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Old 01 October 2009, 00:06   #321
Eclipse
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Thank you seuden for your wonderful support, it really spurs turns me on.
I think that's more appropriate.
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Old 01 October 2009, 07:45   #322
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go kg go kg
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Old 01 October 2009, 08:27   #323
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Can you change the screenmode and fonts? And how about the layout (size and positions of windows)?

The way it handles colours now seems like a nice feature. Looking forward to trying it out
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Old 01 October 2009, 10:47   #324
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Screenmodes, nope. The AGA version (which is the version we're completing now) is fixed at 640x256x8.

Once it's finished I'll make the necessary changes to get the OCS version finished which will still be 640x256 but will only have 16 colours.

Size, positions of windows, yes, all editable.

Font, yes, but I'd recommend you only use fix widthed fonts, as you might end up with text spilling over the end of the gameslist/menus etc.

By default kgload will come with 2 skins, one which displays screenshots and boxart, and one which simply shows the gamelist and the info for each game.

Any more questions, fire away
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Old 02 October 2009, 08:29   #325
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That's sounds good How about coloured bitmap fonts (the ones used in Scala, etc.)? A little shadow or depth on a font can improve the look dramatically.

And why a fixed screenmode?
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Old 02 October 2009, 11:20   #326
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KGLoad isn't supposed to be an all-singing, all-dancing affair.

It's mainly meant to act as a workbench replacement, as it's very resource friendly and can load whdload without having anything running in the background (and therefore saving precious RAM).

I'll be using it on my A1200 to turn it into an arcade machine essentially, turn it on, instant selection of games.

Granted it can be loaded from Workbench, and will work absolutely fine, but if you want high res screenmodes and shaded fonts then go for iGame. I am not trying to replace iGame, it's a great solution in it's own right, just for a different purpose really.

Plus, both of the skins which come with KGLoad are 640x256. I do not want people changing the screen mode, realising the skins now look shit and then complaining that it doesn't work properly. I do not want to have to make a skin for every single screenmode that someone may choose.

It's enough effort programming the frontend itself

I may consider allowing different screenmodes if people want to create their own custom skins but there is so much to do before then I doubt I'll ever get around to that.
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Old 02 October 2009, 11:34   #327
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I'll be using it on my A1200 to turn it into an arcade machine essentially, turn it on, instant selection of games.
That turns me on, well worth the wait.
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Old 02 October 2009, 16:49   #328
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Looking good dude, keep up the good work.
This is exactly what I'm looking for. (Apart from a big boobed blonde).
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Old 10 October 2009, 00:37   #329
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This seems to be what I`m looking for as well, as I`m trying to get Pinball Fantasies to work on my A600 with 2Mb chip ram and failing at the moment.
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Old 03 January 2010, 15:29   #330
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Hmmm. I Can't seem to find a download for this . Can someone point me to a valid link, or upload it to the zone, please ?
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Old 12 January 2010, 00:32   #331
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How's KGLOAD progressing? I eager to download this too... Would you be kind enough to provide us all with a download link please? Thanks!
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Old 28 May 2010, 10:55   #332
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I can't believe I missed this. I'm really looking forward to it. A couple of questions:

-Will one be able to add some non-WHDLoad games manually?

-Have you thought of implementing some kind of Tooltype edit feature? It would be very useful if -as you said- someone used it without Workbench.
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Old 28 May 2010, 10:57   #333
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Both features are 'on the list'
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Old 28 May 2010, 11:18   #334
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Originally Posted by alkis21 View Post
I can't believe I missed this. I'm really looking forward to it. A couple of questions:

-Will one be able to add some non-WHDLoad games manually?

-Have you thought of implementing some kind of Tooltype edit feature? It would be very useful if -as you said- someone used it without Workbench.
Hi mate.

Both features are indeed on the list of things to do.

I am very close to releasing the second beta, so once it's out I will start knocking things off the list.

I CAN SEE THE LIGHT!
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Old 28 May 2010, 11:22   #335
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I CAN SEE THE LIGHT!
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Old 28 May 2010, 11:25   #336
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Is this infamous list somewhere where I can take a look at it?
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Old 28 May 2010, 11:30   #337
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I'll whack it online once the beta is out.

Maybe even have people vote for which feature to add next! woo!
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Old 30 May 2010, 12:40   #338
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I have a request for a feature that will be very useful to me (and hopefully to others). I asked for it in the WHDload section, I'm asking you as well to double my chances of seeing it implemented.

I have a SUBWAY USB controller. Many WHDLoad games don't agree with it and will not run unless I disable it. So for each one of those games I create custom executable files that have the following commands:

Quote:
hd:c/addusbhardware REMOVE ALL
wait 2 secs
WHDLoad Gobliiins.slave Preload
I'm not asking you to implement a 'Disable USB' feature, but something much more generic: The option to run a few DOS commands before executing a game. It would save my life for the above problem and perhaps it will have many other uses I cannot imagine at the moment.

Will you consider it?

If that's too hard or not possible, I'd welcome this alternative: the ability to edit each title and choose a different executable (instead of the WHDLOad .info file). iGame is awesome but unfortunately it doesn't have that option, my only choice is to reenter every single game as a non-WHDLoad title.
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Old 01 June 2010, 09:48   #339
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That's a great idea.

And very easy to implement, so consider it done.

If I allow a global script that will be run before every game, and then also allow per-game scripts that are run before that game is loaded, would that be enough?

There is already http://whdload.de/docs/en/opt.html#ExecuteStartup if you didn't know But it's still a feature I have no problem adding.
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Old 01 June 2010, 10:14   #340
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There is already http://whdload.de/docs/en/opt.html#ExecuteStartup if you didn't know But it's still a feature I have no problem adding.
I was going to suggest just that. Add it to the global WHDLoad settings (s:WHDLoad.prefs) and you're good to go.

Together with the ExecuteCleanup you can get the USB working again when you quit WHDLoad.
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