04 June 2020, 18:07 | #81 |
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And using a larger block size for FFS (e.g. 8 or 16kB) will dramatically speed up seeking in large files too.
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04 June 2020, 19:58 | #82 |
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It is recommended to use a native blocksize like 4096 which is one block on a CF card. Increase live dramatically.
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17 June 2022, 10:58 | #83 |
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Took me ten months to finally make a proper, fully working C&C port based on original EA sources:
[ Show youtube player ] https://artishq.wordpress.com/ |
17 June 2022, 12:07 | #84 | |
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Quote:
Is this game only for the V4 or will it work on the V2 or 060 too? |
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17 June 2022, 13:28 | #85 |
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Will work on V2 but no sound.
On 060 there will be sound but might lack some speed. |
17 June 2022, 19:53 | #86 |
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First of all thanks arti for your great work!
I've just tried the game on an A1200 with a Blizzard PPC 68060/66MHz and OS 3.1.4 and the games works but it is actually too slow. I also tried the game on an A1200 with a Vampire V2 and CoffinOS r59. The game starts, I can see the two presentation screens but after that I get a black screen with a red mouse pointer. I can hear the music, my HDD led blinks but nothing happens (I waited more than 30 minutes). |
18 June 2022, 13:35 | #87 | ||
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Quote:
Talk to Cawcat, maybe he compile PPC version. Quote:
Then v2 is not supported. |
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18 June 2022, 21:39 | #88 |
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I tried this with my A4000 CSPPC and the 68060 @ 66Mhz it's just too slow. Using Workbench 3.5 and 3.2.1. However, playing with WinUAE 4.9.1 (2/1/2022) and Workbench 3.5, it plays at pretty good speed. With Workbench 3.2.1, way too slow. I had to modify the script Icon to be Project to use IconX, but after that all goes well (along with 500 buffers per used partition. ;-)
I can see where lots of bugs are, including if you press any of the cursor arrows while playing. Results in a very quick error. |
18 June 2022, 21:41 | #89 |
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Why would this run on 060 but not V1200? Just wondering.
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19 June 2022, 01:25 | #90 |
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19 June 2022, 01:31 | #91 |
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19 June 2022, 09:17 | #92 |
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Hi arti, a ppc version would be great.
Where do i find Cawcat? I couldn't find him within the member's list of eab. I tried again on my Vampire V1200 after modifying a bit the ini files and the game started but the video was pink/purple and the troops on the map seemed (from what I was able to see) too fast... |
19 June 2022, 13:09 | #93 | |
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Quote:
Palette code for v4 doesn't work on v2. With F4 you can enable framelimiter. |
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19 June 2022, 14:49 | #94 |
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17 March 2023, 11:17 | #95 |
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Finally after 15 years a proper Red Alert port (Full game, no SDL, only CGX, AGA and AHI)
Last edited by arti; 25 March 2023 at 01:52. |
23 March 2023, 22:59 | #96 |
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24 March 2023, 09:11 | #97 | |
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Quote:
Unfortunately I asked for a WarpOS version but it seems it won't be done (at least not soon)... |
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24 March 2023, 16:19 | #98 |
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24 March 2023, 18:49 | #99 |
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Arti: Where were the bottle necks for the port? The music was just 8bit .VOC files and not midi?!?!
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25 March 2023, 01:50 | #100 | |
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Quote:
It already works on AGA much slower than RTG though. You would need Pistorm to be able to play smoothly on AGA atm. |
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