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Old 20 August 2013, 23:23   #1
dtr1001
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Fails to find disk 2

I find that for games that need more than 1 disk, FS-UAE doesnt pick up the second disk. This happens with Alien Breed, Alien Breed II, Pushover etc etc. The disk is loaded in the DF0: and DF1: slots ok, the game gets to the point when it wants the 2nd disk and asks for it to be inserted. (Press fire etc) ....but it's not detected. What am I doing wrong?
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Old 20 August 2013, 23:33   #2
s2325
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Some older games don't support external drive, there is no way to fix it.
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Old 20 August 2013, 23:47   #3
FrodeSolheim
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Yes, Push-Over and Alien Breed cannot utilize more than one disk drive. FS-UAE (Launcher) does not know this, and will happily "auto-fill" two disk drives with the two floppies if you multiselect two ADF files in FS-UAE Launcher - even though it won't work in these games.

For these games, you must use the F12 menu, navigate down to the first floppy drive, select it (enter / fire) and choose disk 2 (to insert it into DF0).
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Old 20 August 2013, 23:48   #4
FrodeSolheim
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By the way, if this problem occurs when using the online database, please report it so the game entries there can be updated

I've now fixed the database entry for Push-Over so it only activates one floppy drive!
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Old 20 August 2013, 23:56   #5
dtr1001
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thanks

i understand. thanks
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Old 21 August 2013, 16:31   #6
jbl007
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I'd like to mention: we also have 'action_disk_prev_0' and 'action_disk_next_0' which can be bound to a joystick button to change the disks from the floppy list. There is no need for F12 in this case.
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Old 22 August 2013, 00:37   #7
dtr1001
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How does that work jbl007 please?
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Old 22 August 2013, 19:23   #8
FrodeSolheim
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Hi, see this page for information about how to map custom actions: http://fs-uae.net/input-mapping

(You can for example put those options in Custom Configuration -> Custom Settings)
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Old 23 August 2013, 19:54   #9
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Quote:
Originally Posted by jbl007 View Post
we also have 'action_disk_prev_0' and 'action_disk_next_0'
For some reason this stopped working for me. I switched to the disk_swapper actions now, but you need 3 "free" joystick buttons. Use manual configuration for your joystick, just adding some actions does not work if it's recognized and autoconfigured by fs-uae. This means, you also need to set up actions for left,right,up,down,fire and so on, but it doesn't hurt much. Make sure your "Controllers" directory is empty, and find out which button is which. I used "jstest" for linux. Take a look to "fs-uae.log.txt" to figure out the name of your joystick, then create your config file.
Here is my conf for example:
Code:
[fs-uae]
joystick_port_0_mode = mouse
joystick_port_0 = B16_b_02 USB-PS/2 Optical Mouse
saitek_plc_cyborg_force_rumble_pad_button_6 = action_save_state_1
saitek_plc_cyborg_force_rumble_pad_button_7 = action_restore_state_1

saitek_plc_cyborg_force_rumble_pad_button_8 = action_disk_swapper_prev
saitek_plc_cyborg_force_rumble_pad_button_9 = action_disk_swapper_next
saitek_plc_cyborg_force_rumble_pad_button_11 = action_disk_swapper_insert_0

saitek_plc_cyborg_force_rumble_pad_button_10 = action_warp
#saitek_plc_cyborg_force_rumble_pad_button_1 = action_joy_1_toggle_autofire #does NOT work, too bad :-(

saitek_plc_cyborg_force_rumble_pad_button_2 = action_joy_1_fire_button
saitek_plc_cyborg_force_rumble_pad_button_0 = action_joy_1_2nd_button
saitek_plc_cyborg_force_rumble_pad_hat_0_left = action_joy_1_left
saitek_plc_cyborg_force_rumble_pad_hat_0_right = action_joy_1_right
saitek_plc_cyborg_force_rumble_pad_hat_0_up = action_joy_1_up
saitek_plc_cyborg_force_rumble_pad_hat_0_down = action_joy_1_down
You can cycle your floppylist using the pref-/next-buttons. (Sadly fs-uae doesn't show what image is active) Insert the floppy by pressing the insert-0-button.
But don't do this while your Amiga is accessing your floppy drive or it will get damaged!
(No, just joking... lol )
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Old 25 August 2013, 21:10   #10
FrodeSolheim
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Quote:
Originally Posted by jbl007 View Post
For some reason this stopped working for me
Could be related to this:
* Joystick indices (for use with custom input mapping) were skewed due to the new mouse devices (fixed).

If you had something like joystick_0_button_x = action_..., that would have stopped working. This is fixed for the upcoming 2.3.6 version!

Last edited by FrodeSolheim; 25 August 2013 at 22:37.
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