English Amiga Board


Go Back   English Amiga Board > abime.net - Hall Of Light > HOL contributions

 
 
Thread Tools
Old 25 July 2004, 22:02   #1
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
Robocod Maps

Here is the very first door from robocod (the first level).

I am going to work through others, but it isn't easy with the parralax

BippyM is offline  
Old 25 July 2004, 23:25   #2
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,093
very nice work
I suppose it's the OCS version ?

http://hol.abime.net/?id=781#gamemap
RCK is offline  
Old 26 July 2004, 03:01   #3
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
yup it is OCS, though I think the levels are similar for both (though I will check)
BippyM is offline  
Old 26 July 2004, 11:09   #4
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
The levels are the same indeed. Just the AGA one has slightly different backdrops with a few more colours.
killergorilla is offline  
Old 26 July 2004, 13:02   #5
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
Quote:
Originally Posted by killergorilla
The levels are the same indeed. Just the AGA one has slightly different backdrops with a few more colours.
Which I blanked cuz they parallax scroll and look stupid when joined together!!

Can someone tell me how to turn of the copper display at the back of the game?

I want to make it easy to fill the backdrop with 1 colour, and this is difficuly with all that rainbow
BippyM is offline  
Old 27 July 2004, 17:11   #6
Carcharias
Junior Member
 
Carcharias's Avatar
 
Join Date: Mar 2004
Location: Geneva/Switzerland
Age: 50
Posts: 50
Oh Yesss bippym ! GREAT WORK
Carcharias is offline  
Old 27 July 2004, 17:51   #7
oldpx
 
Posts: n/a
In photoshop you can either use image->adjust->replace color and use shift and alt for adding and removing areas or select->color range and then change the selected parts with whatever color you want. It's a piece of cake with amiga graphics.
 
Old 27 July 2004, 17:56   #8
oldpx
 
Posts: n/a
make sure fuzziness and tolerance (only one will be available depending on your method of your choice) values are 0.

example:
Attached Thumbnails
Click image for larger version

Name:	humm.png
Views:	365
Size:	26.9 KB
ID:	7220  
 
Old 27 July 2004, 22:01   #9
tjo
Registered User
 
Join Date: Jul 2004
Location: Finland
Posts: 13
In some levels the backdrop (sans gradient) is visible through the ground, which makes it very difficult to capture them smoothly. Here's my favourite. :-)

Oh, and AFAIK, the AGA version has some more levels in addition to the OCS levels.
Attached Thumbnails
Click image for larger version

Name:	jp2.png
Views:	371
Size:	9.9 KB
ID:	7221  
tjo is offline  
Old 27 July 2004, 22:02   #10
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
I very much doubt the AGA one has any more levels. They are all the same port just different gfx.
killergorilla is offline  
Old 27 July 2004, 22:42   #11
tjo
Registered User
 
Join Date: Jul 2004
Location: Finland
Posts: 13
Quote:
Originally Posted by killergorilla
I very much doubt the AGA one has any more levels. They are all the same port just different gfx.
OK, I confirmed that the AGA version definitely has more levels. The first level (from the first door) is different and the second level is the first of the OCS version.
tjo is offline  
Old 27 July 2004, 23:21   #12
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
The AGA ver has 5 extra levels
BippyM is offline  
Old 27 July 2004, 23:24   #13
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Are these levels present in the Megadrive version?

And why does it have extra levels anyway? It's not as if they wouldn't fit on the disks
killergorilla is offline  
Old 28 July 2004, 01:56   #14
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
They added a level as an insentive to buy the AGA ver if you already owned the ocs/ecs ver!

Simply improving the GFX isn't enough!
BippyM is offline  
Old 28 July 2004, 11:15   #15
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Is that it? They added it as an incentive? Dear oh dear, companies back then had no idea did they. Good old AGA! Sooo many games made proper use of it!
killergorilla is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Robocod BippyM project.Maptapper 13 07 July 2013 09:50
Stuck in Robocod dreamkatcha support.Games 10 21 June 2010 16:40
Robocod conversion hardware Stefan Lindberg HOL contributions 11 18 January 2010 10:09
Problem with James Pond 2 : Robocod ADF trackah123 support.Games 15 26 September 2007 23:10
Robocod & *working* First Samurai JohnnyWalker request.Old Rare Games 20 16 June 2007 17:50

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:42.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09546 seconds with 14 queries