Post
If the paper was dark red with black letters (very hard to read!), it's Turtles for Amiga (and possibly C64 if it's the same there).
Was long ago, I mostly remember the back being pitch black, no red... but could remember wrong.... didn't have turtles for Amiga, well I did, but not original... so guess this copy protection thingy was for my c64 version.

Still have my original games..... will never part...
Ironclaw is offline  
Old 21 June 2008, 00:58   #10
alexh
Thalion Webshrine
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 12,641
The subliminal copy protection in Lotus Turbo Challenge II by Barry Leech.
alexh is online now  
Old 21 June 2008, 01:00   #11
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,640
Quote:
Originally Posted by alexh View Post
The subliminal copy protection in Lotus Turbo Challenge II by Barry Leech.
Hehe that very sample was pretty cool actually.
StingRay is offline  
Old 21 June 2008, 01:04   #12
laffer
Zone Friend

laffer's Avatar
 
Join Date: Oct 2006
Location: Norway
Age: 40
Posts: 1,335
What was the protection like? I never owned an original copy of that game.
laffer is offline  
Old 21 June 2008, 01:08   #13
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,640
Quote:
Originally Posted by laffer View Post
What was the protection like? I never owned an original copy of that game.
Well, as alexh wrote, it was subliminal. If you rip the (IMHO pretty cool) title track you'll find a sample that goes like "you won't copy this game" (or smth. similar, too long ago ;D).
StingRay is offline  
Old 21 June 2008, 01:15   #14
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 43
Posts: 24,024
It's sample 1F in the title track and it's pretty hard to hear what he sais Really a nice one. A really funny one was in Pinball Dreams. There was a track where a sample was named 'Thanks for ripping this crappy tune' or something alike
TCD is offline  
Old 21 June 2008, 01:18   #15
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,640
Quote:
Originally Posted by TheCyberDruid View Post
It's sample 1F in the title track and it's pretty hard to hear what he sais Really a nice one. A really funny one was in Pinball Dreams. There was a track where a sample was named 'Thanks for ripping this crappy tune' or something alike

Haha nice one, didn't know about that sample in Pinball Dreams.
StingRay is offline  
Old 21 June 2008, 01:23   #16
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 43
Posts: 24,024
Quote:
Originally Posted by StingRay View Post
Haha nice one, didn't know about that sample in Pinball Dreams.
Just had a look. It's called 'looseronlaugh' (played when you choose the table) and sample 06 and 07 together read 'thanx again for ripping this shitty tune'
TCD is offline  
Old 21 June 2008, 10:52   #17
Coagulus
Gets there in the end...

Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 763
The code sheets for Alien Breed 3D II were well annoying. Black letters on black paper. Grr. Not a good idea for a game best played in the dark!
Coagulus is offline  
Old 21 June 2008, 11:28   #18
Marcuz
Wurk???
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 45
Posts: 5,268
Elvira I recipes (a scribbled card in different colours that you need to exclude with a coloured plastic, i seem to recall)
and Ishar spells: you found that the game had that kind of copy protection only after you were well in the middle of the game. :/
Marcuz is offline  
Old 21 June 2008, 19:37   #19
Minuous
Coder/webmaster/gamer
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,243
Bard's Tale 3 springs immediately to mind, annoying multi-codewheel.
Minuous is offline  
Old 21 June 2008, 20:12   #20
spiff
Oh noes!
spiff's Avatar
 
Join Date: Mar 2003
Location: Neverland
Posts: 763
The Ultima games, by Ultima 7 I'd memorized the number of mandrake roots, runes and other stuff in enough games to get by the copy protection without using the manual.


Still, all of these copy protections don't even come close to todays crap:

Mass effect
Install game, enter license key, game crashes
Reinstall poke back and forth , just to make sure, some crashes.
Change PC, to new PC, game won't install: to many installs

(Grab cracked copy: Installs, no problem)
spiff is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
SPS copy protection bllpla support.Games 3 17 January 2010 20:49
Copy protection? mai project.TOSEC (amiga only) 20 09 November 2008 14:39
Best Copy Protection? RedskullDC Nostalgia & memories 15 29 August 2008 10:09
Copy Protection lopos2000 support.Games 7 24 August 2005 10:48
Question about copy protection Konrad Games images which need to be WHDified 10 09 July 2002 13:53

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:20.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.11388 seconds with 14 queries