English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 31 January 2020, 18:19   #21
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
I used to write games in BASIC on the ZX spectrum, then later on i did found compilers and try to make them run faster; concept was simple and did not knew about how to move more enemies around; the most complex one was a maze game with the map stored in RAM in blocks as a "real" game and then i started a shoot'em up but at the time got lost on the design part on how to move proper enemy waves...
saimon69 is offline  
Old 31 January 2020, 18:24   #22
jmmijo
Junior Member
 
jmmijo's Avatar
 
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,395
I helped work on the Maverick Backup Utility, mostly doing the documentation and testing etc....
jmmijo is offline  
Old 31 January 2020, 22:35   #23
Exodous
Registered User
 
Join Date: Sep 2019
Location: Leicester / England
Posts: 201
I released quite a few freeware utilities via disk swapping, BBS's and on Aminet. Some featured on magazine coverdisks and/or in magazine reviews. I still have physical copies of the magazines I knew about at the time which reviewed or featured my software and have found several I didn't know about on archive.org.

When I got into the BBS scene and also wrote quite a few Ami-Express BBS doors and a couple of BBS intros released under Xpress and O.T.T.

My only shareware utility (subsequently released as freeware when I sold up in 1996) made several hundred pounds which helped fund Amiga upgrades when I was a "poor" university student.

All programs I released were written in 100% assembler, but I did a lot of prototyping of concepts and algorithms using AMOS or C.

A few years ago, I spent many happy an hour with a PC and the 2-disk method reading my collection of 344 Amiga disks and converting them to ADF files. Recently, along with key backups of my source code I had made as lha archives, I have been able to find or reproduce full source code for every revision of my shareware utility which means I can build every version binary identical to the released versions from source. Having re-sourced the two cracked versions that were released, I can even produce them, though they fell for my tricks and whilst visually they were cracked, behind the scenes they were no more functional than the restricted trial versions.
Exodous is offline  
Old 09 February 2020, 22:07   #24
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
My program called Joytest Written in AMOS in 1998. I still use it time to time.
Attached Thumbnails
Click image for larger version

Name:	joytest.jpg
Views:	114
Size:	380.9 KB
ID:	66142  
Predseda is offline  
Old 11 February 2020, 13:34   #25
alkis21
Zone Friend
 
alkis21's Avatar
 
Join Date: Jul 2002
Location: Athens, Greece
Age: 49
Posts: 1,408
Send a message via MSN to alkis21
I wrote quite a few programs back in the day (pre-internet), I didn't consider them to be important enough to keep (I was an idiot).

More recently, I made the platform game Cornelius saves Christmas: [ Show youtube player ].
alkis21 is offline  
Old 24 February 2020, 16:49   #26
mnemo
MTN/SPT
 
mnemo's Avatar
 
Join Date: Sep 2019
Location: Germany
Age: 53
Posts: 61
My A3000 still has a collection of small tools, hacks, cracks and stuff I did, but it'd probably too embarrassing (and laborious) to release them... :-/
mnemo is offline  
Old 24 February 2020, 17:10   #27
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
Apart from my Amiga Tech series on YouTube and my website, I've done a few games and utilities around 1996-2000.

They are nowhere near the same quality level as my more recent Amiga Tech stuff, but nonetheless they're all freely available on my website (source included).

For those interested: http://powerprograms.nl/
roondar is offline  
Old 01 March 2020, 09:20   #28
Twiggy
\m/
 
Twiggy's Avatar
 
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
I haven't much to add other than appreciation for E-Penguin and alkis21's Christmas games!
Twiggy is offline  
Old 01 March 2020, 10:54   #29
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,801
Just patches and little demos for ourselves. The only thing I put on Aminet was a tool who removed the borders on the icons If the OS >= 2.0 it was the first to do that others copied sometimes with credits sometimes without.
http://aminet.net/package/util/wb/NoFillNoDraw
kamelito is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
How many games were made for Amiga? Photon support.Games 7 13 May 2017 14:52
the amiga action replay utilities v2.01 *HELP* Supamax support.Apps 19 29 April 2009 22:34
Utilities Unlimited for the Amiga worldlam request.Apps 1 07 December 2007 18:14
ST games that never made on Amiga... the wolf Retrogaming General Discussion 8 07 March 2004 18:04
Who made the best Amiga games? Andrew Amiga scene 33 06 August 2002 20:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 22:59.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.08301 seconds with 16 queries