25 February 2021, 21:32 | #21 |
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will this work in KFF?
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25 February 2021, 21:34 | #22 |
Code Fiddler
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Indeed, the core Magic Desk CRTs should work fine! The Kung Fu Flash and the BackBit carts are probably the best way to enjoy this collection on real hardware.
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25 February 2021, 23:01 | #23 |
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Had another go today and used the crunched prgs and all worked fine so sorry as I obviously did something wrong. Thanks - just need to sort all the games into folders as takes a long time to show a directory.
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26 February 2021, 02:20 | #24 |
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Wonderful!
I tried some games and they worked with Vice on Windows, but Wizball was insanely fast. Unplayable... Any suggestion? |
26 February 2021, 09:33 | #25 | |
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Quote:
Code:
md 0 md a md b md c md d md e md f md g md h md i md j md k md l md m md n md o md p md q md r md s md t md u md v md w md x md y md z move a*.* a move b*.* b move c*.* c move d*.* d move e*.* e move f*.* f move g*.* g move h*.* h move i*.* i move j*.* j move k*.* k move l*.* l move m*.* m move n*.* n move o*.* o move p*.* p move q*.* q move r*.* r move s*.* s move t*.* t move u*.* u move v*.* v move w*.* w move x*.* x move y*.* y move z*.* z move *.* 0 |
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26 February 2021, 09:45 | #26 |
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That's strange. It all seems to be fine here. I tried the core .CRT files in the root folder, as well as the crunched and uncrunched PRGs on VICE v3.5 and v2.4 without any issue. Are you you using the CRT file or uncrunched PRG file? If it's the latter, maybe VICE is auto-warping when you start it? Have you tried Alt+W to see if it returns to normal?
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26 February 2021, 11:45 | #27 | |
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Quote:
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26 February 2021, 15:12 | #28 |
Retro Gamer
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I use similar script, except number ones I call # instead of 0
This makes it much easier to manage and run games on C64 Maxi |
26 February 2021, 15:33 | #29 |
Autistic 'n IRN!
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Working great on the Ultimate!
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26 February 2021, 16:33 | #30 |
Code Fiddler
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Excellent. Thanks for testing.
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12 March 2021, 13:38 | #31 |
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Someone already posted how collection looks under LaunchBox / BigBox with OneLoad64 theme wheel...
[ Show youtube player ] All games are click away from starting (and if you set it correctly, in full screen with correct GamePad/Joystick setup). |
12 March 2021, 21:25 | #32 |
Code Fiddler
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Indeed. It's really great to see people putting the collection to good use!
I've just uploaded a sneak peek of the new prototype Magic Desk CRT format for OL64 games, including simulated tape loader raster bars and music, with Wizball and the original Ocean Loader music as an example! The CRT file can be downloaded from the description of the YT video: [ Show youtube player ] |
13 March 2021, 04:06 | #33 |
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Do you know of any CRT with Turrican 1 and 2 as separate files?
Thank you for those. They work well in C64 Maxi and I have whole collection loaded in Launchbox. |
13 March 2021, 12:42 | #34 |
Code Fiddler
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There is this release of Turrican 1 over at CSDb: https://csdb.dk/release/?id=140792
But I'm not aware of a separate Turrican II like this unfortunately other than a Disk2EasyFlash conversion, hence the cartridge used in OL64. |
16 March 2021, 02:09 | #35 |
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Thank you!
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27 February 2022, 17:28 | #36 |
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OneLoad64 v3 Now Released!
Hi all! For the C64 enthusiasts amongst you, OneLoad64 v3 is finally available! It now contains 1500 games.
Download link in the video: [ Show youtube player ] New Features or Changes Added support for loading music and raster bars to the Magic Desk CRTs which are combined with loading screens for a simulated tape loading experience (these can be skipped with any key or either fire button just like the plain loading screen images). This means that games with loading music such as the classic Ocean loaders can now be enjoyed with the CRT files. The MagicDeskBINs folder now contains two subfolders, one which contains plain 64kb files, along with another which contains larger files where games have added extras like loading screens or music. This allows more flexibility when choosing which EPROM size to use when writing the games to a physical cartridge. Games using joystick port 1 for primary control are now denoted by having the (J1) suffix in their filename. This not only acts as a visual cue to the user, but is also automatically used by emulators such as LR-VICE to swap joystick ports (https://github.com/libretro/vice-lib...oyport-control). All screenshots have now been replaced with new images at 384x272 to ensure the borders are included. Many thanks to the volunteers who helped to perform this task (CentralPerk, CommFor, cringle, docbobo, nls, nc513, oldschooljoe, Remzi and ricky006). The crunched PRGs no longer have the "-[ex]" suffix in their filename, as these were rather redundant and made the process of maintaining the collection a little harder than it needed to be (i.e. when renaming files in conjunction with the new primary control suffix above). Added the use of $D030 to switch to 2Mhz mode on the C128 and the MiSTer C64 core to speed up the decrunch of the crunched PRGs (has no effect on a real C64). |
27 February 2022, 21:09 | #37 |
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Thank you!
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27 February 2022, 21:40 | #38 |
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bravo, seriously convenient
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28 February 2022, 10:00 | #39 |
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Thank you so much for this!
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28 February 2022, 11:34 | #40 |
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Thank you
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