27 November 2006, 18:01 | #1 |
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Map Editor on Amiga
Does anyone know if any Map editors were ever released on Amiga? I used to have the Binary Emotions one but thats long lost.
I don't mind coding one if I have to, but if there is already a suitable one out there, then that would be cool. And I don't care what its written in either be it ASM or AMOS. So long as it can load IFF files, and save out mapbinary files thats all I need. |
27 November 2006, 18:12 | #2 |
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Doesn't AMOS Pro come with a map editor?
I remember reading something about a map editor in a book I've got called 'Amiga Games Programming' (or something like that) it was based on AMOS or AMOS Pro. I think the map editor program it mentioned was called TOME. It stood for T? O? Map Editor. I've never seen it or used it so I'm not sure if this will write out in a binary format. Maybe worth a look though. |
27 November 2006, 18:12 | #3 |
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I saw this on Aminet. I've never tried it, but it mentions IFF files
http://wuarchive.wustl.edu/pub/amine...MapStation.lha http://wuarchive.wustl.edu/pub/amine...Station.readme |
27 November 2006, 18:13 | #4 | |
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Quote:
Thats the Binary Emotions one Top Man |
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27 November 2006, 18:16 | #5 | |
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Quote:
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27 November 2006, 19:17 | #6 |
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hello,
powercrawler v1.31. sorry for no link to aminet because aminet down again hope It's the kind of program you search. |
27 November 2006, 21:43 | #7 |
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PowerCrawler is a lot better than that horrid AMOS effort! Too much bloat in the AMOS one and it's a pig to use! Go for PowerCrawler, much more intuitive...
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27 November 2006, 21:57 | #8 | |
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Quote:
http://greggman.com/pages/tume.htm http://members.aol.com/opentume/ by the way the screenshot in the first page is from global gladiators, maybe the HOL guys are interested in the bit of info |
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27 November 2006, 22:26 | #9 | |
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Quote:
That Binary Emotions one isn't the final version. The final one had more features and was used for Speris Legacy and Minskies Furrballs |
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28 November 2006, 01:57 | #10 |
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Admitedly I did not read the docs, but I tried MapStation and hit Load IFF, picked the IFF file, loaded the map, then couldn't figure out what to do next! That stupid animation to bring the functions up is a complete waste of time aswell.
PowerCrawler you right click to access the tiles, drag a block around the tiles you want, and just plonk them down. Nice intuition interface and menus, system friendly and very configurable. Regarding MapStation, what's the advantage of storing the tiles in memory vertically? Seems more logical to me to store the tiles horizontally! Am I missing something? |
28 November 2006, 12:14 | #11 | |
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Quote:
that was changed on the final version when it was all optimized for Speris |
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29 November 2006, 01:16 | #12 |
Mostly Harmless
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And so begins Dave Hazardous and the Iguanas Of Time ?
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29 November 2006, 01:17 | #13 |
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there is TAME that came on a CU-Amiga coverdisk, don't know what disk tho.
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29 November 2006, 10:25 | #14 | |
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Yup I was thinking Dick Dangerous: Son of Rick |
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30 November 2006, 12:32 | #15 | |
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Quote:
The final one had more features and was used for Speris Legacy and Minskies Furrballs |
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30 November 2006, 14:39 | #16 |
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for information:
i will perhaps add a light map editor on new EOB1 & EOB2 automap screen (via a cheat mode to see all maps, move party on map and edit current 4 walls) perhaps after i will adapt it for external usage |
30 November 2006, 19:09 | #17 |
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@k2uphill:
yes, put on the zone! the time map editor and also if someone have mapstation updated to spheris legacy. I'm verry interesting to test theses software. I have mainly used powercrawler untill now. @cfou: fenrix finally have time to improve his map editor for eob or not ??? |
30 November 2006, 22:25 | #18 | |
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Quote:
here current in EOB/EOB2 game editor screenshots ... |
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03 December 2006, 11:17 | #19 | |
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Quote:
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06 December 2006, 02:17 | #20 |
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MapEd perhaps? That one bangs hw a bit though (copperlists IIRC).
Would prefer an OS based one though. Sad to say that PicCon was never saved AFAIK. (Converters are the other nice thing to have.) |
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