09 January 2004, 18:28 | #61 | |
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Win98 is particularly sensitive to this... Tho other than that, it should work ok... However you do need to run it at 44100/Stereo to get the clicks to work (or mono if you download the latest latest build from here, I sugguest getting this anyway, just to be sure ) I'll fix that memory thing and upload a new exe over the weekend (hopefully) |
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09 January 2004, 22:29 | #62 |
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I got it to work PERFECTLY with the new build, and it pulled a smile off my face
HOwever, what's that "swoosh!" sound in there? That sounds kind of odd and strange. Of course my Amiga drive sounded FATTER, but this highpitched one does the job for me for now. Only that "swoosh" bothered me Another one: Whenever you first insert a disk, you hear a "sschhhik!", I think it's the spindle in the middle trying to find the disk holes and scratching the metal plate. Would that be reproduceable? |
09 January 2004, 23:39 | #63 | |
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Does anyone has some high quality recording equipment and a rough sounding A500 to record some real good samples? If not I could try and borrow some kit to make a good recording... Anyone? |
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09 January 2004, 23:49 | #64 |
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Personally I wouldn't use an A500 diskdrive, I think I remember them all sounding damper than my A600/1200.
You can hear it more in one of the latter models so it probably eases the recording progress! What equipment would be needed? Because I tried this once and all I got was shitloads of hisses and noise and very little of the diskdrive sound. I presume the magnetic field fucks up my mike? |
10 January 2004, 00:05 | #65 | ||
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It's a shame Twistin' isn't here, since IIRC he was a wizard when it came to getting sounds recorded. Well, it's a shame he's not around at the moment for many reasons |
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10 January 2004, 06:58 | #66 |
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Yup, Twistin would resolve this problem.
I did try this with a Macintosh Classic II, mind you, besides the diskdrive's magnetic field, there's also the screen! My lame standard multimedia mike couldn't catch up shite. Would be nice if you try it out and, if it works, I'll ask you for a favor Check out * for my Classic II diskdrive sample, that's the best I could get! Last edited by Amiga1992; 14 August 2017 at 20:11. |
10 January 2004, 07:13 | #67 | |
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You might want to ask Woodshed or FromWithin. They will most certainly be able to give you good advices! |
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10 January 2004, 18:47 | #68 |
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Hello Everyone,
It's been 11 years since I last touched an Amiga (A500). It's been PC ever since. But it's great to be back! I have a real Amiga 500... although currently with no leads, powersupply or modulator... until I get it going WinUAE is doing a fantasic job. Great Forum by the way!<Intro over> I downloaded the .exe with the clicks. Nice job! A little too loud but it sounds very familar. I forgot it sounded so harsh. I remember the background which I thought was quieter... Seems to work fine with all the games I tried. Say, would someone try it with "Cruise for a Corpse". In this I noticed that when the game finally loaded (floppy based rather than HD install ..which I should do) I notice a bit of a hiss generated from the last "click" when the game loaded and it stays in the background. I'll try this later again. This is just general feedback. But I really think the loading click sounds is a definite thumbs up. Anyone who doesn't like it can keep it off. Gawd... I think it will be Cadaver tonight! |
10 January 2004, 19:01 | #69 | |
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10 January 2004, 19:12 | #70 |
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I guess I'm just too used to Hard drives. A PC Floppy is fairly quiet once you have a floppy in the bugger.
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10 January 2004, 19:49 | #72 |
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Chipmunk,
This sounds really good. Especially when the disk is being accessed... I like the subtle background of "motor background" noise... More real. I tried this with Gods. Having said this, I have'nt heard an original Amiga for quite some time but they are very realistic samples! :hoo |
10 January 2004, 19:57 | #73 | |
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But they do sound much better than the ST samples that I had been using |
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10 January 2004, 20:00 | #74 |
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Hmmm... I just tried another... Elite... the loading sounding a power drill... very very fast clicks in very quick succession.
The Elite version I tried is a cracked version from Vision factory and the beyonders probably from Planet Emulation. I never heard such an aggressive load but it could have been like that had I had this version back then. Just some feedback I hope I'm not misleading anyone.... |
10 January 2004, 21:04 | #75 |
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yes i had to take it apart
it's no way to hear the motor with the mike i had otherwise |
10 January 2004, 21:33 | #76 |
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yes the sound is a bit more realistic now
however the drive doesn't stop the motor so often it spins out after a about 5 and a half second (you can analyse the wave for exact timing) if the drive is accessed before the drive spins out the timing restarts (i think but not 100%sure on it would bet on it though) the re read in a spinning sounds slightly different than starting the motor again still as far as i remember it has to start the motor if an access occurrs in the end thud (hope you understand my babbling) just notes to perfect the thing what you've already done is quite good in fact very good good to know if i've been of any help Last edited by hal; 10 January 2004 at 21:38. |
10 January 2004, 22:12 | #77 | |
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They sound a lot better through speakers than headphones but it's much more like an amiga now! A lot more variation to the sound. Good work guys! |
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11 January 2004, 03:37 | #78 |
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I don't post much here, but good work guys.
I was just thinking - how about an 'eject' sound for a disk; when removing an adf? if there is an 'input' sound. Why not? Unless this would create a conflict? just an idea. Last edited by Avanze; 11 January 2004 at 03:49. |
11 January 2004, 11:08 | #79 |
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Hehe. I've tried this version of WinUAE and - it's really cool. It's so true that the sound of the floppydrive was an essential part of the Amiga experience.
Still, I'll have to agree that the sound needs to be harder and louder. I remember my old A500's drive would almost scare the neighbors... |
11 January 2004, 12:51 | #80 |
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Oh I forgot to add that I really really think this should be implemented in the official WinUAE as well (along with a tickbox of course). It brings a little more life to the emulator...
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