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Old 15 December 2020, 08:00   #781
jotd
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yes, but the mix is even better.
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Old 16 December 2020, 13:14   #782
VincentGR
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After sooo many months I finally sat down to give it a proper go.
Tried twice just for test in the past.

The game is AWESOME!

Reached ta level 65 in one round, no glitches if you don't count that twice I saw two buddies stacked in an empty tile.

No problems on my 1200 030 64MB OS3.1 (WHDLoad version)
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Old 05 January 2021, 02:03   #783
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Late to the party as usual, but loving this version of my favourite game. The fact that the music annoys my partner is a bonus lol
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Old 08 January 2021, 15:26   #784
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Hi there,

as the DL-link in the first post is not available - anywhere else I can get the .adf?

Thx,
agerhard
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Old 08 January 2021, 15:39   #785
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as the DL-link in the first post is not available
the link works perfectly for me.
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Old 08 January 2021, 18:15   #786
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Originally Posted by agerhard View Post
Hi there,

as the DL-link in the first post is not available - anywhere else I can get the .adf?

Thx,
agerhard
Theres a WHDLoad version available in Retroplays folder on the FTP.

http://grandis.nu/eabsearch/search.p...xclude=&limit=

Last edited by mrv2k; 08 January 2021 at 18:16. Reason: Add link
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Old 08 January 2021, 19:00   #787
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Hi there,

just realized - "https everywhere" converted the link from http to https and therefore it did not work. Switching to http only works fine.

Thx everyone,
agerhard
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Old 14 January 2021, 18:44   #788
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wasn't this supposed to work with 512k fast ram? I just tried on my amiga with no fast ram and 512k expansion and it works.
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Old 14 January 2021, 18:55   #789
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Originally Posted by Chriz74 View Post
wasn't this supposed to work with 512k fast ram? I just tried on my amiga with no fast ram and 512k expansion and it works.
To be expected; usually most OCS / ECS games work on 512KB Chip and 512KB Slow, and sometimes 1MB Chip RAM.

Fast RAM usually isn't in an A500 / A500+ / A600. It would be silly to make an OCS / ECS game that requires Fast RAM to work.
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Old 14 January 2021, 20:25   #790
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To be expected; usually most OCS / ECS games work on 512KB Chip and 512KB Slow, and sometimes 1MB Chip RAM.

Fast RAM usually isn't in an A500 / A500+ / A600. It would be silly to make an OCS / ECS game that requires Fast RAM to work.
I believe that was direct info from the devs as still reported on IRN:
http://www.indieretronews.com/2020/0...ort-of_13.html

“... Tiny Bobble for the Amiga 500 OCS+0.5fast with a recommendation of the Amiga 1200 however ...”
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Old 14 January 2021, 20:51   #791
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Originally Posted by Chriz74 View Post
I believe that was direct info from the devs as still reported on IRN:
http://www.indieretronews.com/2020/0...ort-of_13.html

“... Tiny Bobble for the Amiga 500 OCS+0.5fast with a recommendation of the Amiga 1200 however ...”
Sometimes "slow RAM" is called "Fast RAM" as well.

I know, that sentence sounds crazy...
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Old 14 January 2021, 21:06   #792
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Originally Posted by Chriz74 View Post
I believe that was direct info from the devs as still reported on IRN:
http://www.indieretronews.com/2020/0...ort-of_13.html

“... Tiny Bobble for the Amiga 500 OCS+0.5fast with a recommendation of the Amiga 1200 however ...”
The original threads are here on EAB:
... This one: Tiny Bobble Beta Released - A new Bubble Bobble arcade port
... Development thread: Tiny Bobble
Ah, I can see that info in pink^abyss's first post of the development thread.
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Old 21 January 2021, 13:37   #793
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Hi,
It's my first post on this thread and even if I took time to read what have been said from the beginning, maybe I messed something so all my apologizes in advance if my question is totally silly or off-topic:

TINY BOBBLE compression was a condition of the initial challenge of course but today would it be possible to enjoy an uncompressed version of the game? Clearly, on a stock Amiga with 7Mhz CPU, uncompression process is very loooooong and I suppose that compression is not necessary now?
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Old 21 January 2021, 14:32   #794
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Hi,
It's my first post on this thread and even if I took time to read what have been said from the beginning, maybe I messed something so all my apologizes in advance if my question is totally silly or off-topic:

TINY BOBBLE compression was a condition of the initial challenge of course but today would it be possible to enjoy an uncompressed version of the game? Clearly, on a stock Amiga with 7Mhz CPU, uncompression process is very loooooong and I suppose that compression is not necessary now?
Into the Zone!
(actually is a repack, but start faster than a true unpacked version)

I apologize to the Abyss guys for the missing text in the loader, more due to laziness than for technical issues..
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Old 21 January 2021, 15:02   #795
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Quote:
Originally Posted by ross View Post
Into the Zone!
(actually is a repack, but start faster than a true unpacked version)

I apologize to the Abyss guys for the missing text in the loader, more due to laziness than for technical issues..
So many thanks for that!
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Old 21 January 2021, 20:13   #796
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Originally Posted by ross View Post
Into the Zone!
(actually is a repack, but start faster than a true unpacked version)

I apologize to the Abyss guys for the missing text in the loader, more due to laziness than for technical issues..
More importantly, where's that uber trainer my friend?
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Old 21 January 2021, 20:56   #797
ross
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More importantly, where's that uber trainer my friend?
I seem to have seen something in the same folder as that other file

[you can hit me if you want ]
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Old 25 January 2021, 17:30   #798
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@pink^abyss
Thank you so much for making this great port, arcade quality on the amiga, that overshadows the back in the day version, excellent work!
I also would like to take this opportunity to ask you something, (has i think you're the right guy for doing this), what do you think of making a port of PUZZLE BOBBLE for the Amiga? Is it possible? can you do it?

I would love to see that game ported to the amiga and i bet the community too.
Even since ive seen a WIP of this game for the C64, ive dreamed of an amiga version, that has everyhing to be even better!

[ Show youtube player ]

Think about it and keep up the good work


Regards

Last edited by Immortal; 25 January 2021 at 18:55.
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Old 26 January 2021, 09:50   #799
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Originally Posted by Immortal View Post
@pink^abyss
Thank you so much for making this great port, arcade quality on the amiga, that overshadows the back in the day version, excellent work!
I also would like to take this opportunity to ask you something, (has i think you're the right guy for doing this), what do you think of making a port of PUZZLE BOBBLE for the Amiga? Is it possible? can you do it?

I would love to see that game ported to the amiga and i bet the community too.
Even since ive seen a WIP of this game for the C64, ive dreamed of an amiga version, that has everyhing to be even better!

[ Show youtube player ]

Think about it and keep up the good work


Regards

Thanks for your kind words.
Regarding Puzzle Bobble i think a good 50fps port is possible, but i leave that as an excercise for someone else After finishing Tinyus i would rather try something original next.
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Old 27 January 2021, 13:09   #800
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Quote:
Originally Posted by pink^abyss View Post
... i would rather try something original next.
Tiny Shinobi
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