English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 14 July 2021, 11:34   #81
Torti-the-Smurf
Registered User
 
Torti-the-Smurf's Avatar
 
Join Date: Dec 2018
Location: Earth
Posts: 1,058
With "IconX/Programm.info" support, this would be perfect.


Last edited by Torti-the-Smurf; 14 July 2021 at 15:33. Reason: " "
Torti-the-Smurf is offline  
Old 18 August 2021, 15:27   #82
Vesuri
Registered User
 
Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 48
Quote:
Originally Posted by Torti-the-Smurf View Post
With "IconX/Programm.info" support, this would be perfect.

Do you mean starting WHDLoad as if the slave's icon would have been clicked from the Workbench? That indeed would be nice since the options set through the UI would then be saved into the icon files. WBRun from later AmigaOS releases would do the trick. I'll look into making this an option.
Vesuri is offline  
Old 30 August 2021, 04:21   #83
markpaterson
Registered User
 
Join Date: Jan 2016
Location: Bay Area / USA
Posts: 43
Is this compatible with AmigaOS 3.2? I added it to the top of the Startup-Sequence but it just loaded the menu even if I didn't hold the left mouse button. I had to manually quit the menu, which dumped me out to DOS. Then I commented it out of the startup sequence right there in the DOS using ED. Good job my brain somehow remembered how to do that from 30 years ago haha.
markpaterson is offline  
Old 30 August 2021, 04:22   #84
markpaterson
Registered User
 
Join Date: Jan 2016
Location: Bay Area / USA
Posts: 43
Also, is it possible to add non-WHDLoad games to the list? If so, how?
markpaterson is offline  
Old 30 August 2021, 16:02   #85
gazj82
Registered User
 
gazj82's Avatar
 
Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
Quote:
Originally Posted by markpaterson View Post
Is this compatible with AmigaOS 3.2? I added it to the top of the Startup-Sequence but it just loaded the menu even if I didn't hold the left mouse button. I had to manually quit the menu, which dumped me out to DOS. Then I commented it out of the startup sequence right there in the DOS using ED. Good job my brain somehow remembered how to do that from 30 years ago haha.

Make sure you have "StartWHDLoadMenu" in your startup-sequence.


If you have "RunWHDLoadMenu" then it will just run without looking for the left mouse button.
gazj82 is offline  
Old 04 February 2022, 22:33   #86
trixster
Guru Meditating
 
Join Date: Jun 2014
Location: England
Posts: 2,337
Sadly I cant get this to work. I've used the installer and RunWHDLoadMenu loads up the menu. This shows all my games, but then selecting any game opens up an output that shows:

whdloadmenu.output: file is not executable
runwhdloadmenu: file is not executable

all my games run fine if i load them from their icon, so im not quite sure why whdloadmenu cannot launch them...?
trixster is offline  
Old 07 March 2022, 20:31   #87
Vesuri
Registered User
 
Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 48
Quote:
Originally Posted by trixster View Post
RunWHDLoadMenu loads up the menu. This shows all my games, but then selecting any game opens up an output that shows:

whdloadmenu.output: file is not executable
runwhdloadmenu: file is not executable
This doesn't sound quite right: if RunWHDLoadMenu loads the menu, running it again should definitely work instead of resulting in "file is not executable".

Could you provide some more details:
  • Which Kickstart version are you using?
  • Which Workbench version are you using?
  • To which directory is WHDLoadMenu installed in (full path, please)?
  • Are you running in UAE or some other emulator?
  • What sort of filesystem is the installation directory on?
  • What does the output of the command
    list
    in the installation directory look like?
Thanks!
Vesuri is offline  
Old 07 April 2022, 14:12   #88
Vesuri
Registered User
 
Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 48
Version 1.7 is now available at http://aminet.net/package/util/misc/WHDLoadMenu . It improves the font rendering of the animated user interface. The antialiasing is still not perfect but I do think legibility has been greatly improved.

Attached Thumbnails
Click image for larger version

Name:	image (1).png
Views:	1045
Size:	12.3 KB
ID:	75231   Click image for larger version

Name:	image.png
Views:	1105
Size:	12.2 KB
ID:	75232  
Vesuri is offline  
Old 17 April 2022, 13:58   #89
pyksy
Registered User
 
Join Date: Jul 2013
Location: Finland
Posts: 24
WHDLoadMenuAnimated crashes with guru #80000004 on Kickstart 2.04/2.05. Works fine when using Kickstart 3.0/3.1.

Tested on FS-UAE with A500/A600 and Kickstart 2.04/2.05.

To reproduce, set up a bootable floppy or HD with WDLoadMenuAnimated command and boot with empty/no startup-sequence.
echo >ram:foo
whdloadmenuanimated ram:foo ram:bar nofade

pyksy is offline  
Old 02 May 2022, 16:00   #90
Vesuri
Registered User
 
Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 48
Quote:
Originally Posted by pyksy View Post
WHDLoadMenuAnimated crashes with guru #80000004 on Kickstart 2.04/2.05. Works fine when using Kickstart 3.0/3.1.

