English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General

 
 
Thread Tools
Old 11 May 2022, 09:56   #121
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Quote:
Originally Posted by mcgeezer View Post
It's a nice game, well done. I couldn't quite get it to work with the 4mb Fast but did with more 8mb.

You might want to add a warning that it might not be suitable for people with epilepsy, I got to level two and I found it pretty trippy (and I don't suffer from it).

Geezer
Hi Mcgeezer.

Did you boot without startup-sequence?
nikosidis is offline  
Old 11 May 2022, 10:01   #122
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by nikosidis View Post
Hi Mcgeezer.

Did you boot without startup-sequence?
No, I didn't try that.
mcgeezer is offline  
Old 11 May 2022, 12:43   #123
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,538
Send a message via ICQ to Predseda
Quote:
Originally Posted by mcgeezer View Post
It's a nice game, well done. I couldn't quite get it to work with the 4mb Fast but did with more 8mb.

Geezer
now there is written on the website that Amiga 1200 14MHz with at least 6MB of fast ram is required.
Predseda is online now  
Old 11 May 2022, 12:55   #124
tomcat666
Retro Freak
 
tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,646
Quote:
Originally Posted by Predseda View Post
now there is written on the website that Amiga 1200 14MHz with at least 6MB of fast ram is required.
It used to say standard A1200 14Mhz But yea, a great game, a bit on the hard side and for some reason on all levels you spend 95% time on the lower part of the screen and feel like you are playing a bit curved trailblazer. On the Yoomp! ECS they force you to go around the tunnel more
tomcat666 is online now  
Old 11 May 2022, 14:58   #125
stevelord
Registered User
 
stevelord's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 540
Looks like it doesn't like my 060/50 with 3.2. I tried booting without a startup sequence and managed to get as far as a Loading... screen that initially animated then disappeared. The entire machine locked up needing a hard reboot. No drive click, no caps lock light, nothing.

Tried disabling caches and it locked up at the loading screen. Any thoughts on what to try next?

Update: It actually does work with caches enabled - it just has black and static screens in odd places for a while. Fine for a demo though.

Update 2: Nope, I stand corrected. It starts loading the game then dies. My guess is something doesn't like the Cyberstorm Mk2?

Last edited by stevelord; 11 May 2022 at 15:06.
stevelord is offline  
Old 11 May 2022, 16:53   #126
Kefir
Registered User
 
Join Date: Feb 2019
Location: Warsaw
Posts: 75
Quote:
Originally Posted by tomcat666 View Post
It used to say standard A1200 14Mhz But yea, a great game, a bit on the hard side and for some reason on all levels you spend 95% time on the lower part of the screen and feel like you are playing a bit curved trailblazer. On the Yoomp! ECS they force you to go around the tunnel more
No, it's just an easy-to-play demo. The next levels of the game are more difficult and the ball often is at 12 o'clock.
Kefir is offline  
Old 13 May 2022, 11:20   #127
Seboss
Registered User
 
Join Date: Feb 2018
Location: Grenoble / France
Posts: 14
I tried running game from the CLI (booted with no startup-sequence) but to no avail. I get the bit of intro text in the terminal but then I'm right back to the command line without any sort of error message.

Maybe it does not like my Blizzard 1230

Last edited by Seboss; 16 May 2022 at 12:07.
Seboss is offline  
Old 13 May 2022, 11:55   #128
DanyPPC
Registered User
 
Join Date: Dec 2016
Location: Italy
Posts: 729
Strange !

I tested the demo on my A1200 Blizzard IV@50Mhz and OS 3.2.1
A1200 PPC/060 OS 3.9
WinUAE
DanyPPC is offline  
Old 15 May 2022, 19:32   #129
wairnair
Registered User
 
Join Date: Jul 2017
Location: Budapest
Posts: 355
Quote:
Originally Posted by Seboss View Post
I tried running game from the CLI (booted with no startup-sequence) but to no avail. I get the bit of intro text in the terminal but then I'm right back to the command line without any sort of error message
I get exactly this on a CD32 + TF330, 030@50, 64MB, booting without startup-sequence.
wairnair is offline  
Old 16 May 2022, 11:20   #130
Girolamo85
Registered User
 
