English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

View Poll Results: What game do you want to see ported to the Amiga?
Rolling Thunder (Arcade) 21 6.58%
Gauntlet (Arcade) 29 9.09%
Shinobi (Arcade) 49 15.36%
Pacman (Arcade) 7 2.19%
Final Fight (Arcade) 35 10.97%
Rastan (Arcade) 30 9.40%
Side Arms (Arcade) 1 0.31%
Nemesis/Gradius (Arcade) 13 4.08%
Raiden (Arcade) 10 3.13%
Raiden II (Arcade) 11 3.45%
Space Invaders (Arcade) 2 0.63%
Bad Dudes vs Dragon Ninja (Arcade) 6 1.88%
Wonder Boy (Arcade) 46 14.42%
Axelay (SNES) 9 2.82%
Double Dragon (Arcade) 13 4.08%
None - Do my own game! 37 11.60%
Voters: 319. You may not vote on this poll

 
 
Thread Tools
Old 20 May 2021, 22:43   #561
Ian
Global Moderator
 
Ian's Avatar
 
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,287
I have no idea why I voted for Gauntlet, Should've clicked Wonderboy or Double Dragon.
Ian is offline  
Old 20 May 2021, 23:05   #562
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,884
^ Sadly, "Double Dragon" is actually on hold
https://www.electriccafe.xyz/double-dragon
malko is offline  
Old 20 May 2021, 23:43   #563
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,884
Quote:
Originally Posted by CFOU! View Post
[..] I encountered this difficulty with the EOB 1&2 AGA port. I should have replaced the horrible C ++ code for display by a 100% ASM code ... i didn't because it would have taken too long, maybe in another live ... [...]
Since you have the EOB port experience, did or do you think about a "Lands Of Lore" port @CFOU ?
malko is offline  
Old 21 May 2021, 00:28   #564
trydowave
Registered User
 
trydowave's Avatar
 
Join Date: Jan 2010
Location: N/A
Posts: 873
Quote:
Originally Posted by mcgeezer View Post
So hypothetically.... if I was to port another game to the Amiga after Rygar, what would you like to see?
either Rastan, Final Fight or Shinobi

oh, and on OCS
trydowave is offline  
Old 21 May 2021, 00:48   #565
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,421
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by trydowave View Post
either Rastan, Final Fight or Shinobi

oh, and on OCS
Rastan can be done on OCS, forget for a good version of Final Fight or Shinobi.
Those require an AGA machine for convincing result.
dlfrsilver is offline  
Old 21 May 2021, 01:25   #566
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
Karnov might be a good one... perhaps Tiger Road (that got a piss poor conversion from US gold)

Wardner too is a great game, that never made it to Amiga


And I'll disagree that A500 can't do a good version of Shinobi... it should have no problem IMHO for most of it
DanScott is offline  
Old 21 May 2021, 01:40   #567
CFou!
Moderator
 
CFou!'s Avatar
 
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
Quote:
Originally Posted by DanScott View Post
Karnov might be a good one... perhaps Tiger Road (that got a piss poor conversion from US gold)

Wardner too is a great game, that never made it to Amiga


And I'll disagree that A500 can't do a good version of Shinobi... it should have no problem IMHO for most of it
Karnov is good classic
CFou! is offline  
Old 21 May 2021, 01:50   #568
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,421
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by DanScott View Post
Karnov might be a good one... perhaps Tiger Road (that got a piss poor conversion from US gold)

Wardner too is a great game, that never made it to Amiga


And I'll disagree that A500 can't do a good version of Shinobi... it should have no problem IMHO for most of it
The code should not be a problem. The problem lies in the graphics. Shinobi is harder to lower the colors than any capcom CPS2 game.

Shinobi uses 256 unique colors (read tons!). Lowering SSF2 for instance is easier to pass in 64 or 32 colors.

Shinobi in 32 colors looks like shit. In 64 colors it's just average to look at.

It can only be done with a full rework of the game colors/palettes (lot of work).

I can talk about this because i did a full extraction of Shinobi's arcade assets.

Wardner is a single background game, should not be a problem.

