03 June 2011, 12:28 | #1 |
The Red Baron Rides Again
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UAE emulator for the Android
How good is the UAE emulator for the Android machine?
You don't here much about them |
03 June 2011, 12:40 | #2 |
Global Moderator
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Search function!
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03 June 2011, 12:41 | #3 |
The Red Baron Rides Again
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03 June 2011, 13:08 | #5 |
Global Moderator
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I played a couple of games, and tbh I would much prefer them to be remade and sold.. Android is quickly grabbing market share from apple so it is time developers supported it more!
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03 June 2011, 14:29 | #6 |
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It is, I've often wondered why every man & his dog makes apps for the crappy iPhone when Java or Android would reach a far bigger audience.
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03 June 2011, 14:41 | #7 |
uber cool demi god
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Yeah the iPhone is crappy!
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03 June 2011, 15:20 | #8 | |
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Quote:
I have just ordered an Android phone by the way so am not slagging the platform off |
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03 June 2011, 15:24 | #9 |
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You've got a good point, you've only got to look at the success of iTunes to realise Apple users would rather pay for things than get them for nothing.
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03 June 2011, 23:40 | #10 |
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I was thinking of this table before but couldn't find it, it's about half way down the page and shows the amount of revenue each phone platform app store makes. Numbers are eye opening!
http://www.isuppli.com/Media-Researc...t-in-2010.aspx I interviewed a Windows Phone 7 developer on my site recently and he said the only way to make money at the moment on that platform is to do a free games with adverts in it - I think it's similar with Android because Rovio did it with Angry Birds |
05 June 2011, 06:38 | #11 |
The Red Baron Rides Again
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At the moment I am using PSPUAE BETA 13 on a PSP 3000 to play Amiga games, would an Android 1Ghz do it better?
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06 June 2011, 13:19 | #12 |
Eleventh Hour Games
Join Date: Feb 2011
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I have played on the Amiga Emu for Android, and it's far from perfect. I have emailed the developer suggesting ways he can improve it but he has bever replied. Other people have complained about his lack of interest in making the emu better.
Games like Speedball 2 and Supercars 2 worked a treat, but I wanted to try Ishar 3 but input options on the emu are limited and so you can't progress through the screens properly... I would love to know of another emu in development. I hope someone makes one. |
08 June 2011, 07:52 | #13 |
The Grim-Button
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it is hard to do mouse controls on a touch screen, 2 buttons and all that.
At least it has more then one tactile button on most android hand sets, which could be useful. I couldn't get it to work on my Galaxy s2, anyway.. :/ |
09 June 2011, 08:00 | #14 |
The Red Baron Rides Again
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Thank you very much for that info I was going to get the same android you mentioned but I will give it a miss many thanks you saved me a lot of time and money
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13 June 2011, 14:11 | #15 |
The Grim-Button
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I got it working now, if I had the kickstart roms on the internal memory, it wouldn't load them. (just sits at a grey screen, probably trying a kickstart alternative), and then nothing.
Got myself a 8gb external micro-sd, and it runs, controls are hard though. didn't seem to like using the vol, for left and right mouse. haven't tested much with it though. |
14 July 2011, 15:45 | #16 |
Amigan - an' lovin' it!!
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I've got UAE4Droid on my Xperia Play and it works fine on most of the games I've thrown at it. Being able to map the game keys to the HW keys on the device is a real plus!! I've not bothered putting WB on yet, but I might give it a go for a laugh.
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14 July 2011, 22:31 | #17 |
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How long before the new AROS-68k ROM runs on UAE4Droid? (Even if it is slow.)
Last time I tried it on my brother's Android phone, it only worked with Kickstart 1.3. Of course bundling the 1MB ROM (as Toni did with WinUAE) is a logical next step once it works, even if it's slow on a mobile device. |
15 July 2011, 02:21 | #18 |
The Grim-Button
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Uae4Droid is based on Uae4ALL I think, so it might be a little effort to get it to support it.
I will port my emuCore (based on winUae, and E-UAE) to android, once I get the iphone alpha out. |
16 July 2011, 01:54 | #19 |
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Vairn- we await anxiously await.
I'd kill to be able to run RTG Workbench on my tablet. Or at least whdload games... |
11 August 2011, 09:49 | #20 |
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DroidPUAE
Just to let you know, that i'm (asymptotically ) approaching the android port of PUAE. A quick and dirty .apk file expected to be released within few days. You can look at the progress (with screenshots) here: http://droidpuae.blogspot.com.
Btw. kudos to Vairn, especially for a tip on missing (or in a wrong place) kick.rom. That unblocked me few days ago . PS. kind of a side comment, but the resulting apk file i have currently (fat binary for both ARMv5 and ARMv7) is quite large in size. Approx 4.8MB. From what I have looked into interim build obj files - majority of code is in cpuemu_* files. I wonder how that compares to UAE4Droid that is only ~2MB in size? Is that difference due to 68000 only of UAE4Droid? Also no AGA, hard disks, and stuff? I also have comparison to Basilisk port (that was only 1.2MB) and Hatari port (1.5MB). It seems their code is much more compact, despite both of them support up to 68040 (and custom chips like Videl in case of Hatari Falcon). |
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