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Old 11 May 2022, 16:12   #21
merman
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Hmm, struggling to get the demo to run in WinUAE
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Old 11 May 2022, 16:58   #22
Kefir
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Originally Posted by merman View Post
Hmm, struggling to get the demo to run in WinUAE
Try this settings:
- A1200
- clock x4

- 2MB chip, 4MB fastram. You can set 4MB chip and 8Mb fast for convenience.

- chipset AGA
- cycle exact (full)

- no fpu, no mmu
- 24-bit addressing
- disable JIT
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Old 11 May 2022, 17:56   #23
rothers
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Is this using some clever palette manipulation to work? Can someone explain the engine? I'm not sure about the rotation stuff.

Or is it just actually rendering the whole thing in real time?
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Old 11 May 2022, 23:43   #24
yssing
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Congratulations, it looks very cool. I love the tracks!
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Old 12 May 2022, 09:22   #25
honx
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i found a bug in jump demo: i finished levels 1 and 2, collecting all tiles (50 in lvl1, 40 in lvl2) and it unlocked level 4.
so level 4 is now available but level 3 is still locked. shouldn't the correct level order be 1, 2, 3 and then 4?
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Old 12 May 2022, 09:58   #26
Kefir
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i found a bug in jump demo: i finished levels 1 and 2, collecting all tiles (50 in lvl1, 40 in lvl2) and it unlocked level 4.
so level 4 is now available but level 3 is still locked. shouldn't the correct level order be 1, 2, 3 and then 4?
It's not a bug. In the full version levels 1-3 are available to play.
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Old 12 May 2022, 10:01   #27
Kefir
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Is this using some clever palette manipulation to work? Can someone explain the engine? I'm not sure about the rotation stuff.

Or is it just actually rendering the whole thing in real time?


It would be surprisingly great if this effect could be achieved by simple palette trick. The tiles are real-time rendered.
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Old 12 May 2022, 13:59   #28
rothers
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It would be surprisingly great if this effect could be achieved by simple palette trick. The tiles are real-time rendered.

I can imagine how you could do something similar (but not as detailed) with 64 colours & an animation.



The rotation made me WTF though, real time explains it all.
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Old 12 May 2022, 21:01   #29
waldiamiga
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I played the demo and it seems to me that we have the game of the year 2022... Well, unless Dread comes out, it will be a fight
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Old 13 May 2022, 12:04   #30
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I already played couple of times and managed to get to level 2 xD,

I love:
- the sound and graphics
- visual effects :-O
- the whole fine tuning of the game - you just "feel" that it have been fine tuned

I can display it simultaneously on CRT TV and LCD (by Indivision MK3)
both looks great.

Surely I will buy it when it will be available for download.
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Old 13 May 2022, 13:37   #31
viddi
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Demo doesn't start on Vampire (A1200).

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Old 13 May 2022, 16:05   #32
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Demo doesn't start on Vampire (A1200).


Yep, verified. All I get is choppy sound where it seems like the music is playing really fast.
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Old 13 May 2022, 16:29   #33
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Yep, verified. All I get is choppy sound where it seems like the music is playing really fast.

Just take out the Vampire and put inn 8MB fast RAM card :P
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Old 13 May 2022, 20:40   #34
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Yep, verified. All I get is choppy sound where it seems like the music is playing really fast.
Its working. I am runnig it on v1200. Start it without startup-sequence. It crashes under operating system with rtg
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Old 13 May 2022, 22:09   #35
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I'm running my A1200 with 2Mb chip Ram, and 64Mb of 'other/fast' ram on a TF1230 card.
The demo won't run, I only get 'not enough memory' error message.

I've checked RAM under the Avail command and have:

Chip - available 1702768
Fast - available 64064992

What am I doing wrong?

***** UPDATE****

Boot with no startup sequence seems to do the trick. Got it running just fine.

Thanks for reading.

Last edited by Dradd; 13 May 2022 at 22:32. Reason: Add extra information.
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Old 14 May 2022, 01:42   #36
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Its working. I am runnig it on v1200. Start it without startup-sequence. It crashes under operating system with rtg

Excellent, worked for me! Thanks for the tip!
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Old 14 May 2022, 08:01   #37
viddi
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Its working. I am runnig it on v1200. Start it without startup-sequence. It crashes under operating system with rtg

Of course I tried it.
Doesn't work.

Are you using the latest Gold core?
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Old 15 May 2022, 19:41   #38
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I thought I'd give it a try.. I watched the demo video, did not like the music at all as it's waaaaay too repetitious.. However, I noticed the sound effects go along with what the ball bounces on, and so that added some variant to the....?music?..which made it better. Haaa..still, after a bit of playing it's just highly repetitious and so I mute the volume. Good for people who are into House and Techno I guess, but that just isn't me at all.
I thought, okay, outside of that..it looks really cool and fun. So, downloaded the demo.. Played with WinUAE under my A4000 CyberstormPPC setup.. But I had to use without a SS...and disable the caches. Played it a few times. Exited, Ran again, and repeated. If I'm going to buy I want to be sure it's made well enough and stable enough. Passed WinUAE.

Didn't pass for my A4000 CSPPC hardware which I use more than WinUAE. I *have* to disable the caches for it to kind of function. It crashes and freezes my A4000 often. Sometimes it'll get to the button just before actual play, but rarely. Rarely will it actually get into the game and start the fun.

So, I figured I'd give it a go with WHDLoad. So, I used one of my Generic creations and got it setup that way. WHDLoad informs about VBR being changed..and thus, I cannot get it to play that way either.

If I were to only play with WinUAE then I'd buy, but it has bugs..and I prefer my true hardware. If you make it function with a 68060 with or without caches then I'll consider a Digital version as well. It's fun without the...music. BUT the music and play are done in a clever way. I dig all the visuals and the idea.

I will agree that 30 USD seems a little high. But I might do it.
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Old 15 May 2022, 19:51   #39
mcgeezer
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Is this using some clever palette manipulation to work? Can someone explain the engine? I'm not sure about the rotation stuff.

Or is it just actually rendering the whole thing in real time?
From the quick look I had the other day, basically the tunnel sequence is one huge animation, probably the rotation too as it only ever rotates in one place. Only the top half of the tunnel is stored from what I seen so is likely mirrored.
The tunnel is only in 5 bitplanes, the remaining 3 bitplanes are used to plot the tiles in different colours or spaces. Technically nothing brilliant just clever palette use and lots of memory.
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Old 15 May 2022, 20:02   #40
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From the quick look I had the other day, basically the tunnel sequence is one huge animation, probably the rotation too as it only ever rotates in one place. Only the top half of the tunnel is stored from what I seen so is likely mirrored.
The tunnel is only in 5 bitplanes, the remaining 3 bitplanes are used to plot the tiles in different colours or spaces. Technically nothing brilliant just clever palette use and lots of memory.
Visually it looks great, but it is also true that if it is an animation, even if you have a faster CPU (like a 060 for example) you will never be able to see the game at 50fps because the animation will probably be at 25fps. Well, we have to admit that the final result is very good anyway.
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