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Old 09 June 2020, 18:44   #61
viddi
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I see!


The new slave should support more Chip!
Additional gfx are disabled atm.

And the display gets messed up on the first boss!
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Old 18 June 2020, 22:39   #62
hexaae
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Additional gfx?
Isn't this a 0.5MB chip + 0.5MB fast game?

Last edited by hexaae; 18 June 2020 at 22:47.
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Old 19 June 2020, 08:45   #63
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Old 20 June 2020, 23:11   #64
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When breaking plants?
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Old 20 June 2020, 23:27   #65
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Quote:
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When breaking plants?
Yes!
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Old 22 June 2020, 19:47   #66
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So the game has automatic enhancements on AGA hardware? I never knew.

I also noticed that line glitch a long time ago, and resigned to only using A500 configuration to play this game glitch-free. But now you say there are AGA enhancements!

BTW: Lionheart is so cool. It even changes level design on hard mode compared to normal mode - the platforms are different!
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Old 22 June 2020, 19:58   #67
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Lionheart doesn't have automatic AGA enhancements. But according to the manual its supports more extra ram und turbocards. Hence the additional graphics/animations.
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Old 22 June 2020, 21:49   #68
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It seems the missing additional gfx is because the slave is made with 68000 support. With a 020 option it should automatically enable also those extra features...
Psygore is already working on it
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Old 23 June 2020, 10:22   #69
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Great news, hexaae!
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Old 23 June 2020, 15:13   #70
Bren McGuire
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I cannot see the difference
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Old 08 April 2021, 06:03   #71
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I am a little bit confused with the AGA Pixel glitch...

Was it ever fixed by Psygore?

Did Ross have a patched AGA version?

The current slave still has pixel shift running in AGA
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Old 08 April 2021, 10:10   #72
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Nope.
The current slave fixes it and much more:
http://www.whdload.de/games/Lionheart.html
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Old 08 April 2021, 11:06   #73
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Oh my mistake, I was using slave 2.2

Indeed v2.3 does fix the GFX Issues in this game with 68020.

Thx
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