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Old 23 May 2021, 13:32   #161
AmigaNV
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Is it possible to run this game in Amiga Forever?
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Old 23 May 2021, 18:19   #162
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I didn't try it myself, but since it's based on WinUAE it should work.
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Old 27 June 2021, 02:15   #163
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Would it be possible to add network support?
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Old 27 June 2021, 07:19   #164
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It's possible, but would be a significant amount of work, and the interest has been low so far. Also it wouldn't be compatible with the PC versions of JFShadowWarrior, but in theory it could connect to MorphOS/OS4 games in hosted mode.
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Old 27 June 2021, 11:17   #165
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Originally Posted by BSzili View Post
It's possible, but would be a significant amount of work, and the interest has been low so far. Also it wouldn't be compatible with the PC versions of JFShadowWarrior, but in theory it could connect to MorphOS/OS4 games in hosted mode.
I have three SW capable amigas. I have played Quake with my son. So I you have time and enough interest here is at least one who would like it.
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Old 27 June 2021, 11:38   #166
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I wasn't planning to look into this any time soon, but if you will send me a photo, or if you can video of you playing, I can look into this

Last edited by BSzili; 27 June 2021 at 12:01.
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Old 27 June 2021, 13:41   #167
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I wasn't planning to look into this any time soon, but if you will send me a photo, or if you can video of you playing, I can look into this
Fair enough. Would this be OK?

[ Show youtube player ]

It is not for a playing, but showing that I could. Two 68060 Amigas and Sam 440ep Flex with network. Even CDTV is networked, but has only 68020 CPU and 10,5mb ram.

[ Show youtube player ]

My original Clickboom's Quake CD

[ Show youtube player ]

I a curious, why wouldn't SW network play be cross platform?

Last edited by utri007; 27 June 2021 at 13:57.
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Old 27 June 2021, 14:27   #168
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Sorry I should have been more specific: I meant a picture of a Shadow Warrior network session on Amiga Anyway, you've got a quite impressive set of machines there.
There are many factors preventing cross-platform play: different endiannes, the use of modern TCP/IP features, etc. Even if it's fixable, it's simply not worth the effort and would likely need changes on both sides.
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Old 27 June 2021, 15:19   #169
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Sorry I should have been more specific: I meant a picture of a Shadow Warrior network session on Amiga Anyway, you've got a quite impressive set of machines there.
There are many factors preventing cross-platform play: different endiannes, the use of modern TCP/IP features, etc. Even if it's fixable, it's simply not worth the effort and would likely need changes on both sides.
OK, no worries. Quake is not SW, but is works just fine with cross platform. I usually start server on my Win 10 laptop.
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Old 27 June 2021, 20:58   #170
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Quake was multiplatform from the start, so they had the foresight to design the network protocol with that in mind. Shadow Warrior doesn't have a dedicated server though, the client/server mode is a new addition in JFSW too, as the original game was P2P-only. One Amiga will have to take the role of the server
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Old 28 June 2021, 12:27   #171
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A new version is out on Aminet. I mainly released it to fix the 040 executable, which no longer uses the FPU emulation in the game code (the renderer always used the FPU for the slopes, just like DOS version). I also updated JFBuild to backport the additional fixes I made for Exhumed, for example the Caps Lock key handling and the synchronized palette updates in fullscreen.
Is there better performance with the new version?

I guess if I re-install I will lose my saved games right?
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Old 28 June 2021, 14:49   #172
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Quake was multiplatform from the start, so they had the foresight to design the network protocol with that in mind.
I'm thinking they learned a lesson from how they did it in Doom which released with dreadful networking support It went from "We'll worry about that later" to "We'll worry about that first".
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Old 28 June 2021, 18:04   #173
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Is there better performance with the new version?

I guess if I re-install I will lose my saved games right?
The performance was slightly improved for the 040 executables. The only way you can lose your saves if you delete them, so make sure you don't accidentally erase SAV files.
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Old 29 June 2021, 21:17   #174
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I think he means
'they will not be compatible'
which is what I found.
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Old 30 June 2021, 05:38   #175
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I see. If I changed the save format for any reason I would definitely warn people about it. I tried my old saves, and they all worked fine. If you have one that's broken, then please send it to me so I can take a look.
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Old 30 June 2021, 17:55   #176
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Try the attached:
Also grab of CRCs so we know what versions

Last edited by Nobby_UK; 29 March 2023 at 17:38.
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Old 30 June 2021, 18:17   #177
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Thanks for the save, this indeed crashes. For the versions you can check the build date every version prints on startup. I assume this save was created with the first version, right?
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Old 30 June 2021, 18:32   #178
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The old version, right.

Otherwise there would not be a problem.
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Old 30 June 2021, 20:51   #179
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Okay, I assume this save still works with the old version. Do the saves created in the new version work with the old one?
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Old 01 July 2021, 23:11   #180
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No, it just says 'Loading'
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