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Old 14 February 2023, 02:01   #1
LateBit
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Animation

I've been experimenting with the animation support but the show stopper seems to be there's no way to free up the anim object once it's no longer needed. Is there a way that's undocumented? Seems like a big oversight if there is no way to do so.
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Old 21 March 2023, 23:57   #2
Vairn
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All Blitz2 objects can be destroyed using the Free command.

So I assume you would use Free Anim #number?
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