Karnov is also a game that could be done. The only thing is the amount of colors used by the sprites.
dlfrsilver is offline  
Old 21 May 2021, 06:02   #569
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
Quote:
Originally Posted by dlfrsilver View Post
Rastan can be done on OCS, forget for a good version of Final Fight or Shinobi.
Those require an AGA machine for convincing result.
Let me doubt for Shinobi: if we get rid of the parallax layer or we re-examine it to use sprites, all levels can just use 16 colors easily plus of course the player (another sprite)
saimon69 is offline  
Old 21 May 2021, 22:06   #570
Anubis
Retro Gamer
 
Anubis's Avatar
 
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,061
Quote:
Originally Posted by roondar View Post
Master of Orion/Master of Magic probably weren't ported because they really only work from HD on PC (the animations are quite large). They'd also need a lot of 880K disks. May just not have been cost effective.
Mast of Orion was released on PC on 4 floppies (1.44MB) while Master of Magic was on 7 floppies..
Anubis is offline  
Old 21 May 2021, 23:01   #571
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Rolling Thunder and Shinobi are pretty much the same game.

Doing it on an A500 is tricky because all of the sprites can change priority against the front playfield. This means you have to do two passes when you plot a sprite that for example is behind a fence.

This is why the port of them to the Amiga is generally regarded as super shit, they effectively ran out of chip ram and I'm on record of saying a few times now that Tiertex done a decent job when they actually ported it - even though it's shocking.
mcgeezer is offline  
Old 21 May 2021, 23:28   #572
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,648
Shadow Dancer was a really nice port, and it's the pretty much like Shinobi and RT.

Just had a quick peak on youtube for both Shinobi and Shadow Dancer on Amiga, and they removed fences, but Shadows Dancer really moves a lot better.
d4rk3lf is offline  
Old 21 May 2021, 23:36   #573
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by d4rk3lf View Post
Shadow Dancer was a really nice port, and it's the pretty much like Shinobi and RT.

Just had a quick peak on youtube for both Shinobi and Shadow Dancer on Amiga, and they removed fences, but Shadows Dancer really moves a lot better.
RT didn't have any parallax though if I recall et Shinobi does along with Shadow Dancer.

They took out the fences and the parallax.

All in all though, I know what you mean... it seems a better port and gameplay is what counts.
mcgeezer is offline  
Old 21 May 2021, 23:46   #574
Konrad
Registered User
 
Konrad's Avatar
 
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
You're talking about Shinobi having fences removed, correct ? As fences are included in ShadowDancer. I do really like the port of ShadowDancer on Amiga. If just Shinobi had the same quality...
Konrad is offline  
Old 22 May 2021, 01:07   #575
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,421
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by saimon69 View Post
Let me doubt for Shinobi: if we get rid of the parallax layer or we re-examine it to use sprites, all levels can just use 16 colors easily plus of course the player (another sprite)
I did some tries : it doesn't work. The graphics ends up to be washed out, and this is not even with sprites displays on screen.

There is only one recipe : redoing in 16 colors all the backgrounds and the sprites by hand, exactly like what Images did with Shadow Dancer (pretty good job).

Simply converting the graphics won't do the trick.
dlfrsilver is offline  
Old 22 May 2021, 08:45   #576
VincentGR
Registered User
 
VincentGR's Avatar
 
Join Date: Dec 2012
Location: Greece
Posts: 290
I believe that would be hard to "snipe" the fence correctly by using dual playfield, right mcgeezer?
VincentGR is offline  
Old 22 May 2021, 08:54   #577
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,291
TROJAN is the easiest to port. I think with well programmed game engine, it can be reused for Rastan too
sandruzzo is offline  
Old 22 May 2021, 09:34   #578
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
Quote:
Originally Posted by dlfrsilver View Post
I did some tries : it doesn't work. The graphics ends up to be washed out, and this is not even with sprites displays on screen.

There is only one recipe : redoing in 16 colors all the backgrounds and the sprites by hand, exactly like what Images did with Shadow Dancer (pretty good job).

Simply converting the graphics won't do the trick.
With modern tools i expect recoloring to be easier, but yes, a direct conversion of the graphics is off the path; and the palette need to be carefully chosen
saimon69 is offline  
Old 22 May 2021, 10:15   #579
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,291
Why don't start from GBA Arcades?

https://www.spriters-resource.com/arcade/trojan/

https://www.spriters-resource.com/arcade/rastansaga/
sandruzzo is offline  
Old 22 May 2021, 10:28   #580
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,291
Here Arcades' GFX

https://vgmaps.com/Atlas/Arcade/
sandruzzo is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Next ST game port : Oids meynaf Amiga scene 68 09 August 2022 18:45
anyone willing to port a dos game to amigaos honx Amiga scene 40 07 May 2017 12:57
<none> as default port 2 (game ports) sodapop request.UAE Wishlist 26 17 September 2016 20:31
A1200 Game Port Malfunctions? Please help investor support.Hardware 5 09 March 2007 14:25
Setting up game port controls HELP playedalive New to Emulation or Amiga scene 2 11 July 2005 02:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:27.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11700 seconds with 14 queries