![]() |
![]() |
#21 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
|
the second green need to be darker so to be recognized, at first thought you made a mistake
|
![]() |
![]() |
#22 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
|
Quote:
(look around 43:00 if the youtube timer link does not work) [ Show youtube player ] |
|
![]() |
![]() |
#23 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
|
|
![]() |
![]() |
#24 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,178
|
Multiplexed hardware sprites could be used to give a parallax layer for the buildings in the background
|
![]() |
![]() |
#25 | ||
Registered User
Join Date: Nov 2015
Location: Vaasa, Finland
Posts: 520
|
Quote:
![]() Quote:
|
||
![]() |
![]() |
#26 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
|
Quote:
|
|
![]() |
![]() |
#27 | |
CaptainM68K-SPS France
|
Quote:
|
|
![]() |
![]() |
#28 | |
Registered User
Join Date: Nov 2015
Location: Italy
Posts: 162
|
Quote:
Why? An image loader (in game) or little conversion tool could easily rearrange the pen/colors in whatever way one wants. |
|
![]() |
![]() |
#29 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
|
Was a figure of speech, even a simple remap in ppaint would suffice, however i need to rearrange colors and where needed to intervene by hand and i really have little time lately
|
![]() |
![]() |
#30 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 575
|
Sorry I don't get this being the same as changing colours per line via the copper? The background is merely changing colour in the video(pulsating). Maybe I'm missing something lol.
|
![]() |
![]() |
#31 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
|
He asked for a similar effect to lionheart, and i took this: the front playfield has seven colors but not static, going up and down changes via copperlist - that routine has been used on lionheart and turrican III
|
![]() |
![]() |
#32 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
|
|
![]() |
![]() |
#33 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 426
|
Quote:
Amiga's 16 colors with a 4096 color palette would have color shades that don't exist with Atari ST. |
|
![]() |
![]() |
#34 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
|
Well, i DID convert all flying shark arcade assets to a superpalette: results were decent, then Tsak did the supercharged way and rebuilt assets again - time spent: i would say around 80 hours but is an estimate between converting, remapping, putting in an anime file for alignment and re-clipping all elements
This was my port with my 16 color palette that could be modified slightly according to the level This is Tsak overhaul |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Has anyone completed Final Fight? | hipoonios | support.Games | 16 | 06 March 2013 11:28 |
Final Fight WHDLoad GFX corruption. | lordofchaos | support.WinUAE | 2 | 23 December 2011 13:29 |
CD32 Frog Feast test available. Test out the final! | cdoty | News | 42 | 01 April 2008 16:20 |
Final Fight | Dastardly | support.Games | 3 | 01 June 2003 23:16 |
|
|