Duh, I'm accidentally using a V39 convenience function for no real reason. Will fix. Thanks for the bug report!
Vesuri is offline  
Old 22 May 2022, 11:28   #91
Vesuri
Registered User
 
Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 48
Quote:
Originally Posted by pyksy View Post
WHDLoadMenuAnimated crashes with guru #80000004 on Kickstart 2.04/2.05.

This was addressed in version 1.8.
Vesuri is offline  
Old 13 July 2022, 04:31   #92
neumanix
Registered User
 
Join Date: Jan 2017
Location: Jakobstad/Finland
Posts: 13
Exactly what I was looking for! Thank you for this awesome program!
neumanix is offline  
Old 26 July 2022, 22:43   #93
PoulpSquad
Registered User
 
PoulpSquad's Avatar
 
Join Date: Aug 2012
Location: Torelló, Spain
Age: 47
Posts: 93
I'm having trouble running games with QuitKey= tool type.

EDIT 3:

Finally found how to fix it. I had to convert the raw value $5d to hexadecimal, 89.

Now I need to scour 1200+ games I installed those past weeks, and find each and every QuitKey tool type and convert them to hex...

Last edited by PoulpSquad; 28 July 2022 at 05:08.
PoulpSquad is offline  
Old 02 August 2022, 14:32   #94
Jolabandola
Registered User
 
Join Date: Oct 2019
Location: Nordmaling/Sweden
Posts: 100
Quote:
Originally Posted by PoulpSquad View Post
I'm having trouble running games with QuitKey= tool type.

EDIT 3:

Finally found how to fix it. I had to convert the raw value $5d to hexadecimal, 89.

Now I need to scour 1200+ games I installed those past weeks, and find each and every QuitKey tool type and convert them to hex...

No you dont. Just edit the Whdload.prefs in S: to read Quitkey=$59 (F10) or whichever you choose. These settings are global.
Jolabandola is offline  
Old 07 August 2022, 03:07   #95
PoulpSquad
Registered User
 
PoulpSquad's Avatar
 
Join Date: Aug 2012
Location: Torelló, Spain
Age: 47
Posts: 93
I'm talking about tooltypes. Those override settings in the Whdload.prefs file as explained in the official documentation for WHDLoad:

http://whdload.de/docs/en/opt.html

Anyway it's sorted now, I searched with SimpleFind for every icon with the QuitKey= tooltype and changed all of them.

Last edited by PoulpSquad; 07 August 2022 at 03:26.
PoulpSquad is offline  
Old 09 August 2022, 16:02   #96
Vesuri
Registered User
 
Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 48
Quote:
Originally Posted by PoulpSquad View Post
I'm having trouble running games with QuitKey= tool type.

Thanks for the bug report! This is caused by the following (from WHDLoad documentation):


Quote:
the value of the option is an integer, on the command line you must use decimal notation, as ToolType you can also use hexadecimal notation indicated by a leading "$"

I suppose it would be great if WHDLoadMenu would convert these on the fly. No promises, but perhaps worth looking into at some point!
Vesuri is offline  
Old 09 August 2022, 16:56   #97
blade002
Zone Friend
 
blade002's Avatar
 
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
Hmmm... not a great fan of this, the presentation is nice but on occassion it stuffed the colours completely on return to Workbench and the resolution in the game menu is clunky.

It's a nice effort, but for me there are better options.
blade002 is offline  
Old 12 August 2022, 20:17   #98
Leon Besson
Banned
 
Leon Besson's Avatar
 
Join Date: Feb 2022
Location: Anywhere and everywhere I have a contract
Posts: 822
Quote:
Originally Posted by blade002 View Post
Hmmm... not a great fan of this, the presentation is nice but on occassion it stuffed the colours completely on return to Workbench and the resolution in the game menu is clunky.

It's a nice effort, but for me there are better options.
Bromigo! It’s free to download! If you have issues then report it to the author of the code Mang!

Jees!
Leon Besson is offline  
Old 13 August 2022, 07:22   #99
blade002
Zone Friend
 
blade002's Avatar
 
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
Quote:
Originally Posted by Leon Besson View Post
Bromigo! It’s free to download! If you have issues then report it to the author of the code Mang!

Jees!
It's still installed, I'll still use it along with Tiny Launcher, I'm not saying it's entirely "bad" but critiquing it only makes it better and just because it's free that doesn't mean criticism can't be made.

I'm more than happy to contact Mang and tell him what I said and despite this I do fully appreciate the effort that has gone into it, there are things also that I love about it.

Maybe he should ask for donations (If he hasn't already?) to make improvements, I would be sure to throw a few dollars his way.
blade002 is offline  
Old 14 August 2022, 22:34   #100
Vesuri
Registered User
 
Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 48
Quote:
Originally Posted by blade002 View Post
on occassion it stuffed the colours completely on return to Workbench

This is most likely caused by the feature to fade the frontmost screen or the feature to set the Workbench palette to all black. These are enabled by default and may be disabled using the NOFADE and NOSETPREFS command line options, which can be easily set when installing using the installer script. These features are meant to provide a smooth user experience when WHDLoadMenu is started on system startup, which is the main intended use case. Fading and especially palette setting should be disabled when started from Workbench. Sorry, the installer and the documentation should probably be more clear about this.

If the options don't work as expected, please report it as a bug with steps to reproduce the problem. Thanks!
Vesuri is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:00.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.15902 seconds with 15 queries