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Old 11 March 2023, 05:20   #41
lionagony
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Quote:
Originally Posted by dlfrsilver View Post
The best sold game on Amiga is lemmings, with 500.000 copies sold on our machine alone !

You forgot then Batman the Movie which sold 386.000 copies on amiga alone as well !
Do you have any official source for those numbers as I haven't been able to find any? Sales of Batman probably came mostly from the Batman Pack and Lemmings was also included in the Cartoon Classics Pack. I wonder how the economics of that worked out. Surely would have been way less profit per unit than if they were sold individually but maybe more total profit in the end.
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Old 11 March 2023, 09:55   #42
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Originally Posted by desiv View Post
And that is a core problem...
You couldn't upgrade your Amiga to AGA. That required a new computer.
So, even if you were an Amiga owner who "upgraded" by buying an AGA machine, there is a likelihood that they sold or gave away their non-AGA machine.
So, that machine is still out there.

And the consumer base is still mostly non-AGA...
Fair point, but from my own experiences I know that when you get a machine 2nd hand it'll come with so many games that you barely need to buy any new ones for maybe 6 months. Even if someone just discarded all their A1200-incompatible games when upgrading from an A500+ you'd potentially get Speedball 2, Jimmy White's, Putty, a Lotus, Chuck Rock, Street Fighter II if you were unlucky... That was another part of why making new Amiga games ceased to be economically viable relatively soon after new Amigas disappeared from the shops.
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Old 11 March 2023, 10:04   #43
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Originally Posted by Megalomaniac View Post
That was another part of why making new Amiga games ceased to be economically viable relatively soon after new Amigas disappeared from the shops.
I think it already happened while new Amigas were still sold at shops. By the end of 1993 the selection of Amiga games in my local shop was quite thin.
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Old 11 March 2023, 13:30   #44
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I switched to a PC in 1998. Everyone was basically abandoning the ship and these numbers really show that.
But I'm back now.
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Old 11 March 2023, 14:49   #45
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Number of commercial releases in 2022: 6, plus many great non-commercial ones. Life is good for an Amiga fan
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Old 11 March 2023, 22:58   #46
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But I'm back now.
Home is where the heart is.
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Old 14 March 2023, 22:40   #47
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Lemon Amiga has just 79 games listed for 1986 and 12 for 1985 in contrast.

I had a Megadrive by Summer 1990, I just wasn't happy with all the slapdash ports where zero effort was made to get the most talented people for a particular game engine type to do the porting by the publishers.

Quality rather than quantity is more important anyway, that goes for any home computer where the risks are low for UK publishers protected by Copyright Law.
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Old 15 March 2023, 15:12   #48
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Interesting, I didn't know you could do a year search on Lemon Amiga too. So here's the complete list of Lemon vs HOL. We know HOL has multiple listings for the same game and it looks like Lemon also differentiates between AGA and ECS for example (although sometimes there are somewhat significant differences between those). So both lists tell a similar story but Lemon actually has the peak year as 1989 instead of 1991 and Lemon has 1994 beating 1993 in terms of releases.

Lemon List

1985 - 12
1986 - 78
1987 - 182
1988 - 385
1989 - 515
1990 - 495
1991 - 512
1992 - 372
1993 - 306
1994 - 335
1995 - 170
1996 - 88
1997 - 33
1998 - 27
1999 - 9
2000 - 13
2001 - 7

vs HOL list

1985 - 18
1986 - 130
1987 - 263
1988 - 582
1989 - 775
1990 - 766
1991 - 874
1992 - 651
1993 - 574
1994 - 573
1995 - 288
1996 - 150
1997 - 72
1998 - 58
1999 - 22
2000 - 22
2001 - 09
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Old 15 March 2023, 17:18   #49
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I was looking for something else and I just noticed Lemon Amiga list Aztec Challenge but that was a PD C64 portjob by Bignonia so shouldn't be in the list IMO.

The 2 games that stunned me the most were Lotus II (Lotus I was impressive but I don't like half screen 1 player racing, never did even with Pitstop II with my C64) and Beast 1 or Sword of Sodan. There were plenty of great games for Amiga, some before and after that period too like Marble Madness or Lionheart. I had quite a few systems at the same time during each technical generation of home gaming tech between 2600 and PS3 era so my impression is going to be skewed anyway.
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