English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 29 August 2021, 11:18   #161
Neil79
Autistic 'n IRN!
 
Join Date: Jul 2012
Location: -
Posts: 2,980
Neil79 is offline  
Old 29 August 2021, 11:34   #162
Evillord68
Registered User
 
Join Date: May 2021
Location: Euerbach/Germany
Posts: 73
I prefer "B", the colors foreground and background fit together better.
Great work.
Evillord68 is offline  
Old 29 August 2021, 12:56   #163
tarr
Registered User
 
tarr's Avatar
 
Join Date: Sep 2006
Location: Italy
Posts: 181
This ain't 50 FPS, so why bother?
tarr is offline  
Old 29 August 2021, 14:28   #164
vroom6sri
Registered User
 
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 845
I prefer the amalgamated version with the blue background. The grey version looks like the palette had been limited to me but I would be happy to accept dealer’s choice as your work on this is amazing and appreciated!
vroom6sri is offline  
Old 29 August 2021, 20:10   #165
lifeschool
Local Moderator
 
lifeschool's Avatar
 
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,597
I also prefer the blue background, it helps that everything isnt all grey.
lifeschool is offline  
Old 30 August 2021, 14:41   #166
vroom6sri
Registered User
 
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 845
I just played them both and whilst I still prefer the blue background there's not a lot in it. They both look really good!
vroom6sri is offline  
Old 30 August 2021, 15:49   #167
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
I like both of them, probably like the blue a little bit better but there's not much in it. Neat to see that most of this level runs @50FPS in WinUAE/A1200 'cycle exact' too
roondar is offline  
Old 30 August 2021, 20:30   #168
AMike
Registered User
 
AMike's Avatar
 
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 389
After the test I prefer B
AMike is offline  
Old 31 August 2021, 00:23   #169
Muzza
Registered User
 
Muzza's Avatar
 
Join Date: Sep 2019
Location: Sydney
Posts: 357
Quote:
Originally Posted by roondar View Post
I like both of them, probably like the blue a little bit better but there's not much in it. Neat to see that most of this level runs @50FPS in WinUAE/A1200 'cycle exact' too

I released this build a little early to show the blue/grey versions, but there are still a few things to do including a shiny new hardware sprite to use thanks to Ross, so the couple of sections that drop frames (usually the large turning enemies combined with the powerline weapon) will hopefully improve further.
Muzza is offline  
Old 31 August 2021, 00:26   #170
Muzza
Registered User
 
Muzza's Avatar
 
Join Date: Sep 2019
Location: Sydney
Posts: 357
Seems like the grey version has the edge so I'll probably stick with that.
I did have one more thought, I could use the grey version but have the red center section more like the original with the glowing lines. It's very static at the moment.
Muzza is offline  
Old 31 August 2021, 02:52   #171
padrino
Registered User
 
Join Date: Aug 2020
Location: Germany
Posts: 5
Hi,

well, to me the grey version looks like everything is in "one piece", I mean it all blends in seamlessly.

The blue version of course is faithful to the roots. So, although being "very 80s" (even if from the 90s ), it's a loving detail.

If technically possible, I'd make it an easter egg, switching to the Amiga colours and back by pressing one of the Amiga Keys - reminds me a bit of Monkey Island SE. 8)

CU,
padrino
padrino is offline  
Old 31 August 2021, 09:18   #172
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
Quote:
Originally Posted by Muzza View Post
I released this build a little early to show the blue/grey versions, but there are still a few things to do including a shiny new hardware sprite to use thanks to Ross, so the couple of sections that drop frames (usually the large turning enemies combined with the powerline weapon) will hopefully improve further.
Ah cool, I thought you had already done that (either with or without the talk of using 4x fetch mode). So there's still some more performance to be had
roondar is offline  
Old 31 August 2021, 10:16   #173
AMike
Registered User
 
