03 February 2024, 11:10 | #1 |
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Jump n Bump - DOS to Amiga port [2-4 player]
First alpha release:
[ Show youtube player ] Download: https://github.com/earok/jump_n_bump...ump_LATEST.adf (also available on AmigaLive gaming service) Jump N Bump is a cute but gory four player action game, originally created by Brainchild Design in 1998, now it's available on Amiga
Huge thanks to AmigaLive for hosting and helping me test. |
03 February 2024, 11:21 | #2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
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Congratulation on the release
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03 February 2024, 11:59 | #3 |
TheCrazyDevil ;)
Join Date: Mar 2013
Location: Berlin/Germany
Age: 40
Posts: 241
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Adorable graphics.
The bunnies look really cute, but sadly I don't have a clue how to progress. Everytime I jump on one bunny (I preffer to not say "kill" ), they teleport into new random place. Am I suppose to figure out the order in which I should jump on bunnies to make the screen scroll to the right (as an info: I want to play it singleplayer). For me the bunnies aren't moving, only my bunny is moving. Also, will there be a title and option screen? Looking forward to see the game evolve. |
03 February 2024, 12:28 | #4 |
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Very nice! Great job Earok!
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03 February 2024, 12:34 | #5 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Nice! I was meaning to port this one day, but now I can cross it off my list My idea was to use some crazy overscan, but scrolling works much better. This is a great game for some quick multiplayer fun
Last edited by BSzili; 03 February 2024 at 12:37. Reason: grammar... |
03 February 2024, 14:12 | #6 |
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This is awesome!
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03 February 2024, 19:47 | #7 |
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looking good
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03 February 2024, 23:35 | #8 |
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03 February 2024, 23:41 | #9 |
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Thanks all!
Did a quick update: https://github.com/earok/jump_n_bump...ump_LATEST.adf * Score counter added to bottom of screen * Increased resolution on both axis (less scrolling) * Improved performance on AGA (fetchmode 3) --- CrazyOne: The original game never had single player as such, *but* I could possibly add AI options at some point like some of the other ports do. |
03 February 2024, 23:48 | #10 |
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Location: Ireland
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Nice game, similar game mechanics to Blob Kombat.
[ Show youtube player ] |
04 February 2024, 02:53 | #11 |
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Join Date: Aug 2011
Location: Omnicorp
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Very Nice....
The water splash effect is cool, The springy boxes are good. I can see this being a lot of fun in multiplayer mode. I did notice you can step on the top left stone and be out of zone, not sure if that is normal. Also not sure if this is possible but it would be nice if when hitting multiple targets in a row you get some sort of extra bonus? [ Show youtube player ] |
04 February 2024, 11:43 | #12 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 47
Posts: 2,084
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Very fun in 3p mode, well done.
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04 February 2024, 12:00 | #13 |
TheCrazyDevil ;)
Join Date: Mar 2013
Location: Berlin/Germany
Age: 40
Posts: 241
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04 February 2024, 18:22 | #14 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
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Nice game!
[ Show youtube player ] |
16 February 2024, 08:14 | #15 |
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Cheers guys!
--- https://github.com/earok/jump_n_bump...ump_LATEST.adf New Jump and Bump is out. This is the first beta that essentially contains the core feature set from the original game, but hasn't been well tested yet, so there may be some bugs here and there still to be addressed. Can be downloaded above or played online via AmigaLive. As before, Scorpion source is available at https://github.com/earok/jump_n_bump_scorpion New features: Title screen (eg, player select) Players at same height repel each other Butterflies Score screen, including breakdown of each player's kills vs other players Still to come: Title screen text loop Performance mode build for smooth gameplay on A500 Mega Drive conversion Maybe additional levels derived from the original game's map packs? AI and/or some form of single player mode Maybe some further tweaks and polish |
16 February 2024, 11:02 | #16 |
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[ Show youtube player ] |
16 February 2024, 12:56 | #17 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
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Gameplay:
[ Show youtube player ] |
16 February 2024, 17:13 | #18 |
cheeky scoundrel
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I love the smell of a good color palette in the morning.
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16 February 2024, 22:28 | #19 |
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Thanks guys
https://github.com/earok/jump_n_bump...ump_LATEST.adf Did one more minor update - no visual changes, just fixes a bug where the player vs player kill scores wouldn't be reset after multiple plays (so the bug wouldn't even be apparently unless the game was played multiple times in one session) |
17 February 2024, 10:01 | #20 |
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Location: East-Germany
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nice: https://earok.itch.io/jump-n-bump
With my Competiton Pro on port 1, I can't make a big jump over the tree trunk. And with my HoneyBee on port 2, funnily enough, I can control 2 rabbits at the same time. I'll have to look for the old CD32 pads again... |
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