09 June 2020, 18:44 | #61 |
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I see!
The new slave should support more Chip! Additional gfx are disabled atm. And the display gets messed up on the first boss! |
18 June 2020, 22:39 | #62 |
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Additional gfx?
Isn't this a 0.5MB chip + 0.5MB fast game? Last edited by hexaae; 18 June 2020 at 22:47. |
19 June 2020, 08:45 | #63 |
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E.g.: at 25:38
[ Show youtube player ] |
20 June 2020, 23:11 | #64 |
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When breaking plants?
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20 June 2020, 23:27 | #65 |
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22 June 2020, 19:47 | #66 |
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So the game has automatic enhancements on AGA hardware? I never knew.
I also noticed that line glitch a long time ago, and resigned to only using A500 configuration to play this game glitch-free. But now you say there are AGA enhancements! BTW: Lionheart is so cool. It even changes level design on hard mode compared to normal mode - the platforms are different! |
22 June 2020, 19:58 | #67 |
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Lionheart doesn't have automatic AGA enhancements. But according to the manual its supports more extra ram und turbocards. Hence the additional graphics/animations.
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22 June 2020, 21:49 | #68 |
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It seems the missing additional gfx is because the slave is made with 68000 support. With a 020 option it should automatically enable also those extra features...
Psygore is already working on it |
23 June 2020, 10:22 | #69 |
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Great news, hexaae!
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23 June 2020, 15:13 | #70 |
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08 April 2021, 06:03 | #71 |
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I am a little bit confused with the AGA Pixel glitch...
Was it ever fixed by Psygore? Did Ross have a patched AGA version? The current slave still has pixel shift running in AGA |
08 April 2021, 10:10 | #72 |
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08 April 2021, 11:06 | #73 |
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Oh my mistake, I was using slave 2.2
Indeed v2.3 does fix the GFX Issues in this game with 68020. Thx |
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