AMike's Avatar
 
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 389
Quote:
Originally Posted by Muzza View Post
Seems like the grey version has the edge so I'll probably stick with that.
I did have one more thought, I could use the grey version but have the red center section more like the original with the glowing lines. It's very static at the moment.
I have just created a poll in the a1k board - the poll will run for seven days. I'll post a screenshot of the result here afterwards. But this should only be an orientation, in the end it's your game and your decision.
https://www.a1k.org/forum/index.php?threads/79126/

First result after one hour. C) is leading
Attached Thumbnails
Click image for larger version

Name:	Screen Shot 2021-08-31 at 11.01.10.png
Views:	108
Size:	35.0 KB
ID:	73047  

Last edited by AMike; 31 August 2021 at 11:02.
AMike is offline  
Old 31 August 2021, 22:45   #174
AMike
Registered User
 
AMike's Avatar
 
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 389
Update, nearly head to head
Attached Thumbnails
Click image for larger version

Name:	Screen Shot 2021-08-31 at 22.44.21.png
Views:	125
Size:	53.6 KB
ID:	73056  
AMike is offline  
Old 01 September 2021, 08:48   #175
stefl0n
Registered User
 
Join Date: Jun 2021
Location: Germany
Posts: 11
I would stick to the original graphics for now, to preserve the complete, intended look of the VGA Version.

Maybe you can add some in-game option once the game is done in the future to play in an mixed AMIGA graphics mode? (as padrino also stated above ;-) )
stefl0n is offline  
Old 05 September 2021, 10:51   #176
AMike
Registered User
 
AMike's Avatar
 
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 389
Final result
Attached Thumbnails
Click image for larger version

Name:	Screen Shot 2021-09-05 at 10.49.50.png
Views:	151
Size:	57.1 KB
ID:	73109  
AMike is offline  
Old 05 September 2021, 12:36   #177
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Quote:
Originally Posted by stefl0n View Post
I would stick to the original graphics for now, to preserve the complete, intended look of the VGA Version.

Maybe you can add some in-game option once the game is done in the future to play in an mixed AMIGA graphics mode? (as padrino also stated above ;-) )
This, or just a menu option for VGA/AGA choice...
Or even better, an easter egg like the T3 golden suite!
skan is offline  
Old 06 September 2021, 00:59   #178
Muzza
Registered User
 
Muzza's Avatar
 
Join Date: Sep 2019
Location: Sydney
Posts: 357
Thanks AMike, it seems almost split down the middle when you include the feedback from here and A1k.
Ideally as others have suggested, I could make it part of the option that restores the Amiga player sprite, so you essentially have MS-DOS mode and Amiga/DOS hybrid mode. That's what I'll aim for...
Muzza is offline  
Old 06 September 2021, 02:16   #179
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 674
Quote:
Originally Posted by Muzza View Post
Thanks AMike, it seems almost split down the middle when you include the feedback from here and A1k.
Ideally as others have suggested, I could make it part of the option that restores the Amiga player sprite, so you essentially have MS-DOS mode and Amiga/DOS hybrid mode. That's what I'll aim for...
Honestly, that would be perfect!
lmimmfn is offline  
Old 07 September 2021, 22:17   #180
AMike
Registered User
 
AMike's Avatar
 
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 389
Quote:
Originally Posted by Muzza View Post
Ideally as others have suggested, I could make it part of the option that restores the Amiga player sprite, so you essentially have MS-DOS mode and Amiga/DOS hybrid mode. That's what I'll aim for...
Sounds perfect.
AMike is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which ECS to AGA conversion worth playing? superturrican2 support.Games 8 16 December 2018 23:03
turrican,lotus etc aga version ??? why never done ? turrican3 Retrogaming General Discussion 6 24 July 2013 12:22
Best way to play Turrican 2 PC dos buckrogers Retrogaming General Discussion 17 24 October 2005 12:25
Turrican 2 AGA+HD fixed Ollibolli request.Old Rare Games 17 24 September 2002 04:13

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 20:50.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.14937 seconds with 16 queries