Join Date: Aug 2020
Location: Italy
Posts: 121


Guys, give me an hand to understand every detail of the game

- Orange tiles and arrowup tiles are ok, I know what they do
- The grey tiles with a little black square... if we jump on that tile, we die, right?
- The grey tiles with 2 white squares, one bigger and one smaller, they flash the screen and give you points, right?
- For other normal tiles, with no image or indicator, we can jump on them with no problem, no negative things, right?
- What change from easy to medium and to hard difficulty? I didn't note differents, apart points you gain

Last edited by Girolamo85; 16 May 2022 at 11:40.
Girolamo85 is offline  
Old 16 May 2022, 14:42   #131
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
You have 3 jumps to start with. If you press the action button you will jump over 1 tile. The tiles with arrow will automatic give you a jump over 1 tile.

The difficulty is only regarding how many life you start with it seams.

In the demo version it is not activated I think.

When the final version come out there will for sure be more tiles with different behavior and I'm sure there will be a manual.
nikosidis is offline  
Old 16 May 2022, 16:11   #132
Girolamo85
Registered User
 
Join Date: Aug 2020
Location: Italy
Posts: 121
Quote:
Originally Posted by nikosidis View Post
You have 3 jumps to start with. If you press the action button you will jump over 1 tile. The tiles with arrow will automatic give you a jump over 1 tile.

The difficulty is only regarding how many life you start with it seams.

In the demo version it is not activated I think.

When the final version come out there will for sure be more tiles with different behavior and I'm sure there will be a manual.
Understood. thx
Girolamo85 is offline  
Old 17 May 2022, 19:11   #133
Kefir
Registered User
 
Join Date: Feb 2019
Location: Warsaw
Posts: 75
User BULI from ppa.pl prepared the script that reboots the system and executes the game from RAD.
The updated version is available on the website.

www.amigajump.com
Kefir is offline  
Old 18 May 2022, 00:56   #134
Lizart
Registered User
 
Join Date: May 2020
Location: Germany
Posts: 57
Quote:
Originally Posted by wairnair View Post
I get exactly this on a CD32 + TF330, 030@50, 64MB, booting without startup-sequence.
Same here
Lizart is offline  
Old 18 May 2022, 09:48   #135
Kefir
Registered User
 
Join Date: Feb 2019
Location: Warsaw
Posts: 75
Quote:
Originally Posted by Lizart View Post
Same here
Did you try to start the game using reboot-loader?
Kefir is offline  
Old 18 May 2022, 16:12   #136
indigolemon
Bit Copying Bard
 
indigolemon's Avatar
 
Join Date: Jan 2017
Location: Kelty, Fife, Scotland
Age: 41
Posts: 1,293
Working fine here using reboot loader on a fairly beefed up A1200 (TF1260 + Mediator etc) with AmigaOS 3.2.1

[ going forward I'm still going to be starting it manually without startup-sequence as need to activate the mixer to allow native sound to pass through my soundcard ]
indigolemon is offline  
Old 23 May 2022, 09:29   #137
Kefir
Registered User
 
Join Date: Feb 2019
Location: Warsaw
Posts: 75
Is there anyone who launched the game on the Vampire?
Kefir is offline  
Old 23 May 2022, 11:56   #138
DanyPPC
Registered User
 
Join Date: Dec 2016
Location: Italy
Posts: 729
Yes, on V4 it doesn't start, it's how the executable ignore the 080 cpu.
On V2 I know the game has problems too.
DanyPPC is offline  
Old 01 December 2022, 23:10   #139
Estrayk
Registered User
 
Estrayk's Avatar
 
Join Date: Apr 2015
Location: Spain
Posts: 511
is there any news about the release date of the final version?
Estrayk is offline  
Old 01 December 2022, 23:47   #140
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Quote:
Originally Posted by Estrayk View Post
is there any news about the release date of the final version?

From the webpage:
Planned shipping date: When development of the game is completed - September 2022.


Maybe they should at least update that info
nikosidis is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Yoomp! game on OCS Amigas. Toni Galvez Coders. Asm / Hardware 46 01 April 2024 20:21
New game made with Backbone "Jump Block Jump!" amiman99 News 13 01 October 2015 09:58
"Jump Block Jump!" game, preview edition (made with Backbone) amiman99 Amiga scene 19 08 December 2014 23:20
Yoomp! new incredible game for Atari XE/XL s2325 Retrogaming General Discussion 17 02 November 2007 18:08

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:49.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.17656 seconds with 16 queries