30 April 2021, 12:25 | #41 |
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Development Diary
30/04/2021: Power-ups
In the video below, you can see that when a particular type of enemy is destroyed, it releases a power-up, which is used to upgrade weapons. The powerup, if not collected, disappears after 5 seconds. I also added a measurement of the average number of frames per second during the game session. As you can see, at the end of the session, we get an average of 49 fps. The game ran on WinUAE, with Chipset set to Cycle-exact (Full) and A1200 emulation. [ Show youtube player ] |
04 May 2021, 13:41 | #42 |
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Nice, thanks for the updates.
Maybe let the upgrade move too? Do you measure frames via "setint5 and a counter" and time via "Timer" (I think that was riAmosFuncLib)? |
10 May 2021, 18:40 | #43 |
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Development Diary
10/05/2021: Force pod
I have implemented the Force pod management, which is activated by taking a powerup. See the videos below: [ Show youtube player ] [ Show youtube player ] Last edited by Coppis; 10 May 2021 at 18:46. |
10 May 2021, 18:50 | #44 | |
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Quote:
I measure an average framerate, misuring the elapsed time from game start to game end. I use the SystemDate function. An high resolution timer is needed to measure frame time for each frame and calculate fps in real time. |
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19 May 2021, 19:22 | #45 |
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Development Diary
19/05/2021: Added new weapons: Anti-aircraft and Reflective Laser
Watch Anti-aircraft Laser in action in the video below: [ Show youtube player ] Reflective Laser in action: [ Show youtube player ] You can try the game downloading the attached adf and running the file "rtype" from the workbench or a shell. You need an A1200. Last edited by Coppis; 19 May 2021 at 20:04. |
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