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#1361 | |
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Quote:
I know amipal did do a side by side with the original levels not that long ago but can't remember the specs of his machine. could copy speed to chip ram be what influences performance on the TF1260? seem to remember that the CPLD code for ram access has not been optimized as of yet but could be wrong. Great card non the less Last edited by abu_the_monkey; 29 January 2023 at 02:57. |
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#1362 |
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I might take a stab at the vertical melee bug later if I get a moment.
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#1363 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 920
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"I might take a stab at the vertical melee bug later if I get a moment."
Karlos. And there, non-coders, in a phrase, you have the wizardry that still pervades the Amiga scene. Thank goodness for you guys and other like you. :-) |
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#1364 |
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What compiler does this compile with?
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#1365 |
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#1366 |
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#1367 |
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#1368 |
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#1369 |
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Found it!
Compileable version of Alien Breed 3D II - The Killing Grounds https://r.tapatalk.com/shareLink/top...ink_source=app (Post #109) Should probably add that to the readme. We could also implement some CI/CD on GitHub to always have the latest version built automatically. |
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#1370 | |
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Location: Saltdean, United Kingdom
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Quote:
[ Show youtube player ] Last edited by amipal; 30 January 2023 at 11:47. |
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#1371 |
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Maybe the true frame rate is off due to vsync issues. It's easy to halve the frame rate when trying to sync a double buffered screen to the vertical blanking. Maybe triple buffering is needed. Just to really give us some annoying bugs to fix.
Wrong thread. I was replying to the 31fps RPi4 result in the other thread. Nevertheless this is probably a better place to talk about it. |
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#1372 | |
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#1373 |
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#1374 |
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I haven't had any time to look yet. My assessment is the same as yours though. Just a vertical proximity check. I think the issue only occurs when the attacker is in the same zone, but that may be just that melee attacks aren't triggered across zone boundaries. Which would be a different bug IMO.
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#1375 |
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Thanks for the great work! One Question, is there a RTG Version planned?
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#1376 |
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#1377 |
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That sounds interesting
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#1378 |
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Adding RTG support shouldn't make it slower on zorro3, but on zorro2 setup where copy speeds would be slower than with AGA (I think) maybe not such good news (other than it might work on non AGA hardware).
It depends where the main bottleneck is I guess. |
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#1379 | |
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Quote:
It is a good point though. What is fast to VRAM performance of your typical Zorro 2 card? That's what we need to understand for that equation. I was spoiled with the BVision, you could get around 15MB/s from the 040. Higher still on 060. Last edited by Karlos; 03 February 2023 at 12:20. |
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#1380 | |
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Quote:
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Thread | Thread Starter | Forum | Replies | Last Post |
Alien Breed 3D II The Killing Grounds RTG patch | Angus | Retrogaming General Discussion | 63 | 14 December 2022 16:20 |
Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors | Ian | support.WinUAE | 16 | 23 December 2016 16:50 |
Alien Breed 3D II : The Killing Grounds code booklet | alexh | support.Games | 19 | 10 October 2012 23:17 |
Alien Breed 3D 2 - The Killing Grounds | Ironclaw | support.Games | 12 | 13 September 2005 14:07 |
HD Version of Alien Breed I ? | Kintaro | request.Old Rare Games | 20 | 31 July 2003 11:48 |
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