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#1 |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,561
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Wing Commander Enhanced V2 (beta)
![]() In the zone. Basically I've taken the previous "Wing Commander Enhanced" release by Mad-Matt (which itself uses WCPatch by cdBS) and added a menu (stolen from the WC3 pause menu) for selecting various options. * English/German - self explanatory. You can pick what language you want without setting the language on the console itself. * Use CD32 Pad - if you want to use a regular joystick / keyboard combo, just disable this. * Use Akiko C2P - maybe it's just me, but on a TerribleFired CD32 the game seems much smoother with the original C2P routine. In any case, if you can't or don't want to use the original C2P routine, you can use cdBS's non-Akiko alternative. * Add Frame Delay - probably not necessary unless there's ever a Vampire CD32, adds a couple of VWAITs per frame to keep the game playable on superfast Amigas. * Invincibility/Trainer Keys - as described. I'm not exactly sure what the trainer keys are and what they do. A patched version like this is a requirement for playing on an expanded CD32 - any CD32 with fast ram will not work with the Dangerous Streets bundle version, and any CD32 where Akiko is not available (SX32?) will not work with that either. It's a beta because it still requires some refinement, but I'd be keen to get any change requests in before it's finalised. As an aside - a challenge no one has ever been able to pull off is getting the Secret Missions campaign disks to work. Curiously, it's possible to set "H1" on the executable's command line options to show a menu with the two mission campaign buttons (though obviously they don't work). But I'm not sure if it's actually possible to port the DOS data in any meaningful way or if the executable is even capable of recognising addon disk data. I'd be up for putting some money towards a bounty for that if anyone's interested in organising one? |
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#2 |
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Join Date: Jan 2010
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Wow great work Earok!
Is that c2p option the original inc with the CD32 version? Its a shame there isnt another version to compare as supposedly there was errors in Nick Pellings code. |
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#3 | |
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Quote:
So far as I can tell, it is the original C2P code except cdBS patched at least one bug with it, this is from the patch source: Code:
.OldC2P: move.w #$ffff,$17cc(a4) move.b #$14,$1ef7(a4) ; Force the chunky buffer in chip ; ram in order to make the original ; c2p work (no more fast to chip ; blits :))) |
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#4 | |
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Quote:
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#5 |
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Join Date: Feb 2014
Location: Warszawa / Polska
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Awesome project, I hope You will finish it
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#6 |
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Location: Auckland
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Cheers, it's practically done but I might put one or two minor tweaks in
![]() Edit: I missed this somehow, Doomer's already done the groundwork to rule out a Secret Missions port, at least with the existing executable. I didn't go so deep as to analyze the mission data structure but his conclusion (it won't work because all of the data is incompatible and the game does not try to seek out the secret mission file data) doesn't surprise me. http://eab.abime.net/showpost.php?p=762492&postcount=60 Last edited by earok; 10 June 2018 at 13:33. |
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#7 |
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Join Date: Jul 2017
Location: Budapest
Posts: 355
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great!
Erm, where in the zone? |
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#8 |
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Join Date: Dec 2013
Location: Auckland
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#9 |
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Join Date: Jul 2017
Location: Budapest
Posts: 355
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I must be silly I can't see it. not among these:
http://grandis.nu:81/eabsearch/searc...xclude=&limit= browsed through the ftp manually too maybe due to using anonymous account? or is it in any way possible, that "the zone" is something else than a folder on the EAB ftp? :| sorry for the noobness |
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#10 | |
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Location: Auckland
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Quote:
http://eab.abime.net/showthread.php?t=26201 Follow the instructions there ^ afterwards you should have "The Zone!" as a link (next to "Log out") |
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#11 |
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Join Date: Jul 2017
Location: Budapest
Posts: 355
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Found it, did a mission and it's perfect. Thanks a lot!
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#12 |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,561
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Great! No worries.
I'll have to spend some time playing through it from start to finish, I hadn't bothered before because on a stock CD32 it's so much slower than my memories of it on a 486 but now it's at least reasonable, plus there's the bonus of Amiga music ![]() |
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#13 |
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Join Date: Jul 2017
Location: Budapest
Posts: 355
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Yeah it's now playable. I'm definitely going to give it a go.
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#14 |
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Join Date: Nov 2016
Location: France
Posts: 868
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Thanks Earok for these great enhancement
the cd 32 version use the same 256 colour that: ? http://eab.abime.net/showthread.php?t=92955 |
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#15 | |
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#16 |
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Join Date: Jul 2017
Location: Budapest
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Now, a WHDLoadified version of THIS would be awesome. It's ~4.5MB altogether so it should fit in the 8MB of the TF328. Someone with the know-how maybe?
![]() Or... does it just work if copied onto a CF.. I'll check. UPDATE, apparently it does work from CF, at least I could start a mission and shoot around. Last edited by wairnair; 11 June 2018 at 19:45. |
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#17 | |
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Quote:
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#18 |
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Join Date: Nov 2014
Location: Italy
Posts: 2,530
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Great work earok
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#19 |
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Had a reply from Nick Pelling regarding using Akiko and if the rumour of him not coding for it correctly or not was true.
“Jay: I have no idea what the Akiko code was, and I certainly don't recall usin it. My software renderer drew to a byte-per-pixel buffer, which (as I recall) the CD32 had native support for. It was just a shame I couldn't get the Amiga version going as fast. :-( “ |
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#20 | |
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Join Date: Dec 2013
Location: Auckland
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Quote:
Is there any chance you could ask him about the Secret Mission expansions, if they were ever ported or if there was even a plan to do so? It seems the answer is "no" because of Doomer's research but it'd be interesting if he has any comment. |
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