23 December 2019, 09:57 | #1 |
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G loc on Amiga
Do you think that was poorly converted due to Amiga limits, or it could had been better due to Amiga?
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23 December 2019, 10:41 | #2 |
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Typical US Gold conversion - rushed, no care for making a good game, as long as it came out, some suckers would buy it. The Amiga could have handled a much better version but I'm sure US Gold just signed up the first team they could and said come back with something, and damn the quality.
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23 December 2019, 11:57 | #3 |
Oh noes!
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Main CPU : 3 x MC68000 @ 12.5 MHz In parallell ...specialized zoom n rotation, transparency “unlimited” sprites
Going by the other releases I’d guesstimate a good doom port to be more likely than converting that. Other than that, I refer to Codetapper |
23 December 2019, 16:35 | #4 |
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After all, Afterburner 2 wasn't so bad
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23 December 2019, 16:56 | #5 |
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Depends on which Amiga version you're talking about really?
This one is average: After Burner (Activision) This one is much better: After Burner (Sega) |
23 December 2019, 19:09 | #6 | |
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Quote:
This One: [ Show youtube player ] |
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23 December 2019, 20:05 | #7 |
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Yes, the one I said is better: After Burner (Sega)
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23 December 2019, 20:11 | #8 | |
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Quote:
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23 December 2019, 22:29 | #9 | |
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Quote:
Or was it both this one? Or none this one? |
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24 December 2019, 02:55 | #10 |
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Everything is possible on Amiga.. Or almost.
Unreal sprite scalling engine could have been perfect for this kind of game.... Hugo too.. |
24 December 2019, 03:43 | #11 | |
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Quote:
http://hol.abime.net/3206/review Amiga World reviewed the US version: http://hol.abime.net/3207/review |
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24 December 2019, 04:16 | #12 | |
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Quote:
Only Amiga make it possible! Incredible! |
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