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Old 07 April 2013, 12:15   #41
JimNeray
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@NovaCoder: YOU are the boss
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Old 07 April 2013, 19:36   #42
utri007
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Does anyother has a problems with this version?? Picture is very dark and adjusting brighness doesn't make difference, it is also some how "blue"??? It seem so weird that I first thought that my scandoubler is broken, but it seems to work, tested several games. I don't usually do stuff wich reguiress PAL with my 060 machine.

Previous version worked just fine
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Old 07 April 2013, 21:15   #43
pintcat
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No problem with the picture on my machine, but sadly (as I expected), it's unplayable slow on a B1260@50MHz. A pity, because Quake 2 is a nice little fps.
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Old 07 April 2013, 23:58   #44
Mixter
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How well will it run at AGA on those rare 100-105 mhz 68060's ?

Can anyone post a youtube video? Would be fun!
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Old 08 April 2013, 01:26   #45
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It's been run on the 106Mhz 060 FPGA Arcade but unfortunately I haven't seen a video yet (big hint).

Roy might also be kind enough to do a new video using the latest version on his 100Mhz Apollo.

Thanks for the heads-up on that gamma correct bug that I've introduced, I'll fix it up for the next version (easy fix). Note sure why your colors are out, it looks fine for me?
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Old 08 April 2013, 09:41   #46
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Just out of sheer curiousity has anyone tried timerefresh from console? Id be interested to hear framerates.
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Old 08 April 2013, 14:19   #47
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Amazing work. I shall try it on my 060 (sadly only at 50mhz, but hey, it can be done! I do have a 66mhz crystal somewhere...)
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Old 16 April 2013, 06:36   #48
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[ Show youtube player ], can you guess what it is?
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Old 16 April 2013, 10:35   #49
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Quake II mod The Reckoning???
[ Show youtube player ]
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Old 16 April 2013, 11:18   #50
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Quote:
Originally Posted by walkero View Post
Quake II mod The Reckoning???
[ Show youtube player ]
Yep, too easy obviously
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Old 16 April 2013, 18:57   #51
fishyfish
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Anyone care to post frame rates please?
Judging by videos I'd guess an average of about 10-15fps on the 75-80ish mhz '060 cards depending on where timerefresh is used, but I need more accurate rates than what can be judged by watching youtube vids so I can finish my article/review.
If anyone can run either timerefresh (from very start without having moved (for consistancy)), or timedemos and give me rates (either here, or prv msg) Id very much appreciate it. A few different hardware configs wouldnt hurt either.

Thanks in advance.
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Old 16 April 2013, 20:17   #52
yaqube
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Quote:
Originally Posted by fishyfish View Post
Anyone care to post frame rates please?
FPGA Arcade Replay board: Minimig AGA core + 060@106MHz
AmiQuake2 1.01
default full screen
timedemo demomap q2demo1.dm2
fps : 11.1

I will make a youtube video soon. Sorry Chris for the delay!
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Old 16 April 2013, 23:04   #53
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Hi. Here are my timerefresh at the biginning of the demolevel:

Blizzard 1260: 060@80MHz
AmiQuake2 1.04
default full screen
timedemo demomap q2demo1.dm2
fps : 12.7
 
Old 16 April 2013, 23:22   #54
NovaCoder
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Quote:
Originally Posted by yaqube View Post
FPGA Arcade Replay board: Minimig AGA core + 060@106MHz
AmiQuake2 1.01
default full screen
timedemo demomap q2demo1.dm2
fps : 11.1

I will make a youtube video soon. Sorry Chris for the delay!
hiya,

No probs, I'll send you v1.06 tonight, should be a little quicker on your super fast setup.

Yes would love to see a video of v1.06 running on your FPGA Arcade

This is how v1.06 runs on my Blizzard currently -> [ Show youtube player ], it's now really quite nice to play on my setup (with a slightly reduced screen).


Matt Hey is currently trying to squeeze the last few tenths out of the scan-line assembler, should be able to do a (final) release next week.

Last edited by NovaCoder; 17 April 2013 at 03:44.
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Old 17 April 2013, 03:34   #55
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great stuff!
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Old 21 April 2013, 01:47   #56
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Hiya,

Ok v1.06 released to AmiNet, this will probably be the last version.

[ Show youtube player ]


Now supports the Official Mission Packs (note, they are very demanding!)

[ Show youtube player ]
[ Show youtube player ]


I also did a quick RTG hack if anyone wants it -> RTG hack
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Old 21 April 2013, 05:11   #57
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Re: Quake 2 ported to AGA

Great news Nova. Thanks for all these fine portings you do. :-)
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Old 21 April 2013, 10:38   #58
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Lets try it although with a 060/50Mhz will be unusable. Thanks NovaCoder!
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Old 21 April 2013, 11:30   #59
utri007
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A1K.org

RTG patch requires registration to a1k.org. Could you just upload it also to aminet?
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Old 21 April 2013, 18:40   #60
yaqube
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FPGA Arcade Replay board: Minimig AGA core + 060@106MHz
AmiQuake2 1.06
default full screen
timedemo demomap q2demo1.dm2
fps : 11.9

AmiQuake2 1.06 + RTG Patch (works w/ P96 Minimig RTG board)
fps : 12.0
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