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Old 17 March 2013, 21:15   #1
v3gard
 
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Unable to start FS-UAE because of segmentation fault [Solved]

Hi all,

I've compiled the latest development release of FS-UAE (2.1.34dev), and when I run it, I get a "Segmentation fault". I can also mention that I tried compiling the latest stable version, and got the same result.

I'm using Slackware 14.0 64-bit (32-bit enabled), and compiled it using make optimize=0 CXXFLAGS="-O2 -fPIC". I have analyzed both the logs and the strace when I ran the fs-uae binary, but I am not able to determine the root cause of the problem.

Anyone with more debug experience than me who would care to give it a shot? :-)

Regards,
Vegard
Attached Files
File Type: txt output_from_ldd.txt (2.0 KB, 145 views)
File Type: zip output_from_strace.txt.zip (15.4 KB, 144 views)
File Type: txt FS-UAE.log.txt (4.0 KB, 171 views)

Last edited by FrodeSolheim; 18 March 2013 at 18:57.
 
Old 17 March 2013, 22:54   #2
FrodeSolheim
FS-UAE Developer
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Join Date: Dec 2011
Location: Førde, Norway
Age: 40
Posts: 3,860
It would help if you ran FS-UAE through gdb, for example:
Code:
gdb --args fs-uae --no-initial-input-grab --no-automatic-input-grab
and post the stack trace!
(the extra args are to prevent your input from being grabbed when GDB pauses the crashed process).
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Old 18 March 2013, 18:32   #3
v3gard
 
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Hi Frode! Awesome to get replies directly from the developer :-)

I did as you suggested, and collected a stacktrace using gdb. I have attached the log file.

This information helped me pinpoint the root cause of my troubles, which was libGL.so.1. Apparently the file was missing, and I remember now that I replaced my ATI fglrx driver with the open source radeon driver a couple of weeks ago. When I removed fglrx, it must have removed libGL.so.1 as well.

The problem was solved by reinstalling the packages bundling opengl, and restarting fs-uae.

Thanks for the tip!
Attached Files
File Type: txt output_from_gdb.txt (2.3 KB, 223 views)
 
 


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