27 July 2021, 21:33 | #241 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
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WinUAE alone is a good reason to use windows
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29 July 2021, 03:11 | #242 |
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29 July 2021, 09:46 | #243 |
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Location: Odense / Denmark
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17 September 2021, 15:59 | #244 |
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New alpha build finally out today.
Mainly bug fixes, and additions of missing functionality, such as medium plane firing at the player. The alpha build has options to change start stage and make the player invincible, to ease the tester's job. Completing the full 32 stages has proven to be the biggest time consumer on the project. Stages 32 through 15 and 1 are completed, leaving 13 still to go. Last edited by agermose; 17 September 2021 at 16:07. |
17 September 2021, 17:07 | #245 |
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Location: Novi Sad, Serbia
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Thanks for your persistence.
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17 September 2021, 18:01 | #246 |
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Indeed, great work and getting close to release now it seems !!
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18 September 2021, 01:17 | #247 |
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Join Date: Aug 2001
Location: France
Posts: 1,385
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thank you for words.
Nice to read that your project is near the end ! |
13 October 2021, 13:47 | #248 |
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Hey guys,
we want to share an update regarding the 1942 project. Creating level data for all the 32 stages was a bigger task than we initially thought. Besides working on other tasks in parallel (Agermose extended the code and fixed a ton of bugs), this kept us busy for some months. But now we created the last stage, so all of them completed, which means we reached a milestone. Time to cheer! There is still quite some work left, but we are making good progress. Creating the still missing bits which is everything around the game engine and of course also testing, bugfixing and finetuning. The target system still is OCS. DJMetune is working on the game soundtrack. It is work in progress, but I can tell you that it features more than a snare and a whistle and I'm sure you will like what you hear. |
13 October 2021, 13:55 | #249 |
CaptainM68K-SPS France
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Superb !
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13 October 2021, 14:02 | #250 |
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Cool !!
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13 October 2021, 14:52 | #251 |
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13 October 2021, 15:09 | #252 |
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Join Date: Jan 2020
Location: oslo/norway
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Love it!!
Great that you put so much effort into it so it will be a perfect port. DJMetune know what he is doing so I'm sure the music will be great |
13 October 2021, 15:09 | #253 |
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,409
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Very good news
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13 October 2021, 15:47 | #254 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
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Posts: 8,162
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this is one ambitious project lead to near completion. Excellent
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13 October 2021, 17:17 | #255 |
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Location: Amigaplanet
Posts: 645
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I will love it :-)
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16 October 2021, 21:29 | #256 |
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Join Date: Aug 2001
Location: France
Posts: 1,385
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bravo for your determination and for having been (soon) at the end of this superb project.
An arcade game that captivated me when I was a child |
16 October 2021, 23:30 | #257 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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Big and huge KUDOS guys !!!
Can't wait to put my hands on it and play ! |
24 October 2021, 21:52 | #258 |
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Location: Odense / Denmark
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Turns out in the arcade, there can be several POW's on-screen at the same time. My old code could only handle one. Spent some time rewriting the code to handle multiple POW's.
Another surprise turned up today. When I switched to Windows/WinUAE some time ago, I did not check the cycle-exact box. Turns out there is a big difference in performance, including blitter hog not working as expected. When the game becomes busy it drops to 25 fps. Will have to optimise for a bit, to get it back to constant 50 fps. |
11 November 2021, 17:58 | #259 |
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Location: Odense / Denmark
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Latest development update.
Spent the last couple of weeks optimising the game. Fortunately a lot of older code could be optimised a lot. Scrolling, sprite and collision code were the biggest time consumers, and have all been improved a lot. Some slowdowns may still occur on A500, but we haven't tested everything fully. A few bugs have been mixed, and a cool new surprise feature :-) Stefan is doing a second run on stage data, to finetune attack patterns. Martin is working on new in-game music. New beta build delivered to testers today. |
11 November 2021, 18:20 | #260 |
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Location: Greece
Posts: 992
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Sounds like awesome progress, thank you guys!
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