29 November 2017, 19:54 | #21 | |
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Now off to discuss the CPC Plus, please. Last edited by PortuguesePilot; 29 November 2017 at 20:04. |
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30 November 2017, 08:29 | #22 | |
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30 November 2017, 14:26 | #23 | ||
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30 November 2017, 16:08 | #24 |
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Disagreeing with someone about something is against "common courtesy"? Man you must live a closeted life then.
I'll explain even though I don't have any obligation to and I have every right to say whatever I think (thanks PortuguesePilot): I was a GX4000 owner and user until recently and actually quite like the CPC and CPC+ computers, so that's why I follow this topic. That doesn't mean I have to like its soundchip or that I have to mince my words about it. Last I understood this thread was not named "CPC Plus absolute fanboy and love thread, no angry reacts kthx". I recommend you sincerely not to go around online forums trying to censor what people want to say. |
30 November 2017, 18:57 | #25 |
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Please resume the discussion about the soundchip now that the posts have been split from the "fanboy" thread.
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30 November 2017, 19:23 | #26 | ||||
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I will say^H^H^Hwrite this as simple as possible: If someone (still with me?) don't like something (following?) then perhaps REPEATEDLY complaining about that something (??) IN a thread dedicated to something WITH that (to complicated yet?) is rather useless? Quote:
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It is obvious you are an asshole _and_ an idiot. Osmium quality. |
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30 November 2017, 19:34 | #27 | |
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[ Show youtube player ] [ Show youtube player ] SID voice is really cool. I wonder if they could get the same out of the z80. Games didn't sound like this back in the day! |
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30 November 2017, 19:42 | #28 |
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Well it wasn't good but most 8bit were not either. Such as master system or NES. Awful sound at most cases. The same chip on the ST was a bit better because it used some samples here and there. I had a 1040STE and having an Amiga too what I hated the most was not sound but washed out colors and that awful scrolling. The sound had some kind of character.
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30 November 2017, 19:48 | #29 |
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One of the reasons why I split the posts to this thread was for those personal fightings to stop.
So right now, I expect it will be so and that the discussion will remain on-topic. Feel free to PM me if you disagree or want to complain about something. |
30 November 2017, 19:51 | #30 |
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30 November 2017, 20:02 | #31 |
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Can we please get back on topic in this thread before it becomes another one of those "well that escalated pretty quickly" discussions or I'll have no choice but to lock the thread permanently
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30 November 2017, 21:18 | #32 |
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I don't think the CPC/Plus soundchip was very good at all, but then I say that about all the systems that used the AY chip, as I call it.
However, it was on an AY chip (on an STFM) that let me hear relatively HQ sound samples for the first time, and my first tracker mods, even if they were mixed in software. As soon as I knew the Amiga could do it natively and with zero CPU overheads, I was sold on that platform. I guess I just prefer samples to chip sounds. |
30 November 2017, 21:32 | #33 |
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With lots of CPU power even the 1-bit DAC PC speaker can do wonders. And the Amiga with the good old Paula can replay Second Reality demo music with ease. DigiBooster was doing real time 32 channel music with 68030 on Amiga 8-bit Paula. But the AY-3-8910 is a 1978 technology, that's it. Good fact is that it was widely popular, because it was ...cheap. I remember that you can upgrade 48K Spectrum with sound chip from Oric and today you can replay Atari ST music on Amstrad, Oric, Sinclair. These machines all sounded the same, which made them all boring. On the other hand the Amiga, C64 and even the Apple IIGS were totally different machines with unique sound capabilities, because of their unique sound chips.
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01 December 2017, 00:41 | #34 | |
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I understand the scrolling was also the CPC's Achilles heel as well. Scrolling is vital for gameplay. More so than graphics and sound, IMO. Even the Amiga - that was much better than the ST and CPC in the scrolling department - had relatively poor scrolling abilities, hence why contemporaneous console games (MegaDrive, SNES and even PC-Engine) usually had more fluent games, which usually made them more fun to play. |
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01 December 2017, 01:15 | #35 | |
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01 December 2017, 01:41 | #36 | |
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[ Show youtube player ] Audio captured from a real Amiga 600. |
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01 December 2017, 02:27 | #37 |
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[ Show youtube player ]
This MSX game is using the AY-3-8910 to play samples and it had just a Z80. Jump to 1:54 to see it. The quality is not that good, but it's doing it. Or this one, at 3:57 [ Show youtube player ] And while the video is showing the game playing music through the FM chip, I can guarantee the sample is played by the PSG, as my MSX has no FM chip but I hear the same voice on it |
01 December 2017, 11:56 | #38 |
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I want to apologize for the unnecessary insults posted earlier.
One shouldn't reply in kind even when someone throws one of the worst insults possible in ones face. |
01 December 2017, 14:46 | #39 |
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01 December 2017, 15:22 | #40 |
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Yes, I also remember TFMX being 7 channels, but then I looked into this screenshot
https://de.wikipedia.org/wiki/TFMX#/...-Trackstep.png And there are 8 channels. |
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