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#1 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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street fighter 2 World Warrior HD install
![]() ![]() this whdload install : http://www.whdload.de/games/Streetfighter2.html and the whole package with games files said it's from 2017 but it's the same old whdload version from 2004, so the problem remain, cannot choose CD32. gamepad. http://www.whdownload.com/games.php?name=s&sort=0&dir=0 |
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#2 |
CaptainM68K-SPS France
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You must install the game from winuae, and use the IPF or MFM images.
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#3 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
you need select 2 buttons pad using up/down only 2 button supported but now CD32 pad works with my last patch... regards |
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#4 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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Wow so fast !
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#5 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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#6 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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#7 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Why don't you just extract / use Retroplay's package?
StreetFighter2_v1.3_0882.lha |
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#8 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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@DamienD , you save my day , it's so funny cause first I installed by hd install from CFOU! and had problem for install ipf files, so I downloaded your version that I had tried before but
she made reboot my CD32 ! , so I took the files I could install with CFOU! HDinstall (have partial install cause disk image stuck after fist ipf image disk) but the game were starting with support of CD32 pad but return to workbench after the versus screen , so I took the data folder from your version and it's working like a charm ! thanks all ![]() ![]() |
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#9 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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@thairacerjp; it's not my "version", it's Retroplay's pre-installed "official" slave package.
I have absolutely nothing to do with it... |
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#10 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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@DamienD I would said the version you gave me in the right moment, so thanks Retroplay's
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#11 |
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 944
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The WHDLoad readme mentions that you can swap characters just by swapping files, including "becoming" the boss characters.
A character-select cheat would be pretty awesome if it could be added, so you don't have to manually swap the files to play as M. Bison or whatever. o.o |
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#12 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
I could add the selection of the character who would replace Ken for example using the tooltypes ... and it should be easy to code. I note that in my long list of things to do ![]() |
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#13 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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In Amiga Format there was a Action Reply cheat where you edit a variable in memory and can play as the Bosses.
Last edited by Retro1234; 09 January 2020 at 17:41. |
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#14 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Any kind of hack possible where you can just do endless fire balls
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#15 | ||
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 944
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Quote:
Quote:
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#16 |
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 944
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Actually I'm amazed enabling boss characters works at all. Arcade SF2 uses scripting to enable input movesets, AI, etc. for all characters -- don't know how the Amiga port does it. But if the bosses weren't meant to be playable I don't see why the input data would even be there for them in the Amiga port.
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#17 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
For game code, It will be as if it was the initial character who won... |
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#18 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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#19 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
v1.31 BETA done by CFou! (10.01.2020) - custom3&4 Tooltype used top replace Ryu & Ken fighter by a boss CUSTOM3=1 to replace Ryu by Sagat CUSTOM3=2 to replace Ryu by Bison CUSTOM3=3 to replace Ryu by Balrog CUSTOM3=4 to replace Ryu by Vega CUSTOM4=1 to replace Ken by Sagat CUSTOM4=2 to replace Ken by Bison CUSTOM4=3 to replace Ken by Balrog CUSTOM4=4 to replace Ken by Vega |
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#20 | |
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 944
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Quote:
THEN you'd have to figure out what to do about the ending cinematics for the bosses. This means reverse-engineering how Amiga SF2 handles the cinematics. As far as Hyper Fighting goes, well, you'd have to give Chun Li a fireball. If you've already reverse engineered the character logic by this point it probably wouldn't be too hard. Of course the big problem with Hyper Fighting is that the Amiga SF2 framerate is so slow as it is, speeding up the gameplay would make it unplayable. At this point you'd be in serious full-rewrite territory and you might as well just take the CPS code (it's 68k) and rewrite the graphics/sound routines. So yeah, just being able to play the bosses in some sort of fashion is the most we can hope for I think. xD |
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