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Old 16 December 2005, 11:34   #1
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Exclamation Double PAL / Double NTSC, oficially supported by WHDLoad...

Alrighty! DblPAL / DblNTSC is oficially supported by WHDLoad in the newest 16.5 version!

Uhmmm... So, like now what?

Is it true, that the slaves for EVERY game has to be rewritten to support this?
Maybe some "AmiDOS based" games, like donno... Dune 1&2/Monkey Island 1&2/Slam Tilt/Worms for fast examples, already can use it?

This, is like the most important thing, that keeps me from getting a better monitor (then my trusty, good, yet very old C=1084S)...

Last edited by Shoonay; 16 December 2005 at 11:39.
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Old 17 December 2005, 17:05   #2
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It will only work for installs which use kick31emu and depend on the games compatibilty. But if the game supports it a simple recompile should be sufficient.
Games which do any hardware access/tricks will usually not work.
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Old 14 May 2021, 23:24   #3
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How does this work?

Does this work by patching the copperlist or does it only work on OS friendly games that call OpenScreen or OpenScreenTags ?
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Old 15 May 2021, 19:42   #4
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It only works on OS friendly games that call OpenScreen or OpenScreenTags.
It needs/uses the original monitor driver files (must be copied into the games install directory).
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