26 August 2021, 17:53 | #121 |
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Shockwave looks really impressive - will have to have a go!
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27 August 2021, 15:34 | #122 |
cheeky scoundrel
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It certainly looks impressive but I also hate it, if you see the video then there are numerous times where the player is shooting right at enemies and misses every shot, that's infuriating.
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27 August 2021, 17:41 | #123 |
J.M.D - Bedroom Musician
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29 August 2021, 17:43 | #124 |
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Shockwave does look impressive.
Assume the background is done Startdust style (a scrolling animation so very limited movement) with overlayed pre scaled sprites. Yeah so Stardust basically. |
29 August 2021, 18:34 | #125 |
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I think it's drawing it line by line, so kinda like a raycaster. You could do the tilt thing with a raycaster engine.
What you can't do is tilt the screen like that if it's a more traditional lotus style engine, that's what we were saying would be too slow (on an a500). |
29 August 2021, 22:23 | #126 |
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You mean shearing the mountain bitmap vertically? I don't think so. I don't think there is a great way of doing that with the Blitter.
The mountains repeat, I think the vertical shear will be pre drawn in memory at that speed. |
30 August 2021, 19:52 | #127 |
Jackie Chan
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[ Show youtube player ]
Some power drift like stuff here. Plays pretty good too on my a1200 |
30 August 2021, 20:28 | #128 |
J.M.D - Bedroom Musician
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Darn that engine noise is so monotonous that i expect someone to do an ASMR
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30 August 2021, 20:54 | #129 |
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31 October 2021, 20:16 | #130 |
J.M.D - Bedroom Musician
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Just stumbled on this today!
A rebuild of the Power Drift Engine on Atari STE! [ Show youtube player ] Makes me wonder, are we amigans defeatists that don't want to do something with big constraints somehow? |
31 October 2021, 23:02 | #131 | |
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Quote:
I think these kind of ports with the HW kept in mind are actually interesting in their own rights, wish we saw more of them. |
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01 November 2021, 05:45 | #132 |
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I hear you: in the current school of thinking a port like NinjaWarriors would be deemed unfeasible in example, while instead the "fun" is to make the impossible possible and catch the essence!
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01 November 2021, 07:37 | #133 |
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01 November 2021, 16:39 | #134 |
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01 November 2021, 23:58 | #135 |
Ex nihilo nihil
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I think I will copyright it
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12 November 2021, 05:55 | #136 | |
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Why do people omit the "Super"? It IS part of the name of the game! |
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12 November 2021, 17:59 | #137 |
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One of the reason is because the 'super' was a kinda prefix for SNES games same as 64 became a postfix for N64 games so feels like facoltative
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16 November 2021, 15:33 | #138 |
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Most games in the Mario Kart franchise actually do not have the word super in the name so you're making a stink over nothing really. If you want to complain about something, complain about how the word "meme" is replacing the entire English dictionary.
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16 November 2021, 17:26 | #139 |
J.M.D - Bedroom Musician
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17 December 2021, 18:25 | #140 |
J.M.D - Bedroom Musician
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Well, just stumbled in this; is not a sprite based engine indeed, however, when even the speccy comes out with its own F-Zero clone (albeit subsceptible of improvements) you know that a "is not possible on OCS/ECS Amiga" answer is not going to cut it well...
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