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Old 21 June 2021, 21:03   #201
jotd
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try with NTSC. For a strange reason, it's much better with NTSC, where the game seems to struggle in PAL when there's a lot of cars around. With an emulator, you can select "fastest possible" and maybe "immediate blitter" for best performance.

I almost made the games full AGA by using 8 bitplanes but I'm glad I didn't because 7 bitplanes is already very demanding (the background doesn't use hardware scrolling but it blitted every time. Note that it saves the hassle of saving the background of cars, etc... which would amount to blitting a big number of small zones...

Game cannot use sprites because of shadows and bridges... Cannot use dual playfield for the same reason + huge number of colors even in ECS (32+EHB)

Quote:
Originally Posted by daxb View Post
I always missed the information what car has what race position. So I know it is worth to fire a car or not. If this is to much work what about static car numbers on the cars?

That would mean an extra blit of the position on the car, like in SC international. Could be done but 1) extra blit costs bandwidth 2) would have to be another option as it somehow trashes the visuals 3) work designing the sprites for the positions and 4) rather complex to handle with tunnels and all...

Last edited by jotd; 21 June 2021 at 21:14.
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Old 23 June 2021, 15:38   #202
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well is that strange ? i mean the original PC game, now that i think of it, probably ran at 60Hz, so I would personally think this game should only be played at 60Hz

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try with NTSC. For a strange reason, it's much better with NTSC, where the game seems to struggle in PAL when there's a lot of cars around.
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Old 23 June 2021, 17:59   #203
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what is strange is that in PAL game has more time to blit graphics but it appears slow, whereas in NTSC game has less time to blit graphics and it appears smooth...
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Old 24 June 2021, 14:03   #204
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Old 25 June 2021, 23:34   #205
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nice remix. Do you have the mod file ?

New version released. Repaired 2 player mode that I had broken. NTSC is also cool with fully functional status bar!

in the zone.
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Old 26 June 2021, 00:24   #206
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Tested it just now on my A1200 with blizzard1230IV.
Very nice, I really like it! Thanks a lot!
The only strange thing I've found so far is that the statusbar on the bottom is flickering for some reason...Tried running in NTSC-mode also, but then the statusbar is cut in half....
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Old 26 June 2021, 03:23   #207
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@jotd - I never knew you could make the cars levitate. LOL @16:01

Race 6 on Hard Cheats - Most cars turn right after the finish line instead of looping down the the bottom in the figure 8 part of the track.

Even the Homing missiles detour to the right after the finish line. I think the original SC2 Code is messed up there..

@17:02 Two cars do it. Also many more times throughout the level
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Old 26 June 2021, 04:39   #208
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I'm sure I've seen the floating car bug in the original release.
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Old 26 June 2021, 08:54   #209
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hint: no need for wonderland/the seer: just tick "enable permanent cheat mode" on startup

about the bugs (specially on hard 6)

- cars blocked in mid air is an original bug. Happened to me a lot of times in the original. I don't know how hard it would be to fix it
- cars turning right (also homing turning right, homing exploding on the wall of the loop instead of following it) is the result of the drone guidance system. play the original game you'll see the bugs are exactly the same. When cars reappear at the finish line, they just turn right, which makes this course the hardest one, even harder than hard 7. Funny thing is you can be 1st in that race after all other opponents have been destroyed.

I've analysed the "map" files. It consists of values defining walls , slopes, jumps, checkpoints, but also codes to tell cars to go right; left, up, down. There's no A.I of course

If someone is willing to create new tracks please contact me.

BTW anyone noticed that the shades of the trains weren't properly applied? I just fixed that in a to-be-released version.

Last edited by jotd; 28 June 2021 at 14:12.
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Old 07 July 2021, 11:21   #210
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Any news on the to be released version?
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Old 07 July 2021, 13:00   #211
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damn I have fixed that but didn't release it yet. Sorry
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Old 14 July 2021, 18:53   #212
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released. Now from my webpage only https://jotd.pagesperso-orange.fr/amiga.html
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Old 14 July 2021, 19:38   #213
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Quote:
Originally Posted by jotd View Post
released. Now from my webpage only https://jotd.pagesperso-orange.fr/amiga.html
A big WOW!

You really did a great job, man. It's still my favorite game. Playing the remastered version is really special to me.

Thank you very, very much.
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Old 14 July 2021, 19:59   #214
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Great Job!!! Congratulations!!!!
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Old 14 July 2021, 20:00   #215
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Old 14 July 2021, 20:37   #216
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Great work. Many thanks.
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Old 14 July 2021, 20:54   #217
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Old 14 July 2021, 23:33   #218
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Quote:
Originally Posted by jotd View Post
released. Now from my webpage only https://jotd.pagesperso-orange.fr/amiga.html
So it's "final" version (not mention some eventual bugfixed)?
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Old 15 July 2021, 12:19   #219
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This is so so SO good
Thank you for this!
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Old 15 July 2021, 12:37   #220
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Yes, you did a great job, jotd, thanks so much!
I love SuperCars II, one of the best games ever!
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