30 November 2005, 14:01 | #1 |
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Can WinUAE somehow record the audio tracks from CD32 games?
I have tried a bit and can't get the audio tracks from CD32 games to stick in the recordings.
Is there a way to record which also inlcudes the tracks? Seems like the audio tracks from a CD is not going through WinUAE, therefore not sticking in the recordings. |
30 November 2005, 17:19 | #2 |
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When I did the Liberation CD32 intro (Ripped) I simply encoded the audio into the avi and adjusted it slightly so it was in sync!
If it is for game recordings then demux the audio out of the AVI and using a prog like Goldwave mix the 2 audio sources together and then remux I take it the WAV files are not overly required to be in sync.. or are they? |
30 November 2005, 18:37 | #3 |
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ye ye, it's easy to do what you explain, and some other ways aswell that I know of... but that's not what I want to do.. I want to be able to have the track recorded with winuae... so no editing will be necessary
but seems like it's not possible |
30 November 2005, 19:01 | #4 |
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You could always rip the audio from your soundcard directly..
I think total recorder does this. |
30 November 2005, 19:13 | #5 |
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Not possible. WinUAE only asks CD drive to play selected audio track(s), it never "sees" any sample data.
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30 November 2005, 19:46 | #6 | |
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Quote:
So never mind... |
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