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Old 31 October 2005, 04:37   #1
andreas
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Roll eyes (sarcastic) Even more sound timing issues...

Fireblaster by Paradox Software, 1986, title tune by J. Mrsic-Flogel.

I reckon the music is *horribly* out of sync (again?).
Maybe the musically less aware won't hear it, but I do

Just try to take a tiny wooden stick and rap a 1 .. 2 .. 3 .. 4 on your table
You should at least perceive that there is something "slightly wrong" and the tune "jumping" and sometimes even playing too fast.

Can anyone confirm this too?
It is possible that this has never worked in full sync from 0.8.14 on.
It doesn't work in 0.8.xx versions, not in 0.9.xx, nowhere!
I've tried with CE on, CE off, and at first got a load of horrible screeching noise until I found out that 100% sound accuracy is a must with this tune.
CE off is better, while CE on makes it even worse.

Since a standalone version of this game is virtually unavailable, a compilation will have to do. (->zone)

Last edited by andreas; 31 October 2005 at 05:05.
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Old 31 October 2005, 12:11   #2
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andreas, try to push sound buffer to 5 et i will send a pic another parameter ^^

wait for tonight.
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Old 31 October 2005, 21:03   #3
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Buffer to 5?
Well, thanks for the suggestion, but please note that sound buffer is very much hardware-dependent.

The suggestions I made to Bobic/BTTR at the end of the 1990s with CPU->Chipset I wouldn't ever make anymore these days , as *ANY* of them are just no more valid to modern hardware.

I also have WinUAE 0.8.8 R2 beta, a public (!) beta from Brian King which is without GUI and everything has to be passed via command-line options. Can you imagine that absolutely *NO* CPU speed setting (from -w 1 to -w 16) would even let me double-click on my modern PC? Solely the 'Match A500 speed' setting (-w -1) still works!
Well, this is Gigahertz era. And when Brian issued those, it was the era of PentiumII-300.

Back on topic again: I can try, but I see only a small chance.
But thanks anyway.
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Old 27 November 2005, 01:55   #4
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Feedback to this ...

No, setting 5 did not help
But thanks anyway.
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Old 27 November 2005, 02:06   #5
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Quote:
Originally Posted by andreas
Feedback to this ...

No, setting 5 did not help
But thanks anyway.
Hi, Andreas

i've tested the game with a buffer 5 setting and it works fine. Standard WinUAE config with 100hz pal & videosync. The latest WinUAE of course. But maybe hardware dependent as you said, i have a Athlon 2800+.

Edit: But i noticed that it only works when you start with Buffer 4. When the music begins to play, switch to 5.

Last edited by Retro-Nerd; 27 November 2005 at 02:14.
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Old 27 November 2005, 14:04   #6
Doc Mindie
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Something might be wrong with my computers......No matter what game, or even "Speak" from WB1.3.....I need to disable the soundbuffer from WinUAE completly for the sound to be in sync with the video.

Current PC is Sempron 2600+@1800MHz, nVidia GeForce4MX@128RAM, VIA AC'97 sound.

It was the exact same with an AthlonXP2200+, same gfx-card, SoundBlaster Live. I needed to disable (or at least, slide the slider all way to the left) for Sound to be in Sync under WinUAE
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Old 27 November 2005, 16:40   #7
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Still terribly out of sync.
@Retro-Nerd: thanks for all those suggestions, but accuracy has just been raised from 50% to 60%, far away from 90%, let alone 100%.
Could you attach your config, please?
Maybe it needs another bunch of special settings.
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Old 27 November 2005, 17:00   #8
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Hi, Andreas

mmh, my settings are pretty normal. But you may have a look. The sound starts async in any case, but by switching the buffer from 4 -> 5 or 5 -> 4 it gets in sync after 3-5 seconds.
Attached Files
File Type: uae Amiga 500.UAE (10.4 KB, 212 views)
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Old 27 November 2005, 21:30   #9
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Thanks for your config.
Hmmm, even sound only Emulated, but not 100% accurate.
It only improves in sync, yes, but it doesn't get in sync.
You should listen what I mean by "in sync" on the real thing

Btw, this config lets loose a horrible screeching noise before the title pic comes. Close but no cigar, but thanks anyway. Sigh.
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Old 27 November 2005, 21:42   #10
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ok, i cannot compare to a real amiga. But for me it sounds ok. Maybe it sounds better for you in one of the next WinUAE updates.

btw: the whdload version has no sound problems.

Last edited by Retro-Nerd; 27 November 2005 at 23:22.
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Old 27 November 2005, 23:06   #11
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Speaking about out of sync sound. Check out the Spaceballs demo "State of the art" > zone and set the buffer to 5 or above, the delay is noticable on the heartbeat samples. The delay is acceptable on 4 buffers, but why haven't you included a sund prebuffer? Or elaying the video output with the buffer delay to sync the amiga better?
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Old 30 November 2005, 11:23   #12
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Quote:
Originally Posted by jobro
The delay is acceptable on 4 buffers, but why haven't you included a sund prebuffer? Or elaying the video output with the buffer delay to sync the amiga better?
This would make playing games very difficult (input device delay